RetroArch/gfx/video_shader_driver.c

85 lines
2.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <retro_log.h>
#include "video_shader_driver.h"
static const shader_backend_t *shader_ctx_drivers[] = {
#ifdef HAVE_GLSL
&gl_glsl_backend,
#endif
#ifdef HAVE_CG
&gl_cg_backend,
#endif
#ifdef HAVE_HLSL
&hlsl_backend,
#endif
&shader_null_backend,
NULL
};
/**
* shader_ctx_find_driver:
* @ident : Identifier of shader context driver to find.
*
* Finds shader context driver and initializes.
*
* Returns: shader context driver if found, otherwise NULL.
**/
const shader_backend_t *shader_ctx_find_driver(const char *ident)
{
unsigned i;
for (i = 0; shader_ctx_drivers[i]; i++)
{
if (!strcmp(shader_ctx_drivers[i]->ident, ident))
return shader_ctx_drivers[i];
}
return NULL;
}
/**
* shader_ctx_init_first:
*
* Finds first suitable shader context driver and initializes.
*
* Returns: shader context driver if found, otherwise NULL.
**/
const shader_backend_t *shader_ctx_init_first(void)
{
unsigned i;
for (i = 0; shader_ctx_drivers[i]; i++)
return shader_ctx_drivers[i];
return NULL;
}
struct video_shader *video_shader_driver_get_current_shader(void)
{
driver_t *driver = driver_get_ptr();
if (!driver->video_poke)
return NULL;
if (!driver->video_data)
return NULL;
if (!driver->video_poke->get_current_shader)
return NULL;
return driver->video_poke->get_current_shader(driver->video_data);
}