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"states that never hash alike" failed once with the host seeing the client's stick on none of 1513 frames, and did not fail again in 18 runs here. A failing lane now prints how often the client's own stick moved, which shows whether its network gamepad was read at all, and the device ids each core was given, which show whether the ports were the analog joypads stick sync needs; the network gamepad's [Network] and bind lines join the log lines it prints.