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https://github.com/libretro/beetle-lynx-libretro.git
synced 2024-11-23 16:21:03 +00:00
Take out Sleep
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@ -7,7 +7,6 @@
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#include "mednafen/video/Deinterlacer.h"
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#endif
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#include "libretro.h"
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#include "thread.h"
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static MDFNGI *game;
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@ -574,8 +573,3 @@ void MDFND_PrintError(const char* err)
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if (log_cb)
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log_cb(RETRO_LOG_ERROR, "%s\n", err);
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}
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void MDFND_Sleep(unsigned int time)
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{
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retro_sleep(time);
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}
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100
thread.h
100
thread.h
@ -1,100 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel de Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef THREAD_H__
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#define THREAD_H__
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#include "boolean.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Implements the bare minimum needed for RetroArch. :)
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typedef struct sthread sthread_t;
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// Threading
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sthread_t *sthread_create(void (*thread_func)(void*), void *userdata);
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int sthread_detach(sthread_t *thread);
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void sthread_join(sthread_t *thread);
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// Mutexes
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typedef struct slock slock_t;
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slock_t *slock_new(void);
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void slock_free(slock_t *lock);
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void slock_lock(slock_t *lock);
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void slock_unlock(slock_t *lock);
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// Condition variables.
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typedef struct scond scond_t;
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scond_t *scond_new(void);
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void scond_free(scond_t *cond);
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void scond_wait(scond_t *cond, slock_t *lock);
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#ifndef RARCH_CONSOLE
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bool scond_wait_timeout(scond_t *cond, slock_t *lock, int64_t timeout_us);
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int scond_broadcast(scond_t *cond);
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#endif
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void scond_signal(scond_t *cond);
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#ifndef RARCH_INTERNAL
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include <sys/timer.h>
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#elif defined(XENON)
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#include <time/time.h>
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#elif defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
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#include <unistd.h>
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#elif defined(PSP)
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#include <pspthreadman.h>
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#include <psputils.h>
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#elif defined(_WIN32) && !defined(_XBOX)
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#include <windows.h>
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#else
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#include <time.h>
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#endif
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static inline void retro_sleep(unsigned msec)
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{
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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sys_timer_usleep(1000 * msec);
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#elif defined(PSP)
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sceKernelDelayThread(1000 * msec);
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#elif defined(_WIN32)
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Sleep(msec);
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#elif defined(XENON)
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udelay(1000 * msec);
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#elif defined(GEKKO) || defined(__PSL1GHT__) || defined(__QNX__)
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usleep(1000 * msec);
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#else
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struct timespec tv = {0};
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tv.tv_sec = msec / 1000;
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tv.tv_nsec = (msec % 1000) * 1000000;
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nanosleep(&tv, NULL);
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#endif
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}
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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