RetroArch/wiiu
Nathan Strong 9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
..
fs (WiiU) Read up to 128k on the no-CFW unaligned slowpath 2021-08-14 20:29:24 +10:00
include WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
slang Style nits - turn macro names into upper-case - some while style nits 2020-06-26 20:00:19 +02:00
system (WiiU) Add ICInvalidateRange 2021-08-07 15:42:12 +10:00
wut/elf2rpl Speed up elf2rpl by using maps 2019-09-29 17:36:39 +02:00
gx2_shader_inl.h WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
hbl.c (wiiu) Style nit cleanups 2020-05-07 20:23:14 +02:00
hbl.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
link_elf.ld Clean up white space. 2019-02-03 16:00:50 -08:00
link_rpl.ld
link.ld
main.c Cleanups 2020-07-23 18:11:20 +02:00
net_listen.sh Update some Wii U development metadata (#13013) 2021-09-19 01:22:59 +02:00
net_send.sh
run.sh
shader_utils.c WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
shader_utils.h Remove trailing blank lines. 2019-01-17 19:39:38 -08:00
wiiu_dbg.h WIIU: cleanup and build-out of wiiu bootstrap code 2018-06-05 00:06:40 -07:00