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The compile matrix's stubs move into tools/platform_stubs and the matrix takes them from there. Where both trees had a header, the one left declares what both sets of users need: ctr/3ds/os.h the clock and the memory-region queries, ps3/ppu-lv2.h the scalar types and the lv2syscall1 macro. The libnx stub carries the pad, Joy-Con and rumble surface switch_joypad.c uses, and samples/input/switch_joypad builds against it instead of a copy of its own. Every compile-matrix lane gives the verdict it gave before.