beetle-lynx-libretro/libretro.cpp

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#include "mednafen/mednafen.h"
#include "mednafen/mempatcher.h"
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#include "mednafen/git.h"
#include "mednafen/general.h"
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#include "mednafen/md5.h"
#ifdef NEED_DEINTERLACER
#include "mednafen/video/Deinterlacer.h"
#endif
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#include "libretro.h"
static MDFNGI *game;
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struct retro_perf_callback perf_cb;
retro_get_cpu_features_t perf_get_cpu_features_cb = NULL;
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retro_log_printf_t log_cb;
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static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
static retro_rumble_interface rumble;
static bool overscan;
static double last_sound_rate;
static MDFN_PixelFormat last_pixel_format;
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static MDFN_Surface *surf;
static bool failed_init;
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static void hookup_ports(bool force);
static bool initial_ports_hookup = false;
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std::string retro_base_directory;
std::string retro_base_name;
std::string retro_save_directory;
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static void set_basename(const char *path)
{
const char *base = strrchr(path, '/');
if (!base)
base = strrchr(path, '\\');
if (base)
retro_base_name = base + 1;
else
retro_base_name = path;
retro_base_name = retro_base_name.substr(0, retro_base_name.find_last_of('.'));
}
#ifdef NEED_DEINTERLACER
static bool PrevInterlaced;
static Deinterlacer deint;
#endif
#if defined(WANT_LYNX_EMU)
#define MEDNAFEN_CORE_NAME_MODULE "lynx"
#define MEDNAFEN_CORE_NAME "Mednafen Lynx"
#define MEDNAFEN_CORE_VERSION "v0.9.32"
#define MEDNAFEN_CORE_EXTENSIONS "lnx"
#define MEDNAFEN_CORE_TIMING_FPS 75
#define MEDNAFEN_CORE_GEOMETRY_BASE_W 160
#define MEDNAFEN_CORE_GEOMETRY_BASE_H 102
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 160
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 102
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 160
#define FB_HEIGHT 102
static bool is_pal = false;
#elif defined(WANT_WSWAN_EMU)
#define MEDNAFEN_CORE_NAME_MODULE "wswan"
#define MEDNAFEN_CORE_NAME "Mednafen WonderSwan"
#define MEDNAFEN_CORE_VERSION "v0.9.33.3"
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#define MEDNAFEN_CORE_EXTENSIONS "ws|wsc"
#define MEDNAFEN_CORE_TIMING_FPS 75.47
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 224
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 144
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 224
#define FB_HEIGHT 144
#elif defined(WANT_NGP_EMU)
#define MEDNAFEN_CORE_NAME_MODULE "ngp"
#define MEDNAFEN_CORE_NAME "Mednafen Neopop"
#define MEDNAFEN_CORE_VERSION "v0.9.33.3"
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#define MEDNAFEN_CORE_EXTENSIONS "ngp|ngc"
#define MEDNAFEN_CORE_TIMING_FPS 60.25
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 160
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 152
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 160
#define FB_HEIGHT 152
#elif defined(WANT_GBA_EMU)
#define MEDNAFEN_CORE_NAME_MODULE "gba"
#define MEDNAFEN_CORE_NAME "Mednafen VBA-M"
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#define MEDNAFEN_CORE_VERSION "v0.9.33.3"
#define MEDNAFEN_CORE_EXTENSIONS "gba|agb|bin"
#define MEDNAFEN_CORE_TIMING_FPS 59.73
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 240
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 160
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 240
#define FB_HEIGHT 160
#elif defined(WANT_SNES_EMU)
#define MEDNAFEN_CORE_NAME_MODULE "snes"
#define MEDNAFEN_CORE_NAME "Mednafen bSNES"
#define MEDNAFEN_CORE_VERSION "v0.9.26"
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#define MEDNAFEN_CORE_EXTENSIONS "smc|fig|bs|st|sfc"
#define MEDNAFEN_CORE_TIMING_FPS 60.10
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 512
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 512
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 512
#define FB_HEIGHT 512
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#elif defined(WANT_VB_EMU)
#define MEDNAFEN_CORE_NAME_MODULE "vb"
#define MEDNAFEN_CORE_NAME "Mednafen VB"
#define MEDNAFEN_CORE_VERSION "v0.9.33.3"
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#define MEDNAFEN_CORE_EXTENSIONS "vb|vboy|bin"
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#define MEDNAFEN_CORE_TIMING_FPS 50.27
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 384
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 224
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 384
#define FB_HEIGHT 224
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#elif defined(WANT_PCFX_EMU)
#define MEDNAFEN_CORE_NAME_MODULE "pcfx"
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#define MEDNAFEN_CORE_NAME "Mednafen PC-FX"
#define MEDNAFEN_CORE_VERSION "v0.9.33.3"
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#define MEDNAFEN_CORE_EXTENSIONS "cue|ccd"
#define MEDNAFEN_CORE_TIMING_FPS 59.94
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 341
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 480
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 344
#define FB_HEIGHT 480
#endif
#define FB_MAX_HEIGHT FB_HEIGHT
// Wastes a little space for NTSC PSX, but better than dynamically allocating.
#ifdef WANT_16BPP
static uint16_t mednafen_buf[FB_WIDTH * FB_MAX_HEIGHT];
#else
static uint32_t mednafen_buf[FB_WIDTH * FB_MAX_HEIGHT];
#endif
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const char *mednafen_core_str = MEDNAFEN_CORE_NAME;
static void check_system_specs(void)
{
unsigned level = 0;
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
}
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void retro_init(void)
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{
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struct retro_log_callback log;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
MDFNI_InitializeModule();
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const char *dir = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
{
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retro_base_directory = dir;
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// Make sure that we don't have any lingering slashes, etc, as they break Windows.
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size_t last = retro_base_directory.find_last_not_of("/\\");
if (last != std::string::npos)
last++;
retro_base_directory = retro_base_directory.substr(0, last);
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MDFNI_Initialize(retro_base_directory.c_str());
}
else
{
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/* TODO: Add proper fallback */
if (log_cb)
log_cb(RETRO_LOG_WARN, "System directory is not defined. Fallback on using same dir as ROM for system directory later ...\n");
failed_init = true;
}
if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
{
// If save directory is defined use it, otherwise use system directory
retro_save_directory = *dir ? dir : retro_base_directory;
// Make sure that we don't have any lingering slashes, etc, as they break Windows.
size_t last = retro_save_directory.find_last_not_of("/\\");
if (last != std::string::npos)
last++;
retro_save_directory = retro_save_directory.substr(0, last);
}
else
{
/* TODO: Add proper fallback */
if (log_cb)
log_cb(RETRO_LOG_WARN, "Save directory is not defined. Fallback on using SYSTEM directory ...\n");
retro_save_directory = retro_base_directory;
}
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#if defined(WANT_16BPP) && defined(FRONTEND_SUPPORTS_RGB565)
enum retro_pixel_format rgb565 = RETRO_PIXEL_FORMAT_RGB565;
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if (environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
#endif
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if (environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb))
perf_get_cpu_features_cb = perf_cb.get_cpu_features;
else
perf_get_cpu_features_cb = NULL;
check_system_specs();
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}
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void retro_reset(void)
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{
game->DoSimpleCommand(MDFN_MSC_RESET);
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}
bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t)
{
return false;
}
static void set_volume (uint32_t *ptr, unsigned number)
{
switch(number)
{
default:
*ptr = number;
break;
}
}
static void check_variables(void)
{
struct retro_variable var = {0};
#if defined(WANT_NGP_EMU)
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var.key = "ngp_language";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "japanese") == 0)
setting_ngp_language = 0;
else if (strcmp(var.value, "english") == 0)
setting_ngp_language = 1;
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retro_reset();
}
#elif defined (WANT_GBA_EMU)
var.key = "gba_hle";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "enabled") == 0)
setting_gba_hle = 1;
else if (strcmp(var.value, "disabled") == 0)
setting_gba_hle = 0;
}
#elif defined (WANT_VB_EMU)
var.key = "vb_color_mode";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "black & red") == 0)
{
setting_vb_lcolor = 0xFF0000;
setting_vb_rcolor = 0x000000;
}
else if (strcmp(var.value, "black & white") == 0)
{
setting_vb_lcolor = 0xFFFFFF;
setting_vb_rcolor = 0x000000;
}
log_cb(RETRO_LOG_INFO, "[%s]: Palette changed: %s .\n", mednafen_core_str, var.value);
}
var.key = "vb_anaglyph_preset";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "disabled") == 0)
setting_vb_anaglyph_preset = 0;
else if (strcmp(var.value, "red & blue") == 0)
setting_vb_anaglyph_preset = 1;
else if (strcmp(var.value, "red & cyan") == 0)
setting_vb_anaglyph_preset = 2;
else if (strcmp(var.value, "red & electric cyan") == 0)
setting_vb_anaglyph_preset = 3;
else if (strcmp(var.value, "red & green") == 0)
setting_vb_anaglyph_preset = 4;
else if (strcmp(var.value, "green & magenta") == 0)
setting_vb_anaglyph_preset = 5;
else if (strcmp(var.value, "yellow & blue") == 0)
setting_vb_anaglyph_preset = 6;
log_cb(RETRO_LOG_INFO, "[%s]: Palette changed: %s .\n", mednafen_core_str, var.value);
}
#endif
}
#if defined(WANT_LYNX_EMU)
#define MAX_PLAYERS 1
#define MAX_BUTTONS 9
static uint8_t input_buf[MAX_PLAYERS][2] = {0};
#elif defined(WANT_WSWAN_EMU)
#define MAX_PLAYERS 1
#define MAX_BUTTONS 11
static uint16_t input_buf;
#elif defined(WANT_NGP_EMU)
#define MAX_PLAYERS 1
#define MAX_BUTTONS 7
static uint8_t input_buf;
#elif defined(WANT_GBA_EMU)
#define MAX_PLAYERS 1
#define MAX_BUTTONS 11
static uint16_t input_buf;
#elif defined(WANT_SNES_EMU)
#define MAX_PLAYERS 5
#define MAX_BUTTONS 14
static uint8_t input_buf[MAX_PLAYERS][2];
#elif defined(WANT_VB_EMU)
#define MAX_PLAYERS 1
#define MAX_BUTTONS 14
static uint16_t input_buf[MAX_PLAYERS];
#elif defined(WANT_PCFX_EMU)
#define MAX_PLAYERS 2
#define MAX_BUTTONS 12
static uint16_t input_buf[MAX_PLAYERS];
#else
#define MAX_PLAYERS 1
#define MAX_BUTTONS 7
static uint16_t input_buf[1];
#endif
static void hookup_ports(bool force)
{
MDFNGI *currgame = game;
if (initial_ports_hookup && !force)
return;
#if defined(WANT_LYNX_EMU)
currgame->SetInput(0, "gamepad", &input_buf);
#elif defined(WANT_WSWAN_EMU)
currgame->SetInput(0, "gamepad", &input_buf);
#elif defined(WANT_NGP_EMU)
currgame->SetInput(0, "gamepad", &input_buf);
#elif defined(WANT_GBA_EMU)
// Possible endian bug ...
currgame->SetInput(0, "gamepad", &input_buf);
#elif defined(WANT_SNES_EMU)
// Possible endian bug ...
for (unsigned i = 0; i < MAX_PLAYERS; i++)
currgame->SetInput(i, "gamepad", &input_buf[i][0]);
#elif defined(WANT_VB_EMU)
// Possible endian bug ...
currgame->SetInput(0, "gamepad", &input_buf[0]);
#else
// Possible endian bug ...
currgame->SetInput(0, "gamepad", &input_buf[0]);
#endif
initial_ports_hookup = true;
}
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bool retro_load_game(const struct retro_game_info *info)
{
if (failed_init)
return false;
#ifdef WANT_32BPP
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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if (log_cb)
log_cb(RETRO_LOG_ERROR, "Pixel format XRGB8888 not supported by platform, cannot use %s.\n", MEDNAFEN_CORE_NAME);
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return false;
}
#endif
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overscan = false;
environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &overscan);
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set_basename(info->path);
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#if defined(WANT_GBA_EMU)
check_variables();
#endif
#if defined(WANT_VB_EMU)
check_variables();
#endif
game = MDFNI_LoadGame(MEDNAFEN_CORE_NAME_MODULE, info->path);
if (!game)
return false;
MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24);
memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat));
surf = new MDFN_Surface(mednafen_buf, FB_WIDTH, FB_HEIGHT, FB_WIDTH, pix_fmt);
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#ifdef NEED_DEINTERLACER
PrevInterlaced = false;
deint.ClearState();
#endif
#if !defined(WANT_PCFX_EMU)
hookup_ports(true);
#endif
check_variables();
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return game;
}
void retro_unload_game()
{
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if (!game)
return;
MDFNI_CloseGame();
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}
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// Hardcoded for PSX. No reason to parse lots of structures ...
// See mednafen/psx/input/gamepad.cpp
static void update_input(void)
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{
MDFNGI *currgame = (MDFNGI*)game;
#if defined(WANT_LYNX_EMU)
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_START,
};
for (unsigned j = 0; j < MAX_PLAYERS; j++)
{
uint16_t input_state = 0;
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_state |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
// Input data must be little endian.
input_buf[j][0] = (input_state >> 0) & 0xff;
input_buf[j][1] = (input_state >> 8) & 0xff;
}
#elif defined(WANT_WSWAN_EMU)
input_buf = 0;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_UP, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_RIGHT, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_DOWN, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_LEFT, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_R2, //Y Cursor UP vertical-layout games
RETRO_DEVICE_ID_JOYPAD_R, //Y Cursor RIGHT vertical-layout games
RETRO_DEVICE_ID_JOYPAD_L2, //Y Cursor DOWN vertical-layout games
RETRO_DEVICE_ID_JOYPAD_L, //Y Cursor LEFT vertical-layout games
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
};
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_buf |= map[i] != -1u &&
input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
#ifdef MSB_FIRST
union {
uint8_t b[2];
uint16_t s;
} u;
u.s = input_buf;
input_buf = u.b[0] | u.b[1] << 8;
#endif
#elif defined(WANT_NGP_EMU)
input_buf = 0;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_UP, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_DOWN, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_LEFT, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_RIGHT, //X Cursor horizontal-layout games
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_START,
};
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_buf |= map[i] != -1u &&
input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
#ifdef MSB_FIRST
union {
uint8_t b[2];
uint16_t s;
} u;
u.s = input_buf;
input_buf = u.b[0] | u.b[1] << 8;
#endif
#elif defined(WANT_GBA_EMU)
input_buf = 0;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_A, //A button
RETRO_DEVICE_ID_JOYPAD_B, //B button
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L,
};
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_buf |= map[i] != -1u &&
input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
#ifdef MSB_FIRST
union {
uint8_t b[2];
uint16_t s;
} u;
u.s = input_buf;
input_buf = u.b[0] | u.b[1] << 8;
#endif
#elif defined(WANT_SNES_EMU)
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
};
for (unsigned j = 0; j < MAX_PLAYERS; j++)
{
uint16_t input_state = 0;
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_state |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
#ifdef MSB_FIRST
union {
uint8_t b[2];
uint16_t s;
} u;
u.s = input_buf[j];
input_buf[j] = u.b[0] | u.b[1] << 8;
#else
input_buf[j][0] = (input_state >> 0) & 0xff;
input_buf[j][1] = (input_state >> 8) & 0xff;
#endif
}
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#elif defined(WANT_VB_EMU)
input_buf[0] = 0;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_L2, //right d-pad UP
RETRO_DEVICE_ID_JOYPAD_R3, //right d-pad RIGHT
RETRO_DEVICE_ID_JOYPAD_RIGHT, //left d-pad
RETRO_DEVICE_ID_JOYPAD_LEFT, //left d-pad
RETRO_DEVICE_ID_JOYPAD_DOWN, //left d-pad
RETRO_DEVICE_ID_JOYPAD_UP, //left d-pad
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_R2, //right d-pad LEFT
RETRO_DEVICE_ID_JOYPAD_L3, //right d-pad DOWN
};
for (unsigned j = 0; j < MAX_PLAYERS; j++)
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{
for (unsigned i = 0; i < MAX_BUTTONS; i++)
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input_buf[j] |= map[i] != -1u &&
input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
#ifdef MSB_FIRST
union {
uint8_t b[2];
uint16_t s;
} u;
u.s = input_buf[j];
input_buf[j] = u.b[0] | u.b[1] << 8;
#endif
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}
#elif defined(WANT_PCFX_EMU)
input_buf[0] = input_buf[1] = 0;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
};
for (unsigned j = 0; j < MAX_PLAYERS; j++)
{
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_buf[j] |= map[i] != -1u &&
input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
#ifdef MSB_FIRST
union {
uint8_t b[2];
uint16_t s;
} u;
u.s = input_buf[j];
input_buf[j] = u.b[0] | u.b[1] << 8;
#endif
}
#else
input_buf[0] = 0;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_A, //A button
RETRO_DEVICE_ID_JOYPAD_B, //B button
RETRO_DEVICE_ID_JOYPAD_START, //Option button
};
for (unsigned j = 0; j < MAX_PLAYERS; j++)
{
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_buf[j] |= map[i] != -1u &&
input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
}
#endif
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}
static uint64_t video_frames, audio_frames;
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void retro_run()
{
MDFNGI *curgame = game;
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input_poll_cb();
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update_input();
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static int16_t sound_buf[0x10000];
static MDFN_Rect rects[FB_MAX_HEIGHT];
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rects[0].w = ~0;
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EmulateSpecStruct spec = {0};
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spec.surface = surf;
spec.SoundRate = 44100;
spec.SoundBuf = sound_buf;
spec.LineWidths = rects;
spec.SoundBufMaxSize = sizeof(sound_buf) / 2;
spec.SoundVolume = 1.0;
spec.soundmultiplier = 1.0;
spec.SoundBufSize = 0;
spec.VideoFormatChanged = false;
spec.SoundFormatChanged = false;
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if (memcmp(&last_pixel_format, &spec.surface->format, sizeof(MDFN_PixelFormat)))
{
spec.VideoFormatChanged = TRUE;
last_pixel_format = spec.surface->format;
}
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if (spec.SoundRate != last_sound_rate)
{
spec.SoundFormatChanged = true;
last_sound_rate = spec.SoundRate;
}
curgame->Emulate(&spec);
#ifdef NEED_DEINTERLACER
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if (spec.InterlaceOn)
{
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if (!PrevInterlaced)
deint.ClearState();
deint.Process(spec.surface, spec.DisplayRect, spec.LineWidths, spec.InterlaceField);
PrevInterlaced = true;
spec.InterlaceOn = false;
spec.InterlaceField = 0;
}
else
PrevInterlaced = false;
#endif
int16 *const SoundBuf = spec.SoundBuf + spec.SoundBufSizeALMS * curgame->soundchan;
int32 SoundBufSize = spec.SoundBufSize - spec.SoundBufSizeALMS;
const int32 SoundBufMaxSize = spec.SoundBufMaxSize - spec.SoundBufSizeALMS;
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spec.SoundBufSize = spec.SoundBufSizeALMS + SoundBufSize;
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unsigned width = spec.DisplayRect.w;
unsigned height = spec.DisplayRect.h;
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#if defined(WANT_32BPP)
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const uint32_t *pix = surf->pixels;
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video_cb(pix, width, height, FB_WIDTH << 2);
#elif defined(WANT_16BPP)
const uint16_t *pix = surf->pixels16;
video_cb(pix, width, height, FB_WIDTH << 1);
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#endif
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video_frames++;
audio_frames += spec.SoundBufSize;
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audio_batch_cb(spec.SoundBuf, spec.SoundBufSize);
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables();
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}
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = MEDNAFEN_CORE_NAME;
info->library_version = MEDNAFEN_CORE_VERSION;
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info->need_fullpath = true;
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info->valid_extensions = MEDNAFEN_CORE_EXTENSIONS;
info->block_extract = false;
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}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
memset(info, 0, sizeof(*info));
info->timing.fps = MEDNAFEN_CORE_TIMING_FPS;
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info->timing.sample_rate = 44100;
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info->geometry.base_width = MEDNAFEN_CORE_GEOMETRY_BASE_W;
info->geometry.base_height = MEDNAFEN_CORE_GEOMETRY_BASE_H;
info->geometry.max_width = MEDNAFEN_CORE_GEOMETRY_MAX_W;
info->geometry.max_height = MEDNAFEN_CORE_GEOMETRY_MAX_H;
info->geometry.aspect_ratio = MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO;
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}
void retro_deinit()
{
delete surf;
surf = NULL;
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if (log_cb)
{
log_cb(RETRO_LOG_INFO, "[%s]: Samples / Frame: %.5f\n",
mednafen_core_str, (double)audio_frames / video_frames);
log_cb(RETRO_LOG_INFO, "[%s]: Estimated FPS: %.5f\n",
mednafen_core_str, (double)video_frames * 44100 / audio_frames);
}
}
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unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC; // FIXME: Regions for other cores.
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}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned in_port, unsigned device)
{
MDFNGI *currgame = (MDFNGI*)game;
if (!currgame)
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return;
#if defined(WANT_PCFX_EMU)
switch(device)
{
case RETRO_DEVICE_JOYPAD:
if (currgame->SetInput)
currgame->SetInput(in_port, "gamepad", &input_buf[in_port]);
break;
case RETRO_DEVICE_MOUSE:
if (currgame->SetInput)
currgame->SetInput(in_port, "mouse", &input_buf[in_port]);
break;
}
#endif
}
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void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
#if defined(WANT_PCFX_EMU)
static const struct retro_controller_description pads[] = {
{ "PCFX Joypad", RETRO_DEVICE_JOYPAD },
{ "Mouse", RETRO_DEVICE_MOUSE },
};
static const struct retro_controller_info ports[] = {
{ pads, 2 },
{ pads, 2 },
{ 0 },
};
environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
#elif defined(WANT_GBA_EMU)
static const struct retro_variable vars[] = {
{ "gba_hle", "HLE bios emulation; enabled|disabled" },
{ NULL, NULL },
};
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
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#elif defined(WANT_NGP_EMU)
static const struct retro_variable vars[] = {
{ "ngp_language", "Language; japanese|english" },
{ NULL, NULL },
};
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
#elif defined(WANT_VB_EMU)
static const struct retro_variable vars[] = {
{ "vb_anaglyph_preset", "Anaglyph preset (restart); disabled|red & blue|red & cyan|red & electric cyan|red & green|green & magenta|yellow & blue" },
{ "vb_color_mode", "Palette (restart); black & red|black & white" },
{ NULL, NULL },
};
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
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#endif
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}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
static size_t serialize_size;
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size_t retro_serialize_size(void)
{
MDFNGI *curgame = (MDFNGI*)game;
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//if (serialize_size)
// return serialize_size;
if (!curgame->StateAction)
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{
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if (log_cb)
log_cb(RETRO_LOG_WARN, "[mednafen]: Module %s doesn't support save states.\n", curgame->shortname);
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return 0;
}
StateMem st;
memset(&st, 0, sizeof(st));
if (!MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL))
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{
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if (log_cb)
log_cb(RETRO_LOG_WARN, "[mednafen]: Module %s doesn't support save states.\n", curgame->shortname);
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return 0;
}
free(st.data);
return serialize_size = st.len;
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}
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bool retro_serialize(void *data, size_t size)
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{
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StateMem st;
memset(&st, 0, sizeof(st));
st.data = (uint8_t*)data;
st.malloced = size;
return MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL);
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}
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bool retro_unserialize(const void *data, size_t size)
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{
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StateMem st;
memset(&st, 0, sizeof(st));
st.data = (uint8_t*)data;
st.len = size;
return MDFNSS_LoadSM(&st, 0, 0);
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}
void *retro_get_memory_data(unsigned)
{
return NULL;
}
size_t retro_get_memory_size(unsigned)
{
return 0;
}
void retro_cheat_reset(void)
{}
void retro_cheat_set(unsigned, bool, const char *)
{}