mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
527 lines
13 KiB
C
527 lines
13 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2014-2017 - Higor Euripedes
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <compat/strl.h>
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#include "SDL.h"
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#include "../input_driver.h"
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#include "../../tasks/tasks_internal.h"
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#include "../../verbosity.h"
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typedef struct _sdl_joypad
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{
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SDL_Joystick *joypad;
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#ifdef HAVE_SDL2
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SDL_GameController *controller;
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SDL_Haptic *haptic;
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int rumble_effect; /* -1 = not initialized, -2 = error/unsupported */
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#endif
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unsigned num_axes;
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unsigned num_buttons;
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unsigned num_hats;
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#ifdef HAVE_SDL2
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unsigned num_balls;
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#endif
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} sdl_joypad_t;
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/* TODO/FIXME - static globals */
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static sdl_joypad_t sdl_pads[MAX_USERS];
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#ifdef HAVE_SDL2
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static bool g_has_haptic = false;
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#endif
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static const char *sdl_joypad_name(unsigned pad)
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{
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if (pad >= MAX_USERS)
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return NULL;
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#ifdef HAVE_SDL2
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if (sdl_pads[pad].controller)
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return SDL_GameControllerNameForIndex(pad);
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return SDL_JoystickNameForIndex(pad);
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#else
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return SDL_JoystickName(pad);
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#endif
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}
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static uint8_t sdl_pad_get_button(sdl_joypad_t *pad, unsigned button)
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{
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#ifdef HAVE_SDL2
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/* TODO: see if a LUT like xinput_joypad.c's button_index_to_bitmap_code is needed. */
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if (pad->controller)
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return SDL_GameControllerGetButton(pad->controller, (SDL_GameControllerButton)button);
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#endif
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return SDL_JoystickGetButton(pad->joypad, button);
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}
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static uint8_t sdl_pad_get_hat(sdl_joypad_t *pad, unsigned hat)
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{
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#ifdef HAVE_SDL2
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if (pad->controller)
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return sdl_pad_get_button(pad, hat);
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#endif
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return SDL_JoystickGetHat(pad->joypad, hat);
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}
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static int16_t sdl_pad_get_axis(sdl_joypad_t *pad, unsigned axis)
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{
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#ifdef HAVE_SDL2
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/* TODO: see if a rarch <-> sdl translation is needed. */
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if (pad->controller)
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return SDL_GameControllerGetAxis(pad->controller, (SDL_GameControllerAxis)axis);
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#endif
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return SDL_JoystickGetAxis(pad->joypad, axis);
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}
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static void sdl_pad_connect(unsigned id)
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{
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sdl_joypad_t *pad = (sdl_joypad_t*)&sdl_pads[id];
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bool success = false;
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int32_t product = 0;
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int32_t vendor = 0;
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#ifdef HAVE_SDL2
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SDL_JoystickGUID guid;
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uint16_t *guid_ptr = NULL;
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if (SDL_IsGameController(id))
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{
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pad->controller = SDL_GameControllerOpen(id);
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pad->joypad = SDL_GameControllerGetJoystick(pad->controller);
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success = pad->joypad != NULL && pad->controller != NULL;
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}
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else
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#endif
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{
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pad->joypad = SDL_JoystickOpen(id);
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success = pad->joypad != NULL;
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}
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if (!success)
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{
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RARCH_ERR("[SDL]: Couldn't open joystick #%u: %s.\n", id, SDL_GetError());
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if (pad->joypad)
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SDL_JoystickClose(pad->joypad);
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pad->joypad = NULL;
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return;
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}
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#ifdef HAVE_SDL2
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guid = SDL_JoystickGetGUID(pad->joypad);
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guid_ptr = (uint16_t*)guid.data;
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#ifdef __linux
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vendor = guid_ptr[2];
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product = guid_ptr[4];
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#elif _WIN32
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vendor = guid_ptr[0];
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product = guid_ptr[1];
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#endif
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#endif
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input_autoconfigure_connect(
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sdl_joypad_name(id),
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NULL,
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sdl_joypad.ident,
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id,
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vendor,
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product);
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#ifdef HAVE_SDL2
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if (pad->controller)
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{
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/* SDL_GameController internally supports all axis/button IDs, even if
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* the controller's mapping does not have a binding for it.
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*
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* So, we can claim to support all axes/buttons, and when we try to poll
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* an unbound ID, SDL simply returns the correct unpressed value.
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*
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* Note that, in addition to 0 trackballs, we also have 0 hats. This is
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* because the d-pad is in the button list, as the last 4 enum entries.
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*
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* -flibit
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*/
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pad->num_axes = SDL_CONTROLLER_AXIS_MAX;
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pad->num_buttons = SDL_CONTROLLER_BUTTON_MAX;
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pad->num_hats = 0;
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pad->num_balls = 0;
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/* SDL Device supports Game Controller API. */
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}
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else
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{
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pad->num_axes = SDL_JoystickNumAxes(pad->joypad);
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pad->num_buttons = SDL_JoystickNumButtons(pad->joypad);
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pad->num_hats = SDL_JoystickNumHats(pad->joypad);
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pad->num_balls = SDL_JoystickNumBalls(pad->joypad);
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}
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pad->haptic = NULL;
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if (g_has_haptic)
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{
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pad->haptic = SDL_HapticOpenFromJoystick(pad->joypad);
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if (!pad->haptic)
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RARCH_WARN("[SDL]: Couldn't open haptic device of the joypad #%u: %s\n",
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id, SDL_GetError());
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}
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pad->rumble_effect = -1;
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if (pad->haptic)
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{
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SDL_HapticEffect efx;
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efx.type = SDL_HAPTIC_LEFTRIGHT;
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efx.leftright.type = SDL_HAPTIC_LEFTRIGHT;
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efx.leftright.large_magnitude = efx.leftright.small_magnitude = 0x4000;
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efx.leftright.length = 5000;
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if (SDL_HapticEffectSupported(pad->haptic, &efx) == SDL_FALSE)
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{
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pad->rumble_effect = -2;
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RARCH_WARN("[SDL]: Device #%u does not support rumble.\n", id);
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}
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}
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#else
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pad->num_axes = SDL_JoystickNumAxes(pad->joypad);
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pad->num_buttons = SDL_JoystickNumButtons(pad->joypad);
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pad->num_hats = SDL_JoystickNumHats(pad->joypad);
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#endif
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}
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static void sdl_pad_disconnect(unsigned id)
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{
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#ifdef HAVE_SDL2
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if (sdl_pads[id].haptic)
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SDL_HapticClose(sdl_pads[id].haptic);
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if (sdl_pads[id].controller)
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{
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SDL_GameControllerClose(sdl_pads[id].controller);
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input_autoconfigure_disconnect(id, sdl_joypad.ident);
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}
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else
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#endif
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if (sdl_pads[id].joypad)
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{
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SDL_JoystickClose(sdl_pads[id].joypad);
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input_autoconfigure_disconnect(id, sdl_joypad.ident);
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}
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memset(&sdl_pads[id], 0, sizeof(sdl_pads[id]));
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}
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static void sdl_joypad_destroy(void)
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{
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unsigned i;
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#ifdef HAVE_SDL2
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int subsystem = SDL_INIT_GAMECONTROLLER;
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#else
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int subsystem = SDL_INIT_JOYSTICK;
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#endif
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for (i = 0; i < MAX_USERS; i++)
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sdl_pad_disconnect(i);
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SDL_QuitSubSystem(subsystem);
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memset(sdl_pads, 0, sizeof(sdl_pads));
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}
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static bool sdl_joypad_init(void *data)
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{
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unsigned i, num_sticks;
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#ifdef HAVE_SDL2
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int subsystem = SDL_INIT_GAMECONTROLLER;
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#else
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int subsystem = SDL_INIT_JOYSTICK;
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#endif
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if (SDL_WasInit(0) == 0)
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{
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if (SDL_Init(subsystem) < 0)
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return false;
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}
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else if (SDL_InitSubSystem(subsystem) < 0)
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return false;
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#if HAVE_SDL2
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g_has_haptic = false;
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
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RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n",
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SDL_GetError());
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else
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g_has_haptic = true;
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#endif
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memset(sdl_pads, 0, sizeof(sdl_pads));
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num_sticks = SDL_NumJoysticks();
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if (num_sticks > MAX_USERS)
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num_sticks = MAX_USERS;
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for (i = 0; i < num_sticks; i++)
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sdl_pad_connect(i);
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#ifndef HAVE_SDL2
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/* quit if no joypad is detected. */
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num_sticks = 0;
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for (i = 0; i < MAX_USERS; i++)
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if (sdl_pads[i].joypad)
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num_sticks++;
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if (num_sticks == 0)
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goto error;
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#endif
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return true;
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#ifndef HAVE_SDL2
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error:
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sdl_joypad_destroy();
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return false;
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#endif
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}
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static int16_t sdl_joypad_button_state(
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sdl_joypad_t *pad,
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unsigned port, uint16_t joykey)
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{
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unsigned hat_dir = GET_HAT_DIR(joykey);
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/* Check hat. */
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if (hat_dir)
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{
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uint8_t dir;
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uint16_t hat = GET_HAT(joykey);
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if (hat >= pad->num_hats)
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return 0;
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dir = sdl_pad_get_hat(pad, hat);
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switch (hat_dir)
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{
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case HAT_UP_MASK:
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return (dir & SDL_HAT_UP);
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case HAT_DOWN_MASK:
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return (dir & SDL_HAT_DOWN);
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case HAT_LEFT_MASK:
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return (dir & SDL_HAT_LEFT);
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case HAT_RIGHT_MASK:
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return (dir & SDL_HAT_RIGHT);
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default:
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break;
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}
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/* hat requested and no hat button down */
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}
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else if (joykey < pad->num_buttons)
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return sdl_pad_get_button(pad, joykey);
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return 0;
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}
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static int16_t sdl_joypad_button(unsigned port, uint16_t joykey)
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{
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sdl_joypad_t *pad = (sdl_joypad_t*)&sdl_pads[port];
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if (!pad || !pad->joypad)
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return 0;
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if (port >= DEFAULT_MAX_PADS)
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return 0;
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return sdl_joypad_button_state(pad, port, joykey);
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}
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static int16_t sdl_joypad_axis_state(
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sdl_joypad_t *pad,
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unsigned port, uint32_t joyaxis)
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{
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if (AXIS_NEG_GET(joyaxis) < pad->num_axes)
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{
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int16_t val = sdl_pad_get_axis(pad, AXIS_NEG_GET(joyaxis));
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/* -0x8000 can cause trouble if we later abs() it. */
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if (val < -0x7fff)
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return -0x7fff;
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else if (val < 0)
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return val;
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}
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else if (AXIS_POS_GET(joyaxis) < pad->num_axes)
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{
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int16_t val = sdl_pad_get_axis(pad, AXIS_POS_GET(joyaxis));
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if (val > 0)
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return val;
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}
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return 0;
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}
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static int16_t sdl_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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sdl_joypad_t *pad = (sdl_joypad_t*)&sdl_pads[port];
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if (!pad || !pad->joypad)
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return false;
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return sdl_joypad_axis_state(pad, port, joyaxis);
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}
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static int16_t sdl_joypad_state(
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rarch_joypad_info_t *joypad_info,
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const struct retro_keybind *binds,
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unsigned port)
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{
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unsigned i;
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int16_t ret = 0;
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uint16_t port_idx = joypad_info->joy_idx;
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sdl_joypad_t *pad = (sdl_joypad_t*)&sdl_pads[port_idx];
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if (!pad || !pad->joypad)
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return 0;
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if (port_idx >= DEFAULT_MAX_PADS)
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return 0;
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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/* Auto-binds are per joypad, not per user. */
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const uint64_t joykey = (binds[i].joykey != NO_BTN)
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? binds[i].joykey : joypad_info->auto_binds[i].joykey;
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const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
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? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
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if (
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(uint16_t)joykey != NO_BTN
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&& sdl_joypad_button_state(pad, port_idx, (uint16_t)joykey)
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)
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ret |= ( 1 << i);
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else if (joyaxis != AXIS_NONE &&
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((float)abs(sdl_joypad_axis_state(pad, port_idx, joyaxis))
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/ 0x8000) > joypad_info->axis_threshold)
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ret |= (1 << i);
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}
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return ret;
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}
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static void sdl_joypad_poll(void)
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{
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#ifdef HAVE_SDL2
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SDL_Event event;
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SDL_PumpEvents();
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while (SDL_PeepEvents(&event, 1,
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SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0)
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{
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switch (event.type)
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{
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case SDL_JOYDEVICEADDED:
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sdl_pad_connect(event.jdevice.which);
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break;
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case SDL_JOYDEVICEREMOVED:
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sdl_pad_disconnect(event.jdevice.which);
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break;
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}
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}
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SDL_FlushEvents(SDL_JOYAXISMOTION, SDL_CONTROLLERDEVICEREMAPPED);
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#else
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SDL_JoystickUpdate();
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#endif
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}
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#ifdef HAVE_SDL2
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static bool sdl_joypad_set_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength)
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{
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SDL_HapticEffect efx;
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sdl_joypad_t *joypad = (sdl_joypad_t*)&sdl_pads[pad];
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memset(&efx, 0, sizeof(efx));
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if (!joypad->joypad || !joypad->haptic)
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return false;
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efx.type = SDL_HAPTIC_LEFTRIGHT;
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efx.leftright.type = SDL_HAPTIC_LEFTRIGHT;
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efx.leftright.length = 5000;
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switch (effect)
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{
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case RETRO_RUMBLE_STRONG:
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efx.leftright.large_magnitude = strength;
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break;
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case RETRO_RUMBLE_WEAK:
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efx.leftright.small_magnitude = strength;
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break;
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default:
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return false;
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}
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if (joypad->rumble_effect == -1)
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{
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joypad->rumble_effect = SDL_HapticNewEffect(sdl_pads[pad].haptic, &efx);
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if (joypad->rumble_effect < 0)
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{
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RARCH_WARN("[SDL]: Failed to create rumble effect for joypad %u: %s\n",
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pad, SDL_GetError());
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joypad->rumble_effect = -2;
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return false;
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}
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}
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else if (joypad->rumble_effect >= 0)
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SDL_HapticUpdateEffect(joypad->haptic, joypad->rumble_effect, &efx);
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if (joypad->rumble_effect < 0)
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return false;
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if (SDL_HapticRunEffect(joypad->haptic, joypad->rumble_effect, 1) < 0)
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{
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RARCH_WARN("[SDL]: Failed to set rumble effect on joypad %u: %s\n",
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pad, SDL_GetError());
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return false;
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}
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return true;
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}
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#endif
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static bool sdl_joypad_query_pad(unsigned pad)
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{
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return pad < MAX_USERS && sdl_pads[pad].joypad;
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}
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input_device_driver_t sdl_joypad = {
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sdl_joypad_init,
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sdl_joypad_query_pad,
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sdl_joypad_destroy,
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sdl_joypad_button,
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sdl_joypad_state,
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NULL,
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sdl_joypad_axis,
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sdl_joypad_poll,
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#ifdef HAVE_SDL2
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sdl_joypad_set_rumble,
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#else
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NULL,
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#endif
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sdl_joypad_name,
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#ifdef HAVE_SDL2
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"sdl2",
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#else
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"sdl"
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#endif
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};
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