beetle-lynx-libretro/mednafen/state.h
2012-06-03 17:48:14 +02:00

148 lines
4.6 KiB
C++

#ifndef _STATE_H
#define _STATE_H
#include <zlib.h>
#include "video.h"
#include "state-common.h"
void MDFNSS_GetStateInfo(const char *filename, StateStatusStruct *status);
int MDFNSS_Save(const char *, const char *suffix, const MDFN_Surface *surface = (MDFN_Surface *)NULL, const MDFN_Rect *DisplayRect = (MDFN_Rect*)NULL, const MDFN_Rect *LineWidths = (MDFN_Rect *)NULL);
int MDFNSS_Load(const char *, const char *suffix);
int MDFNSS_SaveFP(gzFile fp, const MDFN_Surface *surface = (MDFN_Surface *)NULL, const MDFN_Rect *DisplayRect = (MDFN_Rect*)NULL, const MDFN_Rect *LineWidths = (MDFN_Rect *)NULL);
int MDFNSS_LoadFP(gzFile fp);
typedef struct
{
uint8 *data;
uint32 loc;
uint32 len;
uint32 malloced;
uint32 initial_malloc; // A setting!
} StateMem;
// Eh, we abuse the smem_* in-memory stream code
// in a few other places. :)
int32 smem_read(StateMem *st, void *buffer, uint32 len);
int32 smem_write(StateMem *st, void *buffer, uint32 len);
int32 smem_putc(StateMem *st, int value);
int32 smem_tell(StateMem *st);
int32 smem_seek(StateMem *st, uint32 offset, int whence);
int smem_write32le(StateMem *st, uint32 b);
int smem_read32le(StateMem *st, uint32 *b);
int MDFNSS_SaveSM(StateMem *st, int wantpreview, int data_only, const MDFN_Surface *surface = (MDFN_Surface *)NULL, const MDFN_Rect *DisplayRect = (MDFN_Rect*)NULL, const MDFN_Rect *LineWidths = (MDFN_Rect *)NULL);
int MDFNSS_LoadSM(StateMem *st, int haspreview, int data_only);
void MDFNSS_CheckStates(void);
// Flag for a single, >= 1 byte native-endian variable
#define MDFNSTATE_RLSB 0x80000000
// 32-bit native-endian elements
#define MDFNSTATE_RLSB32 0x40000000
// 16-bit native-endian elements
#define MDFNSTATE_RLSB16 0x20000000
// 64-bit native-endian elements
#define MDFNSTATE_RLSB64 0x10000000
#define MDFNSTATE_BOOL 0x08000000
//// Array of structures
//#define MDFNSTATE_ARRAYOFS 0x04000000
typedef struct {
void *v; // Pointer to the variable/array
uint32 size; // Length, in bytes, of the data to be saved EXCEPT:
// In the case of MDFNSTATE_BOOL, it is the number of bool elements to save(bool is not always 1-byte).
// If 0, the subchunk isn't saved.
uint32 flags; // Flags
const char *name; // Name
//uint32 struct_size; // Only used for MDFNSTATE_ARRAYOFS, sizeof(struct) that members of the linked SFORMAT struct are in.
} SFORMAT;
INLINE int SF_IS_BOOL(bool *) { return(1); }
INLINE int SF_IS_BOOL(void *) { return(0); }
INLINE int SF_FORCE_AB(bool *) { return(0); }
INLINE int SF_FORCE_A8(int8 *) { return(0); }
INLINE int SF_FORCE_A8(uint8 *) { return(0); }
INLINE int SF_FORCE_A16(int16 *) { return(0); }
INLINE int SF_FORCE_A16(uint16 *) { return(0); }
INLINE int SF_FORCE_A32(int32 *) { return(0); }
INLINE int SF_FORCE_A32(uint32 *) { return(0); }
INLINE int SF_FORCE_A64(int64 *) { return(0); }
INLINE int SF_FORCE_A64(uint64 *) { return(0); }
INLINE int SF_FORCE_D(double *) { return(0); }
#define SFVARN(x, n) { &x, SF_IS_BOOL(&x) ? 1 : sizeof(x), MDFNSTATE_RLSB | (SF_IS_BOOL(&x) ? MDFNSTATE_BOOL : 0), n }
#define SFVAR(x) SFVARN(x, #x)
#define SFARRAYN(x, l, n) { x, l, 0 | SF_FORCE_A8(x), n }
#define SFARRAY(x, l) SFARRAYN(x, l, #x)
#define SFARRAYBN(x, l, n) { x, l, MDFNSTATE_BOOL | SF_FORCE_AB(x), n }
#define SFARRAYB(x, l) SFARRAYBN(x, l, #x)
#define SFARRAY16N(x, l, n) {x, (l * sizeof(uint16)), MDFNSTATE_RLSB16 | SF_FORCE_A16(x), n }
#define SFARRAY16(x, l) SFARRAY16N(x, l, #x)
#define SFARRAY32N(x, l, n) {x, (l * sizeof(uint32)), MDFNSTATE_RLSB32 | SF_FORCE_A32(x), n }
#define SFARRAY32(x, l) SFARRAY32N(x, l, #x)
#define SFARRAY64N(x, l, n) {x, (l * sizeof(uint64)), MDFNSTATE_RLSB64 | SF_FORCE_A64(x), n }
#define SFARRAY64(x, l) SFARRAY64N(x, l, #x)
#if SIZEOF_DOUBLE != 8
#error "sizeof(double) != 8"
#endif
#define SFARRAYDN(x, l, n) {x, (l * 8), MDFNSTATE_RLSB64 | SF_FORCE_D(x), n }
#define SFARRAYD(x, l) SFARRAYDN(x, l, #x)
#define SFEND { 0, 0, 0, 0 }
#include <vector>
// State-Section Descriptor
class SSDescriptor
{
public:
SSDescriptor(SFORMAT *n_sf, const char *n_name, bool n_optional = 0)
{
sf = n_sf;
name = n_name;
optional = n_optional;
}
~SSDescriptor(void)
{
}
SFORMAT *sf;
const char *name;
bool optional;
};
int MDFNSS_StateAction(StateMem *st, int load, int data_only, std::vector <SSDescriptor> &sections);
int MDFNSS_StateAction(StateMem *st, int load, int data_only, SFORMAT *sf, const char *name, bool optional = 0);
void MDFN_StateEvilFlushMovieLove(void);
bool MDFN_StateEvilIsRunning(void);
void MDFN_StateEvilBegin(void);
void MDFN_StateEvilEnd(void);
int MDFN_StateEvil(int);
#endif