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12 lines
239 B
C
12 lines
239 B
C
#include "shaders_common.h"
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static const char *stock_fragment_core = GLSL(
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uniform sampler2D Texture;
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in vec2 tex_coord;
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out vec4 FragColor;
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void main() {
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FragColor = vec4(texture(Texture, tex_coord).rgb, 1.0);
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}
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);
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