mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
157 lines
4.5 KiB
C
157 lines
4.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include "joypad_connection.h"
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#include "../input_defines.h"
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struct hidpad_kade_data
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{
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struct pad_connection* connection;
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uint32_t slot;
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uint32_t buttons;
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uint8_t data[64];
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};
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static void* hidpad_kade_init(void* data, uint32_t slot, hid_driver_t* driver)
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{
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struct pad_connection* connection = (struct pad_connection*)data;
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struct hidpad_kade_data* device = (struct hidpad_kade_data*)
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calloc(1, sizeof(struct hidpad_kade_data));
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if (!device)
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return NULL;
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if (!connection)
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{
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free(device);
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return NULL;
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}
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device->connection = connection;
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device->slot = slot;
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return device;
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}
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static void hidpad_kade_deinit(void* data)
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{
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struct hidpad_kade_data* device = (struct hidpad_kade_data*)data;
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if (device)
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free(device);
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}
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static void hidpad_kade_get_buttons(void* data, input_bits_t* state)
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{
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struct hidpad_kade_data* device = (struct hidpad_kade_data*)data;
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if (device)
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{
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BITS_COPY16_PTR(state, device->buttons);
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}
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else
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BIT256_CLEAR_ALL_PTR(state);
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}
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/*This is being implemented for use with an arcade stick, so there are no axis values on this control, only a hat values .
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If your device with kade firmware uses analog controls this function must be implemented.*/
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static int16_t hidpad_kade_get_axis(void* data, unsigned axis) { return 0; }
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#define KADE_H_GET(a) (a & 0x0F) /*HAT MASK = 0x0F */
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#define KADE_H_LEFT(a) (a == 0x05) || (a == 0x06) || (a == 0x07)
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#define KADE_H_RIGHT(a) (a == 0x01) || (a == 0x02) || (a == 0x03)
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#define KADE_H_UP(a) (a == 0x07) || (a == 0x00) || (a == 0x01)
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#define KADE_H_DOWN(a) (a == 0x03) || (a == 0x04) || (a == 0x05)
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static void hidpad_kade_packet_handler(void* data, uint8_t* packet, uint16_t size)
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{
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uint32_t i, pressed_keys;
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int16_t hat_value;
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static const uint32_t button_mapping[16] =
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{
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RETRO_DEVICE_ID_JOYPAD_SELECT,
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RETRO_DEVICE_ID_JOYPAD_START,
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NO_BTN,
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NO_BTN,
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NO_BTN,
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NO_BTN,
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NO_BTN,
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NO_BTN,
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RETRO_DEVICE_ID_JOYPAD_Y,
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_X,
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RETRO_DEVICE_ID_JOYPAD_L,
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RETRO_DEVICE_ID_JOYPAD_R,
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RETRO_DEVICE_ID_JOYPAD_L2,
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RETRO_DEVICE_ID_JOYPAD_R2
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};
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struct hidpad_kade_data* device = (struct hidpad_kade_data*)data;
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if (!device)
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return;
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memcpy(device->data, packet, size);
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device->buttons = 0;
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pressed_keys = device->data[1] | (device->data[0] << 8);
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for (i = 0; i < 16; i++)
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if (button_mapping[i] != NO_BTN)
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device->buttons |= (pressed_keys & (1 << i)) ? (1 << button_mapping[i]) : 0;
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hat_value = KADE_H_GET(device->data[2]);
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device->buttons |= KADE_H_LEFT(hat_value) ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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device->buttons |= KADE_H_RIGHT(hat_value) ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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device->buttons |= KADE_H_UP(hat_value) ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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device->buttons |= KADE_H_DOWN(hat_value) ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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}
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static void hidpad_kade_set_rumble(void* data,
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enum retro_rumble_effect effect, uint16_t strength) { }
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/* For now we return a single static name */
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const char* hidpad_kade_get_name(void* data)
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{
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return "KADE: Kick Ass Dynamic Encoder";
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}
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static int32_t hidpad_kade_button(void* data, uint16_t joykey)
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{
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struct hidpad_kade_data* pad = (struct hidpad_kade_data*)data;
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if (!pad || joykey > 31)
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return 0;
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return pad->buttons & (1 << joykey);
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}
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pad_connection_interface_t pad_connection_kade = {
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hidpad_kade_init,
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hidpad_kade_deinit,
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hidpad_kade_packet_handler,
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hidpad_kade_set_rumble,
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hidpad_kade_get_buttons,
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hidpad_kade_get_axis,
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hidpad_kade_get_name,
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hidpad_kade_button,
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false
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};
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