RetroArch/gfx/drivers/gl_shaders/modern_alpha_blend.glsl.vert.h
2016-05-30 08:55:31 +02:00

17 lines
379 B
C

#include "shaders_common.h"
static const char *stock_vertex_modern_blend = GLSL(
attribute vec2 TexCoord;
attribute vec2 VertexCoord;
attribute vec4 Color;
uniform mat4 MVPMatrix;
varying vec2 tex_coord;
varying vec4 color;
void main() {
gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
tex_coord = TexCoord;
color = Color;
}
);