Files
RetroArch/input/drivers/ps3_input.c
T
LibretroAdmin 87cfa110a1 input: an input driver's state call is not told the keyboard is held
Every input driver's state call took a flag, keyboard_mapping_blocked:
whether the keys are kept from the binds. It mattered when drivers
answered the binds themselves. The frontend answers them now, from the
keys it asks a driver for once a poll, and applies the flag itself; a
driver's state call answers the keyboard, the mouse and the pointer,
and none of the twenty-three read the flag. (udev passed it to its
touch code, which did not read it either.)

The parameter goes: from the interface, the twenty-three drivers, the
frontend's own stand-in driver and its nine calls. The frontend's own
functions keep theirs - that is where it is used.

Measured against this same master built without it, the frame's input
work over 300 frames (X11): 3,690,770 instructions to 3,690,476 with
no controller, 4,354,940 to 4,354,646 with one. An argument a call.

Checked: the frontend harness passes every lane; the X11 keyboard
session logs the same as before, and the hotkey and quit-combination
sessions what master's binary logged; the raw input keyboards test
and the plain Win32 input test, which call a driver's state function
themselves, pass under Wine. Built: Linux in full; DirectInput, raw
input and the plain Win32 driver with a mingw compiler; the Android
unity build with the NDK; Wayland; the Visual C++ 6 project and the
QNX driver on their stand-ins; a build with the optional features
off. Not compiled, there being no compiler for them here: Cocoa, UWP,
the web driver, SDL 1 and the console drivers (DOS, Wii, PS3, PS4,
PSP and Vita, Switch, Wii U); theirs is the same one line, taken out
by script.

The second of three pieces before steps 3 and 4 of the mapping
compiler (plan, section 21). The joypad, its info and the binds are
handed to the same call, and two drivers use any of it: the Wii's
reads one field of the info, the Wii U's asks the joypad for its
touch screen. With those two reworked the call would take the port
and what is asked, and nothing else.
2026-10-08 03:29:08 +02:00

984 lines
25 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2020 - Google contributor
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef __PSL1GHT__
#include <io/kb.h>
#else
#include <sdk_version.h>
#include <cell/keyboard.h>
#endif
#include <boolean.h>
#include <libretro.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <defines/ps3_defines.h>
#include <retro_inline.h>
#include "../input_driver.h"
#ifdef HAVE_MOUSE
#ifndef MAX_MICE
#define MAX_MICE 7
#endif
#endif
#include "../../config.def.h"
#include "../../tasks/tasks_internal.h"
#ifdef __PSL1GHT__
#include <spurs/spurs.h>
#endif
#ifdef HAVE_LIGHTGUN
#include <sys/spu.h>
#include <io/camera.h>
#include <io/move.h>
#include <vectormath/c/vectormath_aos.h>
#define SPURS_PREFIX_NAME "gemsample"
#endif
#ifdef HAVE_MOUSE
#define PS3_MAX_MICE 7
#endif
#define PS3_MAX_KB_PORT_NUM 7
/* TODO/FIXME -
* fix game focus toggle */
typedef struct
{
float x;
float y;
float z;
} sensor_t;
typedef struct ps3_input
{
#ifdef HAVE_MOUSE
unsigned mice_connected;
#endif
KbInfo kbinfo;
KbData kbdata[PS3_MAX_KB_PORT_NUM];
#ifdef HAVE_LIGHTGUN
cameraType type;
cameraReadInfo camread;
cameraInfoEx camInf;
sys_mem_container_t container;
gemAttribute gem_attr;
gemInfo gem_info;
gemVideoConvertAttribute gem_video_convert;
gemState gem_state;
gemInertialState gem_inertial_state;
u8 *cam_buf;
Spurs *spurs ATTRIBUTE_PRXPTR;
sys_spu_thread_t *threads;
void *gem_memory ATTRIBUTE_PRXPTR;
void *buffer_mem ATTRIBUTE_PRXPTR;
void *video_out ATTRIBUTE_PRXPTR;
float adj_x;
float adj_y;
unsigned gem_connected;
unsigned gem_init;
int t_pressed;
int start_pressed;
int select_pressed;
int m_pressed;
int square_pressed;
int circle_pressed;
int cross_pressed;
int triangle_pressed;
u16 pos_x;
u16 pos_y;
u16 oldGemPad;
u16 newGemPad;
u16 newGemAnalogT;
u8 video_frame[640*480*4];
#endif
int connected[PS3_MAX_KB_PORT_NUM];
} ps3_input_t;
static int mod_table[] = {
RETROK_RSUPER,
RETROK_RALT,
RETROK_RSHIFT,
RETROK_RCTRL,
RETROK_LSUPER,
RETROK_LALT,
RETROK_LSHIFT,
RETROK_LCTRL
};
static void ps3_connect_keyboard(ps3_input_t *ps3, int port)
{
ioKbSetCodeType(port, KB_CODETYPE_RAW);
ioKbSetReadMode(port, KB_RMODE_INPUTCHAR);
ps3->connected[port] = 1;
}
#ifdef HAVE_LIGHTGUN
static void ps3_end_camera(ps3_input_t *ps3)
{
cameraStop(0);
cameraClose(0);
cameraEnd();
sysMemContainerDestroy(ps3->container);
}
static int ps3_setup_camera(ps3_input_t *ps3)
{
cameraGetType(0, &ps3->type);
if (ps3->type == CAM_TYPE_PLAYSTATION_EYE)
{
ps3->camInf.format = CAM_FORM_RAW8;
ps3->camInf.framerate = 60;
ps3->camInf.resolution = CAM_RESO_VGA;
ps3->camInf.info_ver = 0x0101;
ps3->camInf.container = ps3->container;
switch (cameraOpenEx(0, &ps3->camInf))
{
case CAMERA_ERRO_DOUBLE_OPEN:
cameraClose(0);
return 1;
case 0:
ps3->camread.buffer = ps3->camInf.buffer;
ps3->camread.version = 0x0100;
ps3->cam_buf = (u8 *)(u64)ps3->camread.buffer;
break;
case CAMERA_ERRO_NO_DEVICE_FOUND:
default:
return 1;
}
}
else
return 1;
return 0;
}
#if 0
/* TODO/FIXME - function never used? */
static int ps3_init_camera(ps3_input_t *ps3)
{
int ret = sysMemContainerCreate(&ps3->container, 0x200000);
ret = cameraInit();
if (ret == 0)
return ps3_setup_camera(ps3);
return ret;
}
#endif
static int ps3_read_camera(ps3_input_t *ps3)
{
int ret = cameraReadEx(0, &ps3->camread);
switch (ret)
{
case CAMERA_ERRO_NEED_START:
cameraReset(0);
ret = gemPrepareCamera(128, 0.5);
ret = cameraStart(0);
break;
case 0:
break;
default:
ret = 1;
break;
}
if (ret == 0 && ps3->camread.readcount != 0)
return ps3->camread.readcount;
return 0;
}
static int ps3_process_gem(ps3_input_t *ps3, int t)
{
switch (t)
{
case 0:
return gemUpdateStart((void *)(u64)ps3->camread.buffer, ps3->camread.timestamp);
case 1:
return gemConvertVideoStart((void *)(u64)ps3->camread.buffer);
case 2:
return gemUpdateFinish();
case 3:
return gemConvertVideoFinish();
default:
break;
}
return -1;
}
#if 0
/* TODO/FIXME - not used for now */
static int ps3_process_move(ps3_input_t *ps3)
{
const unsigned int hues[] = { 4 << 24, 4 << 24, 4 << 24, 4 << 24 };
int ret = -1;
if (ps3_read_camera(ps3) > 0)
{
ret = gemUpdateStart(ps3->camread.buffer, ps3->camread.timestamp);
if (ret == 0)
{
ret = gemUpdateFinish();
if (ret == 0)
{
ret = gemGetState(0, STATE_LATEST_IMAGE_TIME, 0, &ps3->gem_state);
switch (ret)
{
case 2:
gemForceRGB(0, 0.5, 0.5, 0.5);
break;
case 5:
gemTrackHues(hues, NULL);
break;
default:
break;
}
}
}
}
return ret;
}
#endif
static int ps3_init_spurs(ps3_input_t *ps3)
{
int ppu_prio;
sys_ppu_thread_t ppu_thread_id;
unsigned int nthread;
int ret = sysSpuInitialize(6, 0);
ret = sysThreadGetId(&ppu_thread_id);
ret = sysThreadGetPriority(ppu_thread_id, &ppu_prio);
/* initialize spurs */
ps3->spurs = (Spurs *)memalign(SPURS_ALIGN, sizeof(Spurs));
SpursAttribute attributeSpurs;
if ((ret = spursAttributeInitialize(&attributeSpurs, 5, 250, ppu_prio - 1, true)))
return ret;
if ((ret = spursAttributeSetNamePrefix(&attributeSpurs, SPURS_PREFIX_NAME, strlen(SPURS_PREFIX_NAME))))
return ret;
if ((ret = spursInitializeWithAttribute(ps3->spurs, &attributeSpurs)))
return ret;
if ((ret = spursGetNumSpuThread(ps3->spurs, &nthread)))
return ret;
ps3->threads = (sys_spu_thread_t *)malloc(sizeof(sys_spu_thread_t) * nthread);
/* NULL-check: spursGetSpuThreadId writes into ps3->threads.
* Return -1 to match the pattern of the malloc-failure branch
* in ps3_init_gem below. ps3_end_spurs (the cleanup path)
* free()s ps3->threads via free(NULL) which is a no-op. */
if (!ps3->threads)
return -1;
if ((ret = spursGetSpuThreadId(ps3->spurs, ps3->threads, &nthread)))
return ret;
SpursInfo info;
ret = spursGetInfo(ps3->spurs, &info);
return 0;
}
static int ps3_end_spurs(ps3_input_t *ps3)
{
spursFinalize(ps3->spurs);
free(ps3->spurs);
free(ps3->threads);
return 0;
}
static int ps3_end_gem(ps3_input_t *ps3)
{
ps3_end_spurs(ps3);
gemEnd();
free(ps3->gem_memory);
return 0;
}
static inline void ps3_init_attribute_gem(
gemAttribute * attribute,
u32 max_connect, void *memory_ptr,
Spurs *spurs, const u8 spu_priorities[8])
{
int i;
attribute->version = 2;
attribute->max = max_connect;
attribute->spurs = spurs;
attribute->memory = memory_ptr;
for (i = 0; i < 8; ++i)
attribute->spu_priorities[i] = spu_priorities[i];
}
static int ps3_init_gem_video_convert(ps3_input_t *ps3)
{
ps3->gem_video_convert.version = 2;
ps3->gem_video_convert.format = 2; /* GEM_RGBA_640x480; */
ps3->gem_video_convert.conversion = GEM_AUTO_WHITE_BALANCE
| GEM_COMBINE_PREVIOUS_INPUT_FRAME
| GEM_FILTER_OUTLIER_PIXELS
| GEM_GAMMA_BOOST;
ps3->gem_video_convert.gain = 1.0f;
ps3->gem_video_convert.red_gain = 1.0f;
ps3->gem_video_convert.green_gain = 1.0f;
ps3->gem_video_convert.blue_gain = 1.0f;
ps3->buffer_mem = (void *)memalign(128, 640*480);
ps3->video_out = (void *)ps3->video_frame;
ps3->gem_video_convert.buffer_memory = ps3->buffer_mem;
ps3->gem_video_convert.video_data_out = ps3->video_out;
ps3->gem_video_convert.alpha = 255;
return gemPrepareVideoConvert(&ps3->gem_video_convert);
}
static int ps3_init_gem(ps3_input_t *ps3)
{
gemAttribute gem_attr;
u8 gem_spu_priorities[8] = { 1, 1, 1, 1, 1, 0, 0, 0 }; /* execute */
/* libgem jobs */
/* on 5 SPUs */
if (ps3_init_spurs(ps3))
return -1;
if (!(ps3->gem_memory = (void *)malloc(gemGetMemorySize(1))))
return -1;
ps3_init_attribute_gem(&gem_attr, 1, ps3->gem_memory,
ps3->spurs, gem_spu_priorities);
gemInit(&gem_attr);
ps3_init_gem_video_convert(ps3);
gemPrepareCamera (128, 0.5);
gemReset(0);
return 0;
}
static void ps3_read_gem_pad(ps3_input_t *ps3, int num_gem)
{
unsigned int hues[] = { 4 << 24, 4 << 24, 4 << 24, 4 << 24 };
int ret = gemGetState(0, 0, -22000, &ps3->gem_state);
ps3->newGemPad = ps3->gem_state.paddata.buttons & (~ps3->oldGemPad);
ps3->newGemAnalogT = ps3->gem_state.paddata.ANA_T;
ps3->oldGemPad = ps3->gem_state.paddata.buttons;
switch (ret)
{
case 2:
gemForceRGB (num_gem, 0.5, 0.5, 0.5);
break;
case 5:
gemTrackHues (hues, NULL);
break;
default:
break;
}
}
#if 0
/* TODO/FIXME - functions not used for now */
static void ps3_read_gem_acc_position(int num_gem)
{
vec_float4 position;
VmathVector4 v;
gemGetAccelerometerPositionInDevice(num_gem, &position);
v.vec128 = position;
}
static void ps3_read_gem_inertial(ps3_input_t *ps3, int num_gem)
{
VmathVector4 v;
gemGetInertialState(num_gem, 0, -22000, &ps3->gem_inertial_state);
v.vec128 = ps3->gem_inertial_state.accelerometer;
v.vec128 = ps3->gem_inertial_state.accelerometer_bias;
v.vec128 = ps3->gem_inertial_state.gyro;
v.vec128 = ps3->gem_inertial_state.gyro_bias;
}
#endif
static void ps3_read_gem(ps3_input_t *ps3)
{
VmathVector4 v;
ps3_process_gem(ps3, 0);
ps3_process_gem(ps3, 1);
ps3_process_gem(ps3, 2);
ps3_process_gem(ps3, 3);
ps3_read_gem_pad(ps3, 0); /* This will read buttons from Move */
v.vec128 = ps3->gem_state.pos;
switch (ps3->newGemPad)
{
case 1:
ps3->select_pressed++;
break;
case 2:
ps3->t_pressed++;
break;
case 4:
ps3->m_pressed++;
gemCalibrate(0);
ps3->adj_x = v.vec128[0];
ps3->adj_y = v.vec128[1];
break;
case 8:
ps3->start_pressed++;
break;
case 16:
ps3->triangle_pressed++;
break;
case 32:
ps3->circle_pressed++;
break;
case 64:
ps3->cross_pressed++;
#if 0
ps3_read_gem_acc_position(0);
#endif
break;
case 128:
ps3->square_pressed++;
#if 0
ps3_read_gem_inertial(ps3, 0);
#endif
break;
default:
break;
}
}
#endif /* HAVE_LIGHTGUN */
static void ps3_input_poll(void *data)
{
unsigned i, j;
KbData last_kbdata[PS3_MAX_KB_PORT_NUM];
#ifdef HAVE_MOUSE
mouseInfo mouse_info;
#endif
#ifdef HAVE_LIGHTGUN
gemInfo gem_info;
#endif
ps3_input_t *ps3 = (ps3_input_t*)data;
ioKbGetInfo(&ps3->kbinfo);
for (i = 0; i < PS3_MAX_KB_PORT_NUM; i++)
{
if (ps3->kbinfo.status[i] && !ps3->connected[i])
ps3_connect_keyboard(ps3, i);
}
memcpy(last_kbdata, ps3->kbdata, sizeof(last_kbdata));
for (i = 0; i < PS3_MAX_KB_PORT_NUM; i++)
{
if (ps3->kbinfo.status[i])
ioKbRead(i, &ps3->kbdata[i]);
}
for (i = 0; i < PS3_MAX_KB_PORT_NUM; i++)
{
/* Set keyboard modifier based on shift,ctrl and alt state */
uint16_t mod = 0;
if ( ps3->kbdata[i].mkey._KbMkeyU._KbMkeyS.l_alt
|| ps3->kbdata[i].mkey._KbMkeyU._KbMkeyS.r_alt)
mod |= RETROKMOD_ALT;
if ( ps3->kbdata[i].mkey._KbMkeyU._KbMkeyS.l_ctrl
|| ps3->kbdata[i].mkey._KbMkeyU._KbMkeyS.r_ctrl)
mod |= RETROKMOD_CTRL;
if ( ps3->kbdata[i].mkey._KbMkeyU._KbMkeyS.l_shift
|| ps3->kbdata[i].mkey._KbMkeyU._KbMkeyS.r_shift)
mod |= RETROKMOD_SHIFT;
/* TODO/FIXME: Windows keys. */
for (j = 0; j < last_kbdata[i].nb_keycode; j++)
{
unsigned k;
int code = last_kbdata[i].keycode[j];
int newly_depressed = 1;
for (k = 0; k < PS3_MAX_KB_PORT_NUM; i++)
{
if (ps3->kbdata[i].keycode[k] == code)
{
newly_depressed = 0;
break;
}
}
if (newly_depressed)
{
unsigned keyboardcode = input_keymaps_translate_keysym_to_rk(code);
input_keyboard_event(false, keyboardcode, keyboardcode, mod, RETRO_DEVICE_KEYBOARD);
}
}
for (j = 0; j < ps3->kbdata[i].nb_keycode; j++)
{
unsigned k;
int code = ps3->kbdata[i].keycode[j];
int newly_pressed = 1;
for (k = 0; k < PS3_MAX_KB_PORT_NUM; i++)
{
if (last_kbdata[i].keycode[k] == code)
{
newly_pressed = 0;
break;
}
}
if (newly_pressed)
{
unsigned keyboardcode = input_keymaps_translate_keysym_to_rk(code);
input_keyboard_event(true, keyboardcode, keyboardcode, mod, RETRO_DEVICE_KEYBOARD);
}
}
}
#ifdef HAVE_MOUSE
ioMouseGetInfo(&mouse_info);
#ifdef __PSL1GHT__
ps3->mice_connected = mouse_info.connected;
#else
ps3->mice_connected = mouse_info.now_connect;
#endif
#endif
#ifdef HAVE_LIGHTGUN
gemGetInfo(&gem_info);
ps3->gem_connected = gem_info.connected;
#endif
}
static bool ps3_keyboard_port_input_pressed(
ps3_input_t *ps3, unsigned id)
{
int code;
unsigned i, j;
if (id >= RETROK_LAST || id == 0)
return false;
for (i = 0; i < 8; i++)
{
if (id == mod_table[i])
{
for (j = 0; j < PS3_MAX_KB_PORT_NUM; j++)
{
if (ps3->kbinfo.status[j]
&& (ps3->kbdata[j].mkey._KbMkeyU.mkeys & (1 << i)))
return true;
}
return false;
}
}
if ((code = rarch_keysym_lut[id]) != 0)
{
for (i = 0; i < PS3_MAX_KB_PORT_NUM; i++)
{
if (ps3->kbinfo.status[i])
{
for (j = 0; j < ps3->kbdata[i].nb_keycode; j++)
{
if (ps3->kbdata[i].keycode[j] == code)
return true;
}
}
}
}
return false;
}
#ifdef HAVE_MOUSE
static int16_t ps3_mouse_device_state(ps3_input_t *ps3,
unsigned user, unsigned id)
{
mouseData mouse_state;
ioMouseGetData(id, &mouse_state);
switch (id)
{
/* TODO: mouse wheel up/down */
case RETRO_DEVICE_ID_MOUSE_LEFT:
return (mouse_state.buttons & CELL_MOUSE_BUTTON_1);
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return (mouse_state.buttons & CELL_MOUSE_BUTTON_2);
case RETRO_DEVICE_ID_MOUSE_X:
return (mouse_state.x_axis);
case RETRO_DEVICE_ID_MOUSE_Y:
return (mouse_state.y_axis);
}
return 0;
}
#endif
#ifdef HAVE_LIGHTGUN
static int16_t ps3_lightgun_device_state(ps3_input_t *ps3,
unsigned user, unsigned id)
{
float pointer_x;
float pointer_y;
videoState state;
videoResolution res;
VmathVector3 ray_start, ray_dir;
struct video_viewport vp;
float center_y = 0.0f;
float center_x = 0.0f;
const int edge_detect = 32700;
bool inside = false;
uint32_t res_pos = 0;
uint32_t res_screen_pos = 0;
float sensitivity = 1.0f;
if (!ps3->gem_connected || !ps3->gem_init)
return 0;
ps3_read_camera(ps3);
ps3_read_gem(ps3);
videoGetState(0, 0, &state);
videoGetResolution(state.displayMode.resolution, &res);
if (res.height == 720)
{
/* 720p offset adjustments */
center_x = 645.0f;
center_y = 375.0f;
}
else if (res.height == 1080)
{
/* 1080p offset adjustments */
center_x = 960.0f;
center_y = 565.0f;
}
vp.pos = VIDEO_POS_PACK(0, 0);
vp.dims = 0;
vp.full_dims = 0;
/* tracking mode 1: laser pointer mode (this is closest
to actual lightgun behavior) */
ray_start.vec128 = ps3->gem_state.pos;
VmathVector3 ray_tmp = {.vec128 = {0.0f,0.0f,-1.0f,0.0f}};
const VmathQuat *quat = (VmathQuat *)&ps3->gem_state.quat;
vmathQRotate(&ray_dir, quat, &ray_tmp);
float t = -ray_start.vec128[2] / ray_dir.vec128[2];
pointer_x = ray_start.vec128[0] + ray_dir.vec128[0]*t;
pointer_y = ray_start.vec128[1] + ray_dir.vec128[1]*t;
#if 0
/* tracking mode 2: 3D coordinate system (move pointer position by moving the
* whole controller) */
VmathVector4 v;
v.vec128 = ps3->gem_state.pos;
pointer_x = v.vec128[0];
pointer_y = v.vec128[1];
#endif
if (input_driver_translate_coord_viewport_wrap(&vp,
center_x + ((pointer_x - ps3->adj_x) * sensitivity), center_y + ((pointer_y - ps3->adj_y) * sensitivity),
&res_pos, &res_screen_pos))
{
inside = (VIDEO_POS_X(res_pos) >= -edge_detect)
&& (VIDEO_POS_Y(res_pos) >= -edge_detect)
&& (VIDEO_POS_X(res_pos) <= edge_detect)
&& (VIDEO_POS_Y(res_pos) <= edge_detect);
switch (id)
{
case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
case RETRO_DEVICE_ID_LIGHTGUN_AUX_A:
case RETRO_DEVICE_ID_LIGHTGUN_AUX_B:
case RETRO_DEVICE_ID_LIGHTGUN_AUX_C:
#if 0
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP:
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN:
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT:
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT:
case RETRO_DEVICE_ID_LIGHTGUN_PAUSE: /* deprecated */
#endif
if (ps3->t_pressed > 0)
{
ps3->t_pressed = 0;
return 1;
}
break;
case RETRO_DEVICE_ID_LIGHTGUN_START:
if (ps3->start_pressed > 0)
{
ps3->start_pressed = 0;
return 1;
}
break;
case RETRO_DEVICE_ID_LIGHTGUN_SELECT:
if (ps3->select_pressed > 0)
{
ps3->select_pressed = 0;
return 1;
}
break;
case RETRO_DEVICE_ID_LIGHTGUN_RELOAD:
if (ps3->triangle_pressed > 0)
{
ps3->triangle_pressed = 0;
return 1;
}
break;
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
if (inside)
return VIDEO_POS_X(res_pos);
break;
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
if (inside)
return ~VIDEO_POS_Y(res_pos);
break;
case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
return !inside;
default:
break;
}
}
return 0;
}
#endif
/* The keys the frontend asks about, for a port's binds: which are
* down. The driver evaluated the binds itself - and without the rule
* that keeps bound keys from the RetroPad while the keyboard is the
* core's (Game Focus), which every other driver applied; the frontend
* does the evaluating for every driver that hands it the keys, with
* the one set of rules. */
static void ps3_input_keys_down(void *data, unsigned port,
const uint16_t *keys, const uint8_t *bind, unsigned count,
uint32_t *down)
{
unsigned i;
ps3_input_t *ps3 = (ps3_input_t*)data;
(void)port;
(void)bind;
if (!ps3)
return;
for (i = 0; i < count; i++)
if (ps3_keyboard_port_input_pressed(ps3, keys[i]))
down[i >> 5] |= (1u << (i & 31));
}
static int16_t ps3_input_state(
void *data,
const input_device_driver_t *joypad,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *binds,
unsigned port,
unsigned device,
unsigned idx,
unsigned id)
{
ps3_input_t *ps3 = (ps3_input_t*)data;
if (ps3)
{
switch (device)
{
/* The RetroPad's buttons, where they are bound to keys, are
* the frontend's to answer: it asks ps3_input_keys_down() for
* the keys once a poll. */
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_ANALOG:
break;
case RETRO_DEVICE_KEYBOARD:
return ps3_keyboard_port_input_pressed(ps3, id);
#ifdef HAVE_MOUSE
case RETRO_DEVICE_MOUSE:
if (ps3->mice_connected)
return ps3_mouse_device_state(data, port, id);
break;
#endif
#ifdef HAVE_LIGHTGUN
case RETRO_DEVICE_LIGHTGUN:
return ps3_lightgun_device_state(ps3, port, id);
#endif
#if 0
case RETRO_DEVICE_SENSOR_ACCELEROMETER:
switch (id)
{
/* Fixed range of 0x000 - 0x3ff */
case RETRO_DEVICE_ID_SENSOR_ACCELEROMETER_X:
return ps3->accelerometer_state[port].x;
case RETRO_DEVICE_ID_SENSOR_ACCELEROMETER_Y:
return ps3->accelerometer_state[port].y;
case RETRO_DEVICE_ID_SENSOR_ACCELEROMETER_Z:
return ps3->accelerometer_state[port].z;
default:
break;
}
break;
#endif
}
}
return 0;
}
static void ps3_input_free_input(void *data)
{
ps3_input_t *ps3 = (ps3_input_t*)data;
if (!ps3)
return;
ioPadEnd();
ioKbEnd();
#ifdef HAVE_MOUSE
ioMouseEnd();
#endif
#ifdef HAVE_LIGHTGUN
ps3_end_gem((ps3_input_t *)data);
ps3_end_camera((ps3_input_t *)data);
#endif
free(ps3);
}
static void* ps3_input_init(const char *joypad_driver)
{
int i;
#ifdef HAVE_LIGHTGUN
gemInfo gem_info;
#endif
ps3_input_t *ps3 = (ps3_input_t*)calloc(1, sizeof(*ps3));
if (!ps3)
return NULL;
/* Keyboard */
input_keymaps_init_keyboard_lut(rarch_key_map_ps3);
ioKbInit(PS3_MAX_KB_PORT_NUM);
ioKbGetInfo(&ps3->kbinfo);
for (i = 0; i < PS3_MAX_KB_PORT_NUM; i++)
{
if (ps3->kbinfo.status[i])
ps3_connect_keyboard(ps3, i);
}
#ifdef HAVE_MOUSE
ioMouseInit(MAX_MICE);
#endif
#ifdef HAVE_LIGHTGUN
ps3->gem_init = 0;
gemGetInfo(&gem_info);
ps3->gem_connected = gem_info.connected;
if (ps3->gem_connected)
{
if (!cameraInit())
{
cameraGetType(0, &ps3->type);
if (ps3->type == CAM_TYPE_PLAYSTATION_EYE)
{
if (!sysMemContainerCreate(&ps3->container, 0x200000))
{
if (!ps3_setup_camera(ps3))
{
if (!ps3_init_gem(ps3))
ps3->gem_init = 1;
}
}
}
}
}
#endif
return ps3;
}
static uint64_t ps3_input_get_capabilities(void *data)
{
return
#ifdef HAVE_MOUSE
(1 << RETRO_DEVICE_MOUSE) |
#endif
#ifdef HAVE_LIGHTGUN
(1 << RETRO_DEVICE_LIGHTGUN) |
#endif
(1 << RETRO_DEVICE_KEYBOARD)
| (1 << RETRO_DEVICE_JOYPAD)
| (1 << RETRO_DEVICE_ANALOG);
}
static bool ps3_input_set_sensor_state(void *data, unsigned port,
enum retro_sensor_action action, unsigned event_rate)
{
padInfo2 pad_info;
switch (action)
{
case RETRO_SENSOR_ACCELEROMETER_ENABLE:
ioPadGetInfo2(&pad_info);
if ((pad_info.device_capability[port]
& CELL_PAD_CAPABILITY_SENSOR_MODE)
== CELL_PAD_CAPABILITY_SENSOR_MODE)
{
ioPadSetPortSetting(port, CELL_PAD_SETTING_SENSOR_ON);
return true;
}
break;
case RETRO_SENSOR_ACCELEROMETER_DISABLE:
ioPadSetPortSetting(port, 0);
return true;
default:
break;
}
return false;
}
input_driver_t input_ps3 = {
ps3_input_init,
ps3_input_poll,
ps3_input_state,
ps3_input_free_input,
ps3_input_set_sensor_state,
NULL,
ps3_input_get_capabilities,
"ps3",
NULL, /* grab_mouse */
NULL,
NULL,
NULL, /* survives_video */
ps3_input_keys_down
};