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(MSVC 2003 Xbox 1) Build fixes for Mednafen PCFX
This commit is contained in:
parent
31e8552461
commit
06e6fc406f
@ -4,7 +4,14 @@
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// Loop postfix non-endless
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#define DRAWBG8x1_LPOST() } bat_x = (bat_x + 1) & bat_width_mask;
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#ifdef _WIN32
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static inline void CDBG_REASON(const char *format, ...)
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{
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(void)0;
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}
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#else
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#define CDBG_REASON(format, ...)
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#endif
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//printf("BG%d Reason: " format "\n", n, ## __VA_ARGS__);
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static bool CanDrawBG_Fast(int n)
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{
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@ -52,10 +52,15 @@
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#include <mmintrin.h>
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#endif
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#ifdef _WIN32
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static inline void KINGDBG(const char *format, ...) { (void)0; }
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static inline void ADPCMDBG(const char *format, ...) { (void)0; }
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#else
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#define KINGDBG(format, ...) (void)0
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#define ADPCMDBG(format, ...) (void)0
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#endif
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//#define KINGDBG FXDBG
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#define KING_UNDEF FXDBG
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#define ADPCMDBG(format, ...) (void)0
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//FXDBG
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/*
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@ -11,6 +11,8 @@
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#if 0
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#define FXDBG(format, ...) MDFN_DebugPrint(format, ## __VA_ARGS__)
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#elif defined(_WIN32)
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static inline void FXDBG(const char *format, ...) { (void)0; }
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#else
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#define FXDBG(format, ...) ((void)0)
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#endif
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@ -316,7 +316,7 @@ int SoundBox_Init(bool arg_EmulateBuggyCodec, bool arg_ResetAntiClickEnabled)
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int vti = 0x3F - x;
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if(x)
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flub /= pow(2, (double)1 / 4 * x);
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flub /= powf(2, (double)1 / 4 * x);
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if(vti <= 0x1B)
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ADPCMVolTable[vti] = 0;
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@ -342,6 +342,9 @@
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<File
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RelativePath="..\..\..\mednafen\sound\Blip_Buffer.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\sound\OwlResampler.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\sound\Stereo_Buffer.cpp">
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</File>
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@ -350,43 +353,49 @@
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Name="pcfx"
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Filter="">
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\hes.cpp">
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RelativePath="..\..\..\mednafen\pcfx-09333\fxscsi.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\huc.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\huc6280.cpp">
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RelativePath="..\..\..\mednafen\pcfx-09333\huc6273.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\input.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\pce.cpp">
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RelativePath="..\..\..\mednafen\pcfx-09333\interrupt.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\pcecd.cpp">
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RelativePath="..\..\..\mednafen\pcfx-09333\jrevdct.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\pcecd_drive.cpp">
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RelativePath="..\..\..\mednafen\pcfx-09333\king.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\psg.cpp">
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RelativePath="..\..\..\mednafen\pcfx-09333\pcfx.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\vdc.cpp">
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RelativePath="..\..\..\mednafen\pcfx-09333\rainbow.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\soundbox.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\timer.cpp">
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</File>
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<Filter
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Name="input"
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Filter="">
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\input\gamepad.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\pcfx-09333\input\mouse.cpp">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="hw_misc"
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Filter="">
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<Filter
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Name="arcade_card"
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Filter="">
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<File
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RelativePath="..\..\..\mednafen\hw_misc\arcade_card\arcade_card.cpp">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="hw_video"
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@ -399,10 +408,46 @@
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Name="hw_cpu"
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Filter="">
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<Filter
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Name="huc6280"
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Name="v810"
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Filter="">
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<File
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RelativePath="..\..\..\mednafen\hw_cpu\huc6280\cpu_huc6280.cpp">
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RelativePath="..\..\..\mednafen\hw_cpu\v810\fpu-new\softfloat.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile_FastCap|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release_LTCG|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\..\mednafen\hw_cpu\v810\v810_cpu.cpp">
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</File>
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<File
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RelativePath="..\..\..\mednafen\hw_cpu\v810\v810_cpuD.cpp">
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</File>
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</Filter>
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</Filter>
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