beetle-gba-libretro/libretro.cpp

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2012-06-03 15:48:14 +00:00
#include "mednafen/mednafen-types.h"
#include "mednafen/mednafen.h"
#include "mednafen/git.h"
#include "mednafen/general.h"
#include <iostream>
#include "libretro.h"
static MDFNGI *game;
static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
static MDFN_Surface *surf;
static uint16_t conv_buf[680 * 512] __attribute__((aligned(16)));
static uint32_t mednafen_buf[680 * 512] __attribute__((aligned(16)));
void retro_init()
{
MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24);
surf = new MDFN_Surface(mednafen_buf, 680, 512, 680, pix_fmt);
std::vector<MDFNGI*> ext;
MDFNI_InitializeModules(ext);
std::vector<MDFNSetting> settings;
std::string home = getenv("HOME");
home += "/.mednafen";
MDFNI_Initialize(home.c_str(), settings);
}
void retro_deinit()
{
//MDFNI_Kill();
delete surf;
surf = NULL;
}
void retro_reset()
{
MDFNI_Reset();
}
bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t)
{
return false;
}
bool retro_load_game(const struct retro_game_info *info)
{
game = MDFNI_LoadGame("psx", info->path);
return game;
}
void retro_unload_game()
{
MDFNI_CloseGame();
}
static inline uint16_t conv_pixel(uint32_t pix)
{
uint16_t r = (pix >> 19) & 0x1f;
uint16_t g = (pix >> 11) & 0x1f;
uint16_t b = (pix >> 3) & 0x1f;
return (r << 10) | (g << 5) | (b << 0);
}
void retro_run()
{
input_poll_cb();
static int16_t sound_buf[0x10000];
static MDFN_Rect rects[512];
EmulateSpecStruct spec = {0};
spec.surface = surf;
spec.SoundRate = 44100;
spec.SoundBuf = sound_buf;
spec.LineWidths = rects;
spec.SoundBufMaxSize = sizeof(sound_buf) / 2;
spec.SoundVolume = 1.0;
spec.soundmultiplier = 1.0;
MDFNI_Emulate(&spec);
unsigned width = rects[0].w;
unsigned height = spec.DisplayRect.h;
for (unsigned i = 0; i < 680 * 512; i++)
conv_buf[i] = conv_pixel(surf->pixels[i]);
video_cb(conv_buf, width, height, 680 << 1);
audio_batch_cb(spec.SoundBuf, spec.SoundBufSize);
}
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = "Mednafen PSX";
info->library_version = "0.9.22";
info->need_fullpath = true;
info->valid_extensions = "iso|ISO";
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
memset(info, 0, sizeof(*info));
info->timing.fps = 59.97;
info->timing.sample_rate = 44100;
info->geometry.base_width = game->nominal_width;
info->geometry.base_height = game->nominal_height;
info->geometry.max_width = 680;
info->geometry.max_height = 480;
info->geometry.aspect_ratio = 4.0 / 3.0;
}
unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC;
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
(void)port;
(void)device;
}
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
size_t retro_serialize_size(void)
{
return 0;
}
bool retro_serialize(void *, size_t)
{
return false;
}
bool retro_unserialize(const void *, size_t)
{
return false;
}
void *retro_get_memory_data(unsigned)
{
return NULL;
}
size_t retro_get_memory_size(unsigned)
{
return 0;
}
void retro_cheat_reset(void)
{}
void retro_cheat_set(unsigned, bool, const char *)
{}