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Make need_fullpath = false
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libretro.cpp
321
libretro.cpp
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@ -23,7 +23,7 @@ uint32 MDFND_GetTime(void);
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void MDFND_Sleep(uint32 ms);
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/* path = path of game/file to load. returns NULL on failure. */
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MDFNGI *MDFNI_LoadGame(const char *force_module, const char *path);
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MDFNGI *MDFNI_LoadGame(const char *force_module, const uint8_t *data, size_t size);
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MDFNGI *MDFNI_LoadCD(const char *sysname, const char *devicename);
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