mirror of
https://github.com/libretro/RetroArch.git
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50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include "video_renderchain_driver.h"
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static const renderchain_driver_t *renderchain_drivers[] = {
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#if defined(_WIN32) && defined(HAVE_D3D9) && defined(HAVE_CG)
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&cg_d3d9_renderchain,
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#endif
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#ifdef _XBOX
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&xdk_d3d_renderchain,
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#endif
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&null_renderchain,
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NULL
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};
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bool renderchain_init_first(const renderchain_driver_t **renderchain_driver,
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void **renderchain_handle)
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{
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unsigned i;
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for (i = 0; renderchain_drivers[i]; i++)
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{
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void *data = renderchain_drivers[i]->chain_new();
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if (!data)
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continue;
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*renderchain_driver = renderchain_drivers[i];
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*renderchain_handle = data;
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return true;
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}
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return false;
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}
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