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5452999b2a
* Add grab_mouse interface for Android Makes mouse grabbing and 'Game Focus' work on Android with a real mouse Properly handle relative mouse motion events on Android (SDK 28 and newer) * Enable workflow_dispatch on CI Android * Update android_mouse_calculate_deltas callsites * Add RETRO_DEVICE_MOUSE to android_input_get_capabilities * Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay * Enable input_auto_mouse_grab by default for Android * Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver * Add android.hardware.type.pc to manifest * Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas * Keep x/y values within viewport resolution for screen mouse * Use video_driver_get_size to get width/height --------- Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com> |
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.. | ||
common | ||
connect | ||
drivers | ||
drivers_hid | ||
drivers_joypad | ||
drivers_keyboard | ||
include | ||
input_autodetect_builtin.c | ||
input_defines.h | ||
input_driver.c | ||
input_driver.h | ||
input_keymaps.c | ||
input_keymaps.h | ||
input_osk_utf8_pages.h | ||
input_osk.h | ||
input_overlay.h | ||
input_remapping.h | ||
input_types.h |