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Take out mednafen_buf
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7196fc6213
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@ -91,12 +91,6 @@ static bool is_pal = false;
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#define FB_MAX_HEIGHT FB_HEIGHT
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// Wastes a little space for NTSC PSX, but better than dynamically allocating.
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#ifdef WANT_16BPP
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static uint16_t mednafen_buf[FB_WIDTH * FB_MAX_HEIGHT];
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#else
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static uint32_t mednafen_buf[FB_WIDTH * FB_MAX_HEIGHT];
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#endif
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const char *mednafen_core_str = MEDNAFEN_CORE_NAME;
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static void check_system_specs(void)
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@ -263,7 +257,7 @@ bool retro_load_game(const struct retro_game_info *info)
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MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24);
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memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat));
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surf = new MDFN_Surface(mednafen_buf, FB_WIDTH, FB_HEIGHT, FB_WIDTH, pix_fmt);
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surf = new MDFN_Surface(NULL, FB_WIDTH, FB_HEIGHT, FB_WIDTH, pix_fmt);
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#ifdef NEED_DEINTERLACER
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PrevInterlaced = false;
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