mirror of
https://github.com/libretro/RetroArch.git
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103 lines
2.8 KiB
C
103 lines
2.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _XDK360_VIDEO_H
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#define _XDK360_VIDEO_H
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#include <stdint.h>
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#define DFONT_MAX 4096
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#define PRIM_FVF (D3DFVF_XYZRHW | D3DFVF_TEX1)
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#define MIN_SCALING_FACTOR (1.0f)
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#define MAX_SCALING_FACTOR (2.0f)
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typedef struct
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{
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float x;
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float y;
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float z;
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float rhw;
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float u;
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float v;
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} primitive_t;
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typedef struct DrawVerticeFormats
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{
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float x, y;
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float u, v;
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} DrawVerticeFormats;
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#ifdef _XBOX1
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/* Direct3D 8 */
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#define LPDIRECT3D_PTR LPDIRECT3D8
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#define LPDIRECT3DDEVICE_PTR LPDIRECT3DDEVICE8
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#define LPDIRECT3DTEXTURE_PTR LPDIRECT3DTEXTURE8
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#define LPDIRECT3DSURFACE_PTR LPDIRECT3DSURFACE8
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#define D3DVIEWPORT D3DVIEWPORT8
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT8
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#define direct3d_create_ctx Direct3DCreate8
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#define IDirect3DVertexBuffer IDirect3DVertexBuffer8
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#define SetSamplerState SetTextureStageState
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#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
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#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
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#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
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#define D3DSAMP_MINFILTER D3DTSS_MINFILTER
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#else
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/* Direct3D 9 */
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#define LPDIRECT3D_PTR LPDIRECT3D9
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#define LPDIRECT3DDEVICE_PTR LPDIRECT3DDEVICE9
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#define LPDIRECT3DTEXTURE_PTR LPDIRECT3DTEXTURE9
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#define LPDIRECT3DSURFACE_PTR LPDIRECT3DSURFACE9
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#define D3DVIEWPORT D3DVIEWPORT9
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
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#define direct3d_create_ctx Direct3DCreate9
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#define IDirect3DVertexBuffer IDirect3DVertexBuffer9
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#define IDirect3DVertexDeclaration IDirect3DVertexDeclaration9
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#endif
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typedef struct xdk_d3d_video
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{
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bool block_swap;
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bool fbo_enabled;
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bool should_resize;
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bool quitting;
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bool vsync;
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unsigned frame_count;
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unsigned last_width;
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unsigned last_height;
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LPDIRECT3D_PTR d3d_device;
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LPDIRECT3DDEVICE_PTR d3d_render_device;
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IDirect3DVertexBuffer *vertex_buf;
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LPDIRECT3DTEXTURE_PTR lpTexture;
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D3DTexture lpTexture_ot_as16srgb;
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LPDIRECT3DTEXTURE_PTR lpTexture_ot;
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#ifdef _XBOX360
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IDirect3DVertexDeclaration9* v_decl;
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#endif
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D3DPRESENT_PARAMETERS d3dpp;
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XVIDEO_MODE video_mode;
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LPDIRECT3DSURFACE_PTR lpSurface;
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} xdk_d3d_video_t;
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#endif
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