mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 08:30:16 +00:00
63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
#ifndef _FRONTENDQNX_H_
|
|
#define _FRONTENDQNX_H_
|
|
|
|
#define MAX_PADS 8
|
|
|
|
//Internal helper functions
|
|
typedef struct {
|
|
// Static device info.
|
|
#ifdef HAVE_BB10
|
|
screen_device_t handle;
|
|
#endif
|
|
int type;
|
|
int analogCount;
|
|
int buttonCount;
|
|
char id[64];
|
|
char vendor[64];
|
|
char product[64];
|
|
|
|
char device_name[64];
|
|
int device;
|
|
int port;
|
|
int index;
|
|
|
|
// Current state.
|
|
int buttons;
|
|
int analog0[3];
|
|
int analog1[3];
|
|
} input_device_t;
|
|
|
|
//Device struct to port mapping
|
|
extern input_device_t *port_device[MAX_PADS];
|
|
|
|
extern unsigned pads_connected;
|
|
|
|
#ifdef HAVE_BB10
|
|
const struct platform_bind platform_keys[] = {
|
|
{ SCREEN_A_GAME_BUTTON, "A button" },
|
|
{ SCREEN_B_GAME_BUTTON, "B button" },
|
|
{ SCREEN_C_GAME_BUTTON, "C button" },
|
|
{ SCREEN_X_GAME_BUTTON, "X button" },
|
|
{ SCREEN_Y_GAME_BUTTON, "Y button" },
|
|
{ SCREEN_Z_GAME_BUTTON, "Z button" },
|
|
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
|
|
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
|
|
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
|
|
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
|
|
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
|
|
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
|
|
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
|
|
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
|
|
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
|
|
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
|
|
{ SCREEN_DPAD_UP_GAME_BUTTON, "Up D-pad" },
|
|
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "Down D-pad" },
|
|
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "Left D-pad" },
|
|
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "Right D-pad" },
|
|
};
|
|
#endif
|
|
|
|
extern input_device_t devices[MAX_PADS];
|
|
|
|
#endif
|