RetroArch/input/drivers_joypad/xdk_joypad.c
twinaphex c5ffd06778 Revert "(xdk_joypad.c) Cleanups"
This reverts commit 49c399217d.
2018-01-21 01:48:28 +01:00

334 lines
9.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "../input_driver.h"
#include "../../tasks/tasks_internal.h"
typedef struct
{
XINPUT_STATE xstate;
bool connected;
} xinput_joypad_state;
static xinput_joypad_state g_xinput_states[MAX_PADS];
#ifdef _XBOX1
static HANDLE gamepads[MAX_PADS];
#endif
static const char* const XBOX_CONTROLLER_NAMES[4] =
{
"XInput Controller (User 1)",
"XInput Controller (User 2)",
"XInput Controller (User 3)",
"XInput Controller (User 4)"
};
static const char *xdk_joypad_name(unsigned pad)
{
return XBOX_CONTROLLER_NAMES[pad];
}
static void xdk_joypad_autodetect_add(unsigned autoconf_pad)
{
if (!input_autoconfigure_connect(
xdk_joypad_name(autoconf_pad),
NULL,
xdk_joypad.ident,
autoconf_pad,
0,
0))
input_config_set_device_name(autoconf_pad, xdk_joypad_name(autoconf_pad));
}
static bool xdk_joypad_init(void *data)
{
#ifdef _XBOX1
XInitDevices(0, NULL);
#else
unsigned autoconf_pad;
for (autoconf_pad = 0; autoconf_pad < MAX_USERS; autoconf_pad++)
xdk_joypad_autodetect_add(autoconf_pad);
#endif
(void)data;
return true;
}
#ifndef _XBOX1
/* Buttons are provided by XInput as bits of a uint16.
* Map from rarch button index (0..10) to a mask to bitwise-& the buttons against.
* dpad is handled seperately. */
static const uint16_t button_index_to_bitmap_code[] = {
XINPUT_GAMEPAD_A,
XINPUT_GAMEPAD_B,
XINPUT_GAMEPAD_X,
XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_BACK,
XINPUT_GAMEPAD_LEFT_THUMB,
XINPUT_GAMEPAD_RIGHT_THUMB
};
#endif
static bool xdk_joypad_button(unsigned port_num, uint16_t joykey)
{
uint16_t btn_word = 0;
unsigned hat_dir = 0;
if (port_num >= MAX_PADS)
return false;
btn_word = g_xinput_states[port_num].xstate.Gamepad.wButtons;
hat_dir = GET_HAT_DIR(joykey);
if (hat_dir)
{
switch (hat_dir)
{
case HAT_UP_MASK:
return btn_word & XINPUT_GAMEPAD_DPAD_UP;
case HAT_DOWN_MASK:
return btn_word & XINPUT_GAMEPAD_DPAD_DOWN;
case HAT_LEFT_MASK:
return btn_word & XINPUT_GAMEPAD_DPAD_LEFT;
case HAT_RIGHT_MASK:
return btn_word & XINPUT_GAMEPAD_DPAD_RIGHT;
}
return false; /* hat requested and no hat button down. */
}
#ifdef _XBOX1
switch (joykey)
{
case RETRO_DEVICE_ID_JOYPAD_A:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_B:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_Y:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_X:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_START:
return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START);
case RETRO_DEVICE_ID_JOYPAD_SELECT:
return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
case RETRO_DEVICE_ID_JOYPAD_L3:
return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
case RETRO_DEVICE_ID_JOYPAD_R3:
return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
case RETRO_DEVICE_ID_JOYPAD_L2:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_R2:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_L:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK);
case RETRO_DEVICE_ID_JOYPAD_R:
return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK);
default:
break;
}
#else
if (joykey < 10)
return btn_word & button_index_to_bitmap_code[joykey];
#endif
return false;
}
static int16_t xdk_joypad_axis(unsigned port_num, uint32_t joyaxis)
{
int val = 0;
int axis = -1;
bool is_neg = false;
bool is_pos = false;
XINPUT_GAMEPAD *pad = NULL;
if (joyaxis == AXIS_NONE || port_num >= MAX_PADS)
return 0;
if (AXIS_NEG_GET(joyaxis) <= 3)
{
axis = AXIS_NEG_GET(joyaxis);
is_neg = true;
}
else if (AXIS_POS_GET(joyaxis) <= 5)
{
axis = AXIS_POS_GET(joyaxis);
is_pos = true;
}
pad = &(g_xinput_states[port_num].xstate.Gamepad);
switch (axis)
{
case 0:
val = pad->sThumbLX;
break;
case 1:
val = pad->sThumbLY;
break;
case 2:
val = pad->sThumbRX;
break;
case 3:
val = pad->sThumbRY;
break;
case 4:
#ifdef _XBOX360
val = pad->bLeftTrigger * 32767 / 255;
#endif
break; /* map 0..255 to 0..32767 */
case 5:
#ifdef _XBOX360
val = pad->bRightTrigger * 32767 / 255;
#endif
break;
}
if (is_neg && val > 0)
val = 0;
else if (is_pos && val < 0)
val = 0;
/* Clamp to avoid warnings */
if (val == -32768)
val = -32767;
return val;
}
static void xdk_joypad_poll(void)
{
unsigned port;
#if defined(_XBOX1)
DWORD dwInsertions, dwRemovals;
#ifdef __cplusplus
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
reinterpret_cast<PDWORD>(&dwInsertions),
reinterpret_cast<PDWORD>(&dwRemovals));
#else
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD,
(PDWORD)&dwInsertions,
(PDWORD)&dwRemovals);
#endif
#endif
for (port = 0; port < MAX_PADS; port++)
{
#if defined(_XBOX1)
bool device_removed = false;
bool device_inserted = false;
/* handle inserted devices. */
/* handle removed devices. */
if (dwRemovals & (1 << port))
device_removed = true;
if (dwInsertions & (1 << port))
device_inserted = true;
if (device_removed)
{
/* if the controller was removed after
* XGetDeviceChanges but before
* XInputOpen, the device handle will be NULL. */
if (gamepads[port])
XInputClose(gamepads[port]);
gamepads[port] = 0;
input_autoconfigure_disconnect(port, xdk_joypad.ident);
}
if (device_inserted)
{
XINPUT_POLLING_PARAMETERS m_pollingParameters;
m_pollingParameters.fAutoPoll = FALSE;
m_pollingParameters.fInterruptOut = TRUE;
m_pollingParameters.bInputInterval = 8;
m_pollingParameters.bOutputInterval = 8;
gamepads[port] = XInputOpen(
XDEVICE_TYPE_GAMEPAD, port,
XDEVICE_NO_SLOT, &m_pollingParameters);
xdk_joypad_autodetect_add(port);
}
if (!gamepads[port])
continue;
/* if the controller is removed after
* XGetDeviceChanges but before XInputOpen,
* the device handle will be NULL. */
if (XInputPoll(gamepads[port]) != ERROR_SUCCESS)
continue;
#endif
memset(&g_xinput_states[port], 0, sizeof(xinput_joypad_state));
g_xinput_states[port].connected = !
(XInputGetState(
#ifdef _XBOX1
gamepads[port]
#else
port
#endif
, &g_xinput_states[port].xstate) == ERROR_DEVICE_NOT_CONNECTED);
}
}
static bool xdk_joypad_query_pad(unsigned pad)
{
return pad < MAX_USERS && g_xinput_states[pad].connected;
}
static void xdk_joypad_destroy(void)
{
unsigned i;
for (i = 0; i < MAX_PADS; i++)
{
memset(&g_xinput_states[i], 0, sizeof(xinput_joypad_state));
#if defined(_XBOX1)
if (gamepads[i])
XInputClose(gamepads[i]);
gamepads[i] = 0;
#endif
}
}
input_device_driver_t xdk_joypad = {
xdk_joypad_init,
xdk_joypad_query_pad,
xdk_joypad_destroy,
xdk_joypad_button,
NULL,
xdk_joypad_axis,
xdk_joypad_poll,
NULL,
xdk_joypad_name,
"xdk",
};