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76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
#ifndef __MDFN_MEDNAFEN_DRIVER_H
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#define __MDFN_MEDNAFEN_DRIVER_H
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#include <stdio.h>
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#include <vector>
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#include <string>
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#include "settings-common.h"
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extern std::vector<MDFNGI *>MDFNSystems;
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/* Indent stdout newlines +- "indent" amount */
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void MDFN_indent(int indent);
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void MDFN_printf(const char *format, ...);
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#define MDFNI_printf MDFN_printf
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/* Displays an error. Can block or not. */
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void MDFND_PrintError(const char *s);
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void MDFND_Message(const char *s);
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uint32 MDFND_GetTime(void);
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void MDFND_Sleep(uint32 ms);
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#ifdef WANT_THREADING
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/* Being threading support. */
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// Mostly based off SDL's prototypes and semantics.
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// Driver code should actually define MDFN_Thread and MDFN_Mutex.
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struct MDFN_Thread;
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struct MDFN_Mutex;
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MDFN_Thread *MDFND_CreateThread(int (*fn)(void *), void *data);
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void MDFND_WaitThread(MDFN_Thread *thread, int *status);
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void MDFND_KillThread(MDFN_Thread *thread);
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MDFN_Mutex *MDFND_CreateMutex(void);
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void MDFND_DestroyMutex(MDFN_Mutex *mutex);
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int MDFND_LockMutex(MDFN_Mutex *mutex);
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int MDFND_UnlockMutex(MDFN_Mutex *mutex);
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/* End threading support. */
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#endif
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/* path = path of game/file to load. returns NULL on failure. */
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MDFNGI *MDFNI_LoadGame(const char *force_module, const char *path);
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MDFNGI *MDFNI_LoadCD(const char *sysname, const char *devicename);
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// Call this function as early as possible, even before MDFNI_Initialize()
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bool MDFNI_InitializeModule(void);
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/* allocates memory. 0 on failure, 1 on success. */
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/* Also pass it the base directory to load the configuration file. */
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int MDFNI_Initialize(const char *basedir);
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/* Sets the base directory(save states, snapshots, etc. are saved in directories
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below this directory. */
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void MDFNI_SetBaseDirectory(const char *dir);
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/* Closes currently loaded game */
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void MDFNI_CloseGame(void);
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void MDFN_DispMessage(const char *format, ...);
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#define MDFNI_DispMessage MDFN_DispMessage
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uint32 MDFNI_CRC32(uint32 crc, uint8 *buf, uint32 len);
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// NES hackish function. Should abstract in the future.
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int MDFNI_DatachSet(const uint8 *rcode);
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void MDFNI_DumpModulesDef(const char *fn);
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#endif
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