RetroArch/gfx/drivers/gl_shaders/core_opaque.glsl.frag.h
2016-05-28 18:18:23 +02:00

12 lines
239 B
C

#include "shaders_common.h"
static const char *stock_fragment_core = GLSL(
uniform sampler2D Texture;
in vec2 tex_coord;
out vec4 FragColor;
void main() {
FragColor = vec4(texture(Texture, tex_coord).rgb, 1.0);
}
);