beetle-pce-fast-libretro/libretro.cpp

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#include <stdarg.h>
#include <trio/trio.h>
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#include "mednafen/mednafen.h"
#include "mednafen/git.h"
#include "mednafen/general.h"
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#include "mednafen/md5.h"
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#include "libretro.h"
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#include "thread.h"
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#include "mednafen/FileWrapper.h"
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#include "mednafen/pce_fast/pce.h"
#include "mednafen/pce_fast/vdc.h"
#include "mednafen/pce_fast/psg.h"
#include "mednafen/pce_fast/input.h"
#include "mednafen/pce_fast/huc.h"
#include "mednafen/pce_fast/pcecd.h"
#include "mednafen/pce_fast/pcecd_drive.h"
#include "mednafen/hw_misc/arcade_card/arcade_card.h"
#include "mednafen/mempatcher.h"
#include "mednafen/cdrom/cdromif.h"
#include "mednafen/cdrom/CDUtility.h"
#ifdef _MSC_VER
#include "msvc_compat.h"
#endif
MDFNGI *MDFNGameInfo = NULL;
extern MDFNGI EmulatedPCE_Fast;
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/* Mednafen - Multi-system Emulator
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
extern "C" unsigned long crc32(unsigned long crc, const unsigned char *buf, unsigned int len);
namespace PCE_Fast
{
static PCEFast_PSG *psg = NULL;
extern ArcadeCard *arcade_card; // Bah, lousy globals.
static Blip_Buffer sbuf[2];
bool PCE_ACEnabled;
static bool IsSGX;
static bool IsHES;
int pce_overclocked;
// Statically allocated for speed...or something.
uint8 ROMSpace[0x88 * 8192 + 8192]; // + 8192 for PC-as-pointer safety padding
uint8 BaseRAM[32768 + 8192]; // 8KB for PCE, 32KB for Super Grafx // + 8192 for PC-as-pointer safety padding
uint8 PCEIODataBuffer;
readfunc PCERead[0x100];
writefunc PCEWrite[0x100];
static DECLFR(PCEBusRead)
{
//printf("BUS Read: %02x %04x\n", A >> 13, A);
return(0xFF);
}
static DECLFW(PCENullWrite)
{
//printf("Null Write: %02x, %08x %02x\n", A >> 13, A, V);
}
static DECLFR(BaseRAMReadSGX)
{
return((BaseRAM - (0xF8 * 8192))[A]);
}
static DECLFW(BaseRAMWriteSGX)
{
(BaseRAM - (0xF8 * 8192))[A] = V;
}
static DECLFR(BaseRAMRead)
{
return((BaseRAM - (0xF8 * 8192))[A]);
}
static DECLFR(BaseRAMRead_Mirrored)
{
return(BaseRAM[A & 0x1FFF]);
}
static DECLFW(BaseRAMWrite)
{
(BaseRAM - (0xF8 * 8192))[A] = V;
}
static DECLFW(BaseRAMWrite_Mirrored)
{
BaseRAM[A & 0x1FFF] = V;
}
static DECLFR(IORead)
{
#define IOREAD_SGX 0
#include "mednafen/pce_fast/ioread.inc"
#undef IOREAD_SGX
}
static DECLFR(IOReadSGX)
{
#define IOREAD_SGX 1
#include "mednafen/pce_fast/ioread.inc"
#undef IOREAD_SGX
}
static DECLFW(IOWrite)
{
A &= 0x1FFF;
switch(A >> 10)
{
case 0: HuC6280_StealCycle();
VDC_Write(A, V);
break;
case 1: HuC6280_StealCycle();
VCE_Write(A, V);
break;
case 2: PCEIODataBuffer = V;
psg->Write(HuCPU.timestamp / pce_overclocked, A, V);
break;
case 3: PCEIODataBuffer = V;
HuC6280_TimerWrite(A, V);
break;
case 4: PCEIODataBuffer = V; INPUT_Write(A, V); break;
case 5: PCEIODataBuffer = V; HuC6280_IRQStatusWrite(A, V); break;
case 6:
if(!PCE_IsCD)
break;
if((A & 0x1E00) == 0x1A00)
{
if(arcade_card)
arcade_card->Write(A & 0x1FFF, V);
}
else
{
PCECD_Write(HuCPU.timestamp * 3, A, V);
}
break;
case 7: break; // Expansion.
}
}
static void PCECDIRQCB(bool asserted)
{
if(asserted)
HuC6280_IRQBegin(MDFN_IQIRQ2);
else
HuC6280_IRQEnd(MDFN_IQIRQ2);
}
bool PCE_InitCD(void)
{
PCECD_Settings cd_settings;
memset(&cd_settings, 0, sizeof(PCECD_Settings));
cd_settings.CDDA_Volume = (double)MDFN_GetSettingUI("pce_fast.cddavolume") / 100;
cd_settings.CD_Speed = MDFN_GetSettingUI("pce_fast.cdspeed");
cd_settings.ADPCM_Volume = (double)MDFN_GetSettingUI("pce_fast.adpcmvolume") / 100;
cd_settings.ADPCM_LPF = MDFN_GetSettingB("pce_fast.adpcmlp");
if(cd_settings.CDDA_Volume != 1.0)
MDFN_printf(_("CD-DA Volume: %d%%\n"), (int)(100 * cd_settings.CDDA_Volume));
if(cd_settings.ADPCM_Volume != 1.0)
MDFN_printf(_("ADPCM Volume: %d%%\n"), (int)(100 * cd_settings.ADPCM_Volume));
return(PCECD_Init(&cd_settings, PCECDIRQCB, PCE_MASTER_CLOCK, pce_overclocked, &sbuf[0], &sbuf[1]));
}
static int LoadCommon(void);
static void LoadCommonPre(void);
static bool TestMagic(const char *name, MDFNFILE *fp)
{
if(memcmp(GET_FDATA_PTR(fp), "HESM", 4) && strcasecmp(GET_FEXTS_PTR(fp), "pce") && strcasecmp(GET_FEXTS_PTR(fp), "sgx"))
return(FALSE);
return(TRUE);
}
static int Load(const char *name, MDFNFILE *fp)
{
uint32 headerlen = 0;
uint32 r_size;
IsHES = 0;
IsSGX = 0;
if(!memcmp(GET_FDATA_PTR(fp), "HESM", 4))
IsHES = 1;
LoadCommonPre();
if(!IsHES)
{
if(GET_FSIZE_PTR(fp) & 0x200) // 512 byte header!
headerlen = 512;
}
r_size = GET_FSIZE_PTR(fp) - headerlen;
if(r_size > 4096 * 1024) r_size = 4096 * 1024;
for(int x = 0; x < 0x100; x++)
{
PCERead[x] = PCEBusRead;
PCEWrite[x] = PCENullWrite;
}
uint32 crc = crc32(0, GET_FDATA_PTR(fp) + headerlen, GET_FSIZE_PTR(fp) - headerlen);
HuCLoad(GET_FDATA_PTR(fp) + headerlen, GET_FSIZE_PTR(fp) - headerlen, crc);
if(!strcasecmp(GET_FEXTS_PTR(fp), "sgx"))
IsSGX = TRUE;
if(GET_FSIZE_PTR(fp) >= 8192 && !memcmp(GET_FDATA_PTR(fp) + headerlen, "DARIUS Version 1.11b", strlen("DARIUS VERSION 1.11b")))
{
MDFN_printf("SuperGfx: Darius Plus\n");
IsSGX = 1;
}
if(crc == 0x4c2126b0)
{
MDFN_printf("SuperGfx: Aldynes\n");
IsSGX = 1;
}
if(crc == 0x8c4588e2)
{
MDFN_printf("SuperGfx: 1941 - Counter Attack\n");
IsSGX = 1;
}
if(crc == 0x1f041166)
{
MDFN_printf("SuperGfx: Madouou Granzort\n");
IsSGX = 1;
}
if(crc == 0xb486a8ed)
{
MDFN_printf("SuperGfx: Daimakaimura\n");
IsSGX = 1;
}
if(crc == 0x3b13af61)
{
MDFN_printf("SuperGfx: Battle Ace\n");
IsSGX = 1;
}
return(LoadCommon());
}
static void LoadCommonPre(void)
{
// FIXME: Make these globals less global!
pce_overclocked = MDFN_GetSettingUI("pce_fast.ocmultiplier");
PCE_ACEnabled = MDFN_GetSettingB("pce_fast.arcadecard");
if(pce_overclocked > 1)
MDFN_printf(_("CPU overclock: %dx\n"), pce_overclocked);
if(MDFN_GetSettingUI("pce_fast.cdspeed") > 1)
MDFN_printf(_("CD-ROM speed: %ux\n"), (unsigned int)MDFN_GetSettingUI("pce_fast.cdspeed"));
memset(HuCPUFastMap, 0, sizeof(HuCPUFastMap));
for(int x = 0; x < 0x100; x++)
{
PCERead[x] = PCEBusRead;
PCEWrite[x] = PCENullWrite;
}
MDFNMP_Init(1024, (1 << 21) / 1024);
}
static int LoadCommon(void)
{
IsSGX |= MDFN_GetSettingB("pce_fast.forcesgx") ? 1 : 0;
if(IsHES)
IsSGX = 1;
// Don't modify IsSGX past this point.
VDC_Init(IsSGX);
if(IsSGX)
{
MDFN_printf("SuperGrafx Emulation Enabled.\n");
PCERead[0xF8] = PCERead[0xF9] = PCERead[0xFA] = PCERead[0xFB] = BaseRAMReadSGX;
PCEWrite[0xF8] = PCEWrite[0xF9] = PCEWrite[0xFA] = PCEWrite[0xFB] = BaseRAMWriteSGX;
for(int x = 0xf8; x < 0xfb; x++)
HuCPUFastMap[x] = BaseRAM - 0xf8 * 8192;
PCERead[0xFF] = IOReadSGX;
}
else
{
PCERead[0xF8] = BaseRAMRead;
PCERead[0xF9] = PCERead[0xFA] = PCERead[0xFB] = BaseRAMRead_Mirrored;
PCEWrite[0xF8] = BaseRAMWrite;
PCEWrite[0xF9] = PCEWrite[0xFA] = PCEWrite[0xFB] = BaseRAMWrite_Mirrored;
for(int x = 0xf8; x < 0xfb; x++)
HuCPUFastMap[x] = BaseRAM - x * 8192;
PCERead[0xFF] = IORead;
}
MDFNMP_AddRAM(IsSGX ? 32768 : 8192, 0xf8 * 8192, BaseRAM);
PCEWrite[0xFF] = IOWrite;
HuC6280_Init();
psg = new PCEFast_PSG(&sbuf[0], &sbuf[1]);
psg->SetVolume(1.0);
if(PCE_IsCD)
{
unsigned int cdpsgvolume = MDFN_GetSettingUI("pce_fast.cdpsgvolume");
if(cdpsgvolume != 100)
{
MDFN_printf(_("CD PSG Volume: %d%%\n"), cdpsgvolume);
}
psg->SetVolume(0.678 * cdpsgvolume / 100);
}
PCEINPUT_Init();
PCE_Power();
MDFNGameInfo->LayerNames = IsSGX ? "BG0\0SPR0\0BG1\0SPR1\0" : "Background\0Sprites\0";
MDFNGameInfo->fps = (uint32)((double)7159090.90909090 / 455 / 263 * 65536 * 256);
// Clean this up:
if(!MDFN_GetSettingB("pce_fast.correct_aspect"))
MDFNGameInfo->fb_width = 682;
if(!IsHES)
{
MDFNGameInfo->nominal_width = MDFN_GetSettingB("pce_fast.correct_aspect") ? 288 : 341;
MDFNGameInfo->nominal_height = MDFN_GetSettingUI("pce_fast.slend") - MDFN_GetSettingUI("pce_fast.slstart") + 1;
MDFNGameInfo->lcm_width = MDFN_GetSettingB("pce_fast.correct_aspect") ? 1024 : 341;
MDFNGameInfo->lcm_height = MDFNGameInfo->nominal_height;
}
return(1);
}
static bool TestMagicCD(std::vector<CDIF *> *CDInterfaces)
{
static const uint8 magic_test[0x20] = { 0x82, 0xB1, 0x82, 0xCC, 0x83, 0x76, 0x83, 0x8D, 0x83, 0x4F, 0x83, 0x89, 0x83, 0x80, 0x82, 0xCC,
0x92, 0x98, 0x8D, 0xEC, 0x8C, 0xA0, 0x82, 0xCD, 0x8A, 0x94, 0x8E, 0xAE, 0x89, 0xEF, 0x8E, 0xD0
};
uint8 sector_buffer[2048];
CDIF *cdiface = (*CDInterfaces)[0];
CDUtility::TOC toc;
bool ret = FALSE;
memset(sector_buffer, 0, sizeof(sector_buffer));
cdiface->ReadTOC(&toc);
for(int32 track = toc.first_track; track <= toc.last_track; track++)
{
if(toc.tracks[track].control & 0x4)
{
cdiface->ReadSector(sector_buffer, toc.tracks[track].lba, 1);
if(!memcmp((char*)sector_buffer, (char *)magic_test, 0x20))
ret = TRUE;
// PCE CD BIOS apparently only looks at the first data track.
break;
}
}
// If it's a PC-FX CD(Battle Heat), return false.
// This is very kludgy.
for(int32 track = toc.first_track; track <= toc.last_track; track++)
{
if(toc.tracks[track].control & 0x4)
{
cdiface->ReadSector(sector_buffer, toc.tracks[track].lba, 1);
if(!strncmp("PC-FX:Hu_CD-ROM", (char*)sector_buffer, strlen("PC-FX:Hu_CD-ROM")))
{
return(false);
}
}
}
// Now, test for the Games Express CD games. The GE BIOS seems to always look at sector 0x10, but only if the first track is a
// data track.
if(toc.first_track == 1 && (toc.tracks[1].control & 0x4))
{
if(cdiface->ReadSector(sector_buffer, 0x10, 1))
{
if(!memcmp((char *)sector_buffer + 0x8, "HACKER CD ROM SYSTEM", 0x14))
{
ret = TRUE;
}
}
}
return(ret);
}
static int LoadCD(std::vector<CDIF *> *CDInterfaces)
{
std::string bios_path = MDFN_MakeFName(MDFNMKF_FIRMWARE, 0, MDFN_GetSettingS("pce_fast.cdbios").c_str() );
IsHES = 0;
IsSGX = 0;
LoadCommonPre();
if(!HuCLoadCD(bios_path.c_str()))
return(0);
PCECD_Drive_SetDisc(true, NULL, true);
PCECD_Drive_SetDisc(false, (*CDInterfaces)[0], true);
return(LoadCommon());
}
static void CloseGame(void)
{
{
HuCClose();
}
VDC_Close();
if(psg)
{
delete psg;
psg = NULL;
}
}
static void Emulate(EmulateSpecStruct *espec)
{
INPUT_Frame();
MDFNMP_ApplyPeriodicCheats();
#if 0
{
static bool firstcat = true;
MDFN_PixelFormat nf;
nf.bpp = 16;
nf.colorspace = MDFN_COLORSPACE_RGB;
nf.Rshift = 11;
nf.Gshift = 5;
nf.Bshift = 0;
nf.Ashift = 16;
nf.Rprec = 5;
nf.Gprec = 6;
nf.Bprec = 5;
nf.Aprec = 8;
espec->surface->SetFormat(nf, false);
espec->VideoFormatChanged = firstcat;
firstcat = false;
}
#endif
#if 0
static bool firstcat = true;
MDFN_PixelFormat tmp_pf;
tmp_pf.Rshift = 0;
tmp_pf.Gshift = 0;
tmp_pf.Bshift = 0;
tmp_pf.Ashift = 8;
tmp_pf.Rprec = 0;
tmp_pf.Gprec = 0;
tmp_pf.Bprec = 0;
tmp_pf.Aprec = 0;
tmp_pf.bpp = 8;
tmp_pf.colorspace = MDFN_COLORSPACE_RGB;
espec->surface->SetFormat(tmp_pf, false);
espec->VideoFormatChanged = firstcat;
firstcat = false;
#endif
if(espec->VideoFormatChanged)
VDC_SetPixelFormat(espec->surface->format); //.Rshift, espec->surface->format.Gshift, espec->surface->format.Bshift);
if(espec->SoundFormatChanged)
{
for(int y = 0; y < 2; y++)
{
sbuf[y].set_sample_rate(espec->SoundRate ? espec->SoundRate : 44100, 50);
sbuf[y].clock_rate((long)(PCE_MASTER_CLOCK / 3));
sbuf[y].bass_freq(10);
}
}
VDC_RunFrame(espec, IsHES);
if(PCE_IsCD)
{
PCECD_Run(HuCPU.timestamp * 3);
}
psg->EndFrame(HuCPU.timestamp / pce_overclocked);
if(espec->SoundBuf)
{
for(int y = 0; y < 2; y++)
{
sbuf[y].end_frame(HuCPU.timestamp / pce_overclocked);
espec->SoundBufSize = sbuf[y].read_samples(espec->SoundBuf + y, espec->SoundBufMaxSize, 1);
}
}
espec->MasterCycles = HuCPU.timestamp * 3;
INPUT_FixTS();
HuC6280_ResetTS();
if(PCE_IsCD)
PCECD_ResetTS();
}
static int StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT StateRegs[] =
{
SFARRAY(BaseRAM, IsSGX? 32768 : 8192),
SFVAR(PCEIODataBuffer),
SFEND
};
//for(int i = 8192; i < 32768; i++)
// if(BaseRAM[i] != 0xFF)
// printf("%d %02x\n", i, BaseRAM[i]);
int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN");
ret &= HuC6280_StateAction(sm, load, data_only);
ret &= VDC_StateAction(sm, load, data_only);
ret &= psg->StateAction(sm, load, data_only);
ret &= INPUT_StateAction(sm, load, data_only);
ret &= HuC_StateAction(sm, load, data_only);
if(load)
{
}
return(ret);
}
void PCE_Power(void)
{
memset(BaseRAM, 0x00, sizeof(BaseRAM));
if(!IsSGX)
for(int i = 8192; i < 32768; i++)
BaseRAM[i] = 0xFF;
PCEIODataBuffer = 0xFF;
HuC6280_Power();
VDC_Power();
psg->Power(HuCPU.timestamp / pce_overclocked);
HuC_Power();
if(PCE_IsCD)
{
PCECD_Power(HuCPU.timestamp * 3);
}
}
static void DoSimpleCommand(int cmd)
{
switch(cmd)
{
case MDFN_MSC_RESET: PCE_Power(); break;
case MDFN_MSC_POWER: PCE_Power(); break;
}
}
static MDFNSetting PCESettings[] =
{
{ "pce_fast.correct_aspect", MDFNSF_CAT_VIDEO, gettext_noop("Correct the aspect ratio."), NULL, MDFNST_BOOL, "1" },
{ "pce_fast.slstart", MDFNSF_NOFLAGS, gettext_noop("First rendered scanline."), NULL, MDFNST_UINT, "4", "0", "239" },
{ "pce_fast.slend", MDFNSF_NOFLAGS, gettext_noop("Last rendered scanline."), NULL, MDFNST_UINT, "235", "0", "239" },
{ "pce_fast.mouse_sensitivity", MDFNSF_NOFLAGS, gettext_noop("Mouse sensitivity."), NULL, MDFNST_FLOAT, "0.50", NULL, NULL, NULL, PCEINPUT_SettingChanged },
{ "pce_fast.disable_softreset", MDFNSF_NOFLAGS, gettext_noop("If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily."), NULL, MDFNST_BOOL, "0", NULL, NULL, NULL, PCEINPUT_SettingChanged },
{ "pce_fast.forcesgx", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Force SuperGrafx emulation."), NULL, MDFNST_BOOL, "0" },
{ "pce_fast.arcadecard", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Enable Arcade Card emulation."), NULL, MDFNST_BOOL, "1" },
{ "pce_fast.ocmultiplier", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("CPU overclock multiplier."), NULL, MDFNST_UINT, "1", "1", "100"},
{ "pce_fast.cdspeed", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("CD-ROM data transfer speed multiplier."), NULL, MDFNST_UINT, "1", "1", "100" },
{ "pce_fast.nospritelimit", MDFNSF_NOFLAGS, gettext_noop("Remove 16-sprites-per-scanline hardware limit."), NULL, MDFNST_BOOL, "0" },
{ "pce_fast.cdbios", MDFNSF_EMU_STATE, gettext_noop("Path to the CD BIOS"), NULL, MDFNST_STRING, "syscard3.pce" },
{ "pce_fast.adpcmlp", MDFNSF_NOFLAGS, gettext_noop("Enable dynamic ADPCM lowpass filter."), NULL, MDFNST_BOOL, "0" },
{ "pce_fast.cdpsgvolume", MDFNSF_NOFLAGS, gettext_noop("PSG volume when playing a CD game."), NULL, MDFNST_UINT, "100", "0", "200" },
{ "pce_fast.cddavolume", MDFNSF_NOFLAGS, gettext_noop("CD-DA volume."), NULL, MDFNST_UINT, "100", "0", "200" },
{ "pce_fast.adpcmvolume", MDFNSF_NOFLAGS, gettext_noop("ADPCM volume."), NULL, MDFNST_UINT, "100", "0", "200" },
{ NULL }
};
static uint8 MemRead(uint32 addr)
{
return(PCERead[(addr / 8192) & 0xFF](addr));
}
static const FileExtensionSpecStruct KnownExtensions[] =
{
{ ".pce", gettext_noop("PC Engine ROM Image") },
{ ".hes", gettext_noop("PC Engine Music Rip") },
{ ".sgx", gettext_noop("SuperGrafx ROM Image") },
{ NULL, NULL }
};
};
MDFNGI EmulatedPCE_Fast =
{
"pce_fast",
"PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx",
KnownExtensions,
MODPRIO_INTERNAL_LOW,
NULL,
&PCEInputInfo,
Load,
TestMagic,
LoadCD,
TestMagicCD,
CloseGame,
VDC_SetLayerEnableMask,
NULL,
NULL,
NULL,
NULL,
NULL,
MemRead,
NULL,
false,
StateAction,
Emulate,
PCEINPUT_SetInput,
DoSimpleCommand,
PCESettings,
MDFN_MASTERCLOCK_FIXED(PCE_MASTER_CLOCK),
0,
true, // Multires possible?
0, // lcm_width
0, // lcm_height
NULL, // Dummy
288, // Nominal width
232, // Nominal height
512, // Framebuffer width
242, // Framebuffer height
2, // Number of output sound channels
};
#ifdef NEED_CD
static void ReadM3U(std::vector<std::string> &file_list, std::string path, unsigned depth = 0)
{
std::vector<std::string> ret;
FileWrapper m3u_file(path.c_str(), FileWrapper::MODE_READ, _("M3U CD Set"));
std::string dir_path;
char linebuf[2048];
MDFN_GetFilePathComponents(path, &dir_path);
while(m3u_file.get_line(linebuf, sizeof(linebuf)))
{
std::string efp;
if(linebuf[0] == '#') continue;
MDFN_rtrim(linebuf);
if(linebuf[0] == 0) continue;
efp = MDFN_EvalFIP(dir_path, std::string(linebuf));
if(efp.size() >= 4 && efp.substr(efp.size() - 4) == ".m3u")
{
if(efp == path)
throw(MDFN_Error(0, _("M3U at \"%s\" references self."), efp.c_str()));
if(depth == 99)
throw(MDFN_Error(0, _("M3U load recursion too deep!")));
ReadM3U(file_list, efp, depth++);
}
else
file_list.push_back(efp);
}
}
#ifdef NEED_CD
static std::vector<CDIF *> CDInterfaces; // FIXME: Cleanup on error out.
#endif
// TODO: LoadCommon()
MDFNGI *MDFNI_LoadCD(const char *force_module, const char *devicename)
{
uint8 LayoutMD5[16];
MDFN_printf(_("Loading %s...\n\n"), devicename ? devicename : _("PHYSICAL CD"));
try
{
if(devicename && strlen(devicename) > 4 && !strcasecmp(devicename + strlen(devicename) - 4, ".m3u"))
{
std::vector<std::string> file_list;
ReadM3U(file_list, devicename);
for(unsigned i = 0; i < file_list.size(); i++)
{
CDInterfaces.push_back(CDIF_Open(file_list[i].c_str(), false, false /* cdimage_memcache */));
}
}
else
{
CDInterfaces.push_back(CDIF_Open(devicename, false, false /* cdimage_memcache */));
}
}
catch(std::exception &e)
{
MDFND_PrintError(e.what());
MDFN_PrintError(_("Error opening CD."));
return(0);
}
//
// Print out a track list for all discs.
//
MDFN_indent(1);
for(unsigned i = 0; i < CDInterfaces.size(); i++)
{
CDUtility::TOC toc;
CDInterfaces[i]->ReadTOC(&toc);
MDFN_printf(_("CD %d Layout:\n"), i + 1);
MDFN_indent(1);
for(int32 track = toc.first_track; track <= toc.last_track; track++)
{
MDFN_printf(_("Track %2d, LBA: %6d %s\n"), track, toc.tracks[track].lba, (toc.tracks[track].control & 0x4) ? "DATA" : "AUDIO");
}
MDFN_printf("Leadout: %6d\n", toc.tracks[100].lba);
MDFN_indent(-1);
MDFN_printf("\n");
}
MDFN_indent(-1);
// Calculate layout MD5. The system emulation LoadCD() code is free to ignore this value and calculate
// its own, or to use it to look up a game in its database.
{
md5_context layout_md5;
layout_md5.starts();
for(unsigned i = 0; i < CDInterfaces.size(); i++)
{
CD_TOC toc;
CDInterfaces[i]->ReadTOC(&toc);
layout_md5.update_u32_as_lsb(toc.first_track);
layout_md5.update_u32_as_lsb(toc.last_track);
layout_md5.update_u32_as_lsb(toc.tracks[100].lba);
for(uint32 track = toc.first_track; track <= toc.last_track; track++)
{
layout_md5.update_u32_as_lsb(toc.tracks[track].lba);
layout_md5.update_u32_as_lsb(toc.tracks[track].control & 0x4);
}
}
layout_md5.finish(LayoutMD5);
}
// This if statement will be true if force_module references a system without CDROM support.
if(!MDFNGameInfo->LoadCD)
{
MDFN_PrintError(_("Specified system \"%s\" doesn't support CDs!"), force_module);
return(0);
}
MDFN_printf(_("Using module: %s(%s)\n\n"), MDFNGameInfo->shortname, MDFNGameInfo->fullname);
// TODO: include module name in hash
memcpy(MDFNGameInfo->MD5, LayoutMD5, 16);
if(!(MDFNGameInfo->LoadCD(&CDInterfaces)))
{
for(unsigned i = 0; i < CDInterfaces.size(); i++)
delete CDInterfaces[i];
CDInterfaces.clear();
MDFNGameInfo = NULL;
return(0);
}
//MDFNI_SetLayerEnableMask(~0ULL);
MDFN_LoadGameCheats(NULL);
MDFNMP_InstallReadPatches();
return(MDFNGameInfo);
}
#endif
MDFNGI *MDFNI_LoadGame(const char *force_module, const char *name)
{
MDFNFILE GameFile;
std::vector<FileExtensionSpecStruct> valid_iae;
MDFNGameInfo = &EmulatedPCE_Fast;
#ifdef NEED_CD
if(strlen(name) > 4 && (!strcasecmp(name + strlen(name) - 4, ".cue") || !strcasecmp(name + strlen(name) - 4, ".ccd") || !strcasecmp(name + strlen(name) - 4, ".toc") || !strcasecmp(name + strlen(name) - 4, ".m3u")))
return(MDFNI_LoadCD(force_module, name));
#endif
MDFN_printf(_("Loading %s...\n"),name);
MDFN_indent(1);
// Construct a NULL-delimited list of known file extensions for MDFN_fopen()
const FileExtensionSpecStruct *curexts = MDFNGameInfo->FileExtensions;
while(curexts->extension && curexts->description)
{
valid_iae.push_back(*curexts);
curexts++;
}
if(!GameFile.Open(name, &valid_iae[0], _("game")))
{
MDFNGameInfo = NULL;
return 0;
}
MDFN_printf(_("Using module: %s(%s)\n\n"), MDFNGameInfo->shortname, MDFNGameInfo->fullname);
MDFN_indent(1);
//
// Load per-game settings
//
// Maybe we should make a "pgcfg" subdir, and automatically load all files in it?
// End load per-game settings
//
if(MDFNGameInfo->Load(name, &GameFile) <= 0)
{
GameFile.Close();
MDFN_indent(-2);
MDFNGameInfo = NULL;
return(0);
}
MDFN_LoadGameCheats(NULL);
MDFNMP_InstallReadPatches();
MDFN_indent(-2);
if(!MDFNGameInfo->name)
{
unsigned int x;
char *tmp;
MDFNGameInfo->name = (UTF8 *)strdup(GetFNComponent(name));
for(x=0;x<strlen((char *)MDFNGameInfo->name);x++)
{
if(MDFNGameInfo->name[x] == '_')
MDFNGameInfo->name[x] = ' ';
}
if((tmp = strrchr((char *)MDFNGameInfo->name, '.')))
*tmp = 0;
}
return(MDFNGameInfo);
}
static int curindent = 0;
void MDFN_indent(int indent)
{
curindent += indent;
}
static uint8 lastchar = 0;
void MDFN_printf(const char *format, ...)
{
char *format_temp;
char *temp;
unsigned int x, newlen;
va_list ap;
va_start(ap,format);
// First, determine how large our format_temp buffer needs to be.
uint8 lastchar_backup = lastchar; // Save lastchar!
for(newlen=x=0;x<strlen(format);x++)
{
if(lastchar == '\n' && format[x] != '\n')
{
int y;
for(y=0;y<curindent;y++)
newlen++;
}
newlen++;
lastchar = format[x];
}
format_temp = (char *)malloc(newlen + 1); // Length + NULL character, duh
// Now, construct our format_temp string
lastchar = lastchar_backup; // Restore lastchar
for(newlen=x=0;x<strlen(format);x++)
{
if(lastchar == '\n' && format[x] != '\n')
{
int y;
for(y=0;y<curindent;y++)
format_temp[newlen++] = ' ';
}
format_temp[newlen++] = format[x];
lastchar = format[x];
}
format_temp[newlen] = 0;
temp = trio_vaprintf(format_temp, ap);
free(format_temp);
MDFND_Message(temp);
free(temp);
va_end(ap);
}
void MDFN_PrintError(const char *format, ...)
{
char *temp;
va_list ap;
va_start(ap, format);
temp = trio_vaprintf(format, ap);
MDFND_PrintError(temp);
free(temp);
va_end(ap);
}
void MDFN_DebugPrintReal(const char *file, const int line, const char *format, ...)
{
char *temp;
va_list ap;
va_start(ap, format);
temp = trio_vaprintf(format, ap);
fprintf(stderr, "%s:%d %s\n", file, line, temp);
free(temp);
va_end(ap);
}
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static MDFNGI *game;
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struct retro_perf_callback perf_cb;
retro_get_cpu_features_t perf_get_cpu_features_cb = NULL;
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retro_log_printf_t log_cb;
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static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
static bool overscan;
static double last_sound_rate;
static MDFN_PixelFormat last_pixel_format;
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static MDFN_Surface *surf;
static bool failed_init;
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std::string retro_base_directory;
std::string retro_base_name;
std::string retro_save_directory;
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static void set_basename(const char *path)
{
const char *base = strrchr(path, '/');
if (!base)
base = strrchr(path, '\\');
if (base)
retro_base_name = base + 1;
else
retro_base_name = path;
retro_base_name = retro_base_name.substr(0, retro_base_name.find_last_of('.'));
}
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#include "mednafen/pce_fast/pcecd.h"
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#define MEDNAFEN_CORE_NAME_MODULE "pce_fast"
#define MEDNAFEN_CORE_NAME "Mednafen PCE Fast"
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#define MEDNAFEN_CORE_VERSION "v0.9.33.3"
#define MEDNAFEN_CORE_EXTENSIONS "pce|sgx|cue|ccd"
#define MEDNAFEN_CORE_TIMING_FPS 59.82
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 512
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 242
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 512
#define FB_HEIGHT 242
#define FB_MAX_HEIGHT FB_HEIGHT
static void check_system_specs(void)
{
unsigned level = 0;
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
}
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void retro_init(void)
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{
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struct retro_log_callback log;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
#ifdef NEED_CD
CDUtility::CDUtility_Init();
#endif
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const char *dir = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
{
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retro_base_directory = dir;
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// Make sure that we don't have any lingering slashes, etc, as they break Windows.
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size_t last = retro_base_directory.find_last_not_of("/\\");
if (last != std::string::npos)
last++;
retro_base_directory = retro_base_directory.substr(0, last);
}
else
{
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/* TODO: Add proper fallback */
if (log_cb)
log_cb(RETRO_LOG_WARN, "System directory is not defined. Fallback on using same dir as ROM for system directory later ...\n");
failed_init = true;
}
if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
{
// If save directory is defined use it, otherwise use system directory
retro_save_directory = *dir ? dir : retro_base_directory;
// Make sure that we don't have any lingering slashes, etc, as they break Windows.
size_t last = retro_save_directory.find_last_not_of("/\\");
if (last != std::string::npos)
last++;
retro_save_directory = retro_save_directory.substr(0, last);
}
else
{
/* TODO: Add proper fallback */
if (log_cb)
log_cb(RETRO_LOG_WARN, "Save directory is not defined. Fallback on using SYSTEM directory ...\n");
retro_save_directory = retro_base_directory;
}
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#if defined(WANT_16BPP) && defined(FRONTEND_SUPPORTS_RGB565)
enum retro_pixel_format rgb565 = RETRO_PIXEL_FORMAT_RGB565;
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if (environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
#endif
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if (environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb))
perf_get_cpu_features_cb = perf_cb.get_cpu_features;
else
perf_get_cpu_features_cb = NULL;
check_system_specs();
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}
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void retro_reset(void)
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{
game->DoSimpleCommand(MDFN_MSC_RESET);
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}
bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t)
{
return false;
}
static void set_volume (uint32_t *ptr, unsigned number)
{
switch(number)
{
default:
*ptr = number;
break;
}
}
static void check_variables(void)
{
struct retro_variable var = {0};
var.key = "pce_nospritelimit";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "disabled") == 0)
setting_pce_fast_nospritelimit = 0;
else if (strcmp(var.value, "enabled") == 0)
setting_pce_fast_nospritelimit = 1;
}
var.key = "pce_keepaspect";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "disabled") == 0)
{
setting_pce_keepaspect = 0;
game->fb_width = 512;
game->nominal_width = 341;
game->lcm_width = 341;
}
else if (strcmp(var.value, "enabled") == 0)
{
setting_pce_keepaspect = 1;
game->fb_width = 682;
game->nominal_width = 288;
game->lcm_width = 1024;
}
}
bool do_cdsettings = false;
var.key = "pce_cddavolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_cddavolume = atoi(var.value);
}
var.key = "pce_adpcmvolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_adpcmvolume = atoi(var.value);
}
var.key = "pce_cdpsgvolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_cdpsgvolume = atoi(var.value);
}
var.key = "pce_cdspeed";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_cdspeed = atoi(var.value);
}
if (do_cdsettings)
{
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PCE_Fast::PCECD_Settings settings = {0};
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settings.CDDA_Volume = (double)setting_pce_fast_cddavolume / 100;
settings.CD_Speed = setting_pce_fast_cdspeed;
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settings.ADPCM_Volume = (double)setting_pce_fast_adpcmvolume / 100;
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if (PCECD_SetSettings(&settings) && log_cb)
log_cb(RETRO_LOG_INFO, "PCE CD Audio settings changed.\n");
}
}
#define MAX_PLAYERS 5
#define MAX_BUTTONS 13
static uint8_t input_buf[MAX_PLAYERS][2] = {0};
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bool retro_load_game(const struct retro_game_info *info)
{
if (failed_init)
return false;
#ifdef WANT_32BPP
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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if (log_cb)
log_cb(RETRO_LOG_ERROR, "Pixel format XRGB8888 not supported by platform, cannot use %s.\n", MEDNAFEN_CORE_NAME);
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return false;
}
#endif
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overscan = false;
environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &overscan);
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set_basename(info->path);
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game = MDFNI_LoadGame(MEDNAFEN_CORE_NAME_MODULE, info->path);
if (!game)
return false;
MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24);
memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat));
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surf = new MDFN_Surface(NULL, FB_WIDTH, FB_HEIGHT, FB_WIDTH, pix_fmt);
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check_variables();
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// Possible endian bug ...
for (unsigned i = 0; i < MAX_PLAYERS; i++)
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PCEINPUT_SetInput(i, "gamepad", &input_buf[i][0]);
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return game;
}
void retro_unload_game(void)
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{
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if(!MDFNGameInfo)
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return;
MDFN_FlushGameCheats(0);
MDFNGameInfo->CloseGame();
if(MDFNGameInfo->name)
free(MDFNGameInfo->name);
MDFNGameInfo->name = NULL;
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MDFNMP_Kill();
MDFNGameInfo = NULL;
#ifdef NEED_CD
for(unsigned i = 0; i < CDInterfaces.size(); i++)
delete CDInterfaces[i];
CDInterfaces.clear();
#endif
}
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// Hardcoded for PSX. No reason to parse lots of structures ...
// See mednafen/psx/input/gamepad.cpp
static void update_input(void)
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{
static unsigned map[] = {
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RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
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RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L2
};
for (unsigned j = 0; j < MAX_PLAYERS; j++)
{
uint16_t input_state = 0;
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_state |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
// Input data must be little endian.
input_buf[j][0] = (input_state >> 0) & 0xff;
input_buf[j][1] = (input_state >> 8) & 0xff;
}
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}
static uint64_t video_frames, audio_frames;
2014-06-18 19:55:15 +00:00
void retro_run(void)
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{
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MDFNGI *curgame = (MDFNGI*)game;
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input_poll_cb();
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update_input();
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static int16_t sound_buf[0x10000];
static MDFN_Rect rects[FB_MAX_HEIGHT];
2012-06-16 13:07:18 +00:00
rects[0].w = ~0;
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EmulateSpecStruct spec = {0};
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spec.surface = surf;
spec.SoundRate = 44100;
spec.SoundBuf = sound_buf;
spec.LineWidths = rects;
spec.SoundBufMaxSize = sizeof(sound_buf) / 2;
spec.SoundVolume = 1.0;
spec.soundmultiplier = 1.0;
spec.SoundBufSize = 0;
spec.VideoFormatChanged = false;
spec.SoundFormatChanged = false;
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if (memcmp(&last_pixel_format, &spec.surface->format, sizeof(MDFN_PixelFormat)))
{
spec.VideoFormatChanged = TRUE;
last_pixel_format = spec.surface->format;
}
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if (spec.SoundRate != last_sound_rate)
{
spec.SoundFormatChanged = true;
last_sound_rate = spec.SoundRate;
}
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Emulate(&spec);
int16 *const SoundBuf = spec.SoundBuf + spec.SoundBufSizeALMS * curgame->soundchan;
int32 SoundBufSize = spec.SoundBufSize - spec.SoundBufSizeALMS;
const int32 SoundBufMaxSize = spec.SoundBufMaxSize - spec.SoundBufSizeALMS;
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spec.SoundBufSize = spec.SoundBufSizeALMS + SoundBufSize;
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unsigned width = spec.DisplayRect.w;
unsigned height = spec.DisplayRect.h;
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#if defined(WANT_32BPP)
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const uint32_t *pix = surf->pixels;
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video_cb(pix, width, height, FB_WIDTH << 2);
#elif defined(WANT_16BPP)
const uint16_t *pix = surf->pixels16;
video_cb(pix, width, height, FB_WIDTH << 1);
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#endif
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video_frames++;
audio_frames += spec.SoundBufSize;
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audio_batch_cb(spec.SoundBuf, spec.SoundBufSize);
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables();
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}
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = MEDNAFEN_CORE_NAME;
info->library_version = MEDNAFEN_CORE_VERSION;
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info->need_fullpath = true;
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info->valid_extensions = MEDNAFEN_CORE_EXTENSIONS;
info->block_extract = false;
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}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
memset(info, 0, sizeof(*info));
info->timing.fps = MEDNAFEN_CORE_TIMING_FPS;
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info->timing.sample_rate = 44100;
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info->geometry.base_width = MEDNAFEN_CORE_GEOMETRY_BASE_W;
info->geometry.base_height = MEDNAFEN_CORE_GEOMETRY_BASE_H;
info->geometry.max_width = MEDNAFEN_CORE_GEOMETRY_MAX_W;
info->geometry.max_height = MEDNAFEN_CORE_GEOMETRY_MAX_H;
info->geometry.aspect_ratio = MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO;
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}
void retro_deinit()
{
delete surf;
surf = NULL;
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if (log_cb)
{
log_cb(RETRO_LOG_INFO, "[%s]: Samples / Frame: %.5f\n",
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MEDNAFEN_CORE_NAME, (double)audio_frames / video_frames);
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log_cb(RETRO_LOG_INFO, "[%s]: Estimated FPS: %.5f\n",
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MEDNAFEN_CORE_NAME, (double)video_frames * 44100 / audio_frames);
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}
}
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unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC; // FIXME: Regions for other cores.
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}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned in_port, unsigned device)
{
MDFNGI *currgame = (MDFNGI*)game;
if (!currgame)
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return;
switch(device)
{
case RETRO_DEVICE_JOYPAD:
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PCEINPUT_SetInput(in_port, "gamepad", &input_buf[in_port][0]);
break;
case RETRO_DEVICE_MOUSE:
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PCEINPUT_SetInput(in_port, "mouse", &input_buf[in_port][0]);
break;
}
}
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void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
static const struct retro_variable vars[] = {
{ "pce_nospritelimit", "No Sprite Limit; disabled|enabled" },
{ "pce_keepaspect", "Keep Aspect; enabled|disabled" },
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{ "pce_cddavolume", "(CD) CDDA Volume; 0|10|20|30|40|50|60|70|80|90|100" },
{ "pce_adpcmvolume", "(CD) ADPCM Volume; 0|10|20|30|40|50|60|70|80|90|100" },
{ "pce_cdpsgvolume", "(CD) CD PSG Volume; 0|10|20|30|40|50|60|70|80|90|100" },
{ "pce_cdspeed", "(CD) CD Speed; 1|2|4|8" },
{ NULL, NULL },
};
static const struct retro_controller_description pads[] = {
{ "PCE Joypad", RETRO_DEVICE_JOYPAD },
{ "Mouse", RETRO_DEVICE_MOUSE },
};
static const struct retro_controller_info ports[] = {
{ pads, 2 },
{ pads, 2 },
{ 0 },
};
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cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
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}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
static size_t serialize_size;
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size_t retro_serialize_size(void)
{
MDFNGI *curgame = (MDFNGI*)game;
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//if (serialize_size)
// return serialize_size;
if (!curgame->StateAction)
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{
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if (log_cb)
log_cb(RETRO_LOG_WARN, "[mednafen]: Module %s doesn't support save states.\n", curgame->shortname);
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return 0;
}
StateMem st;
memset(&st, 0, sizeof(st));
if (!MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL))
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{
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if (log_cb)
log_cb(RETRO_LOG_WARN, "[mednafen]: Module %s doesn't support save states.\n", curgame->shortname);
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return 0;
}
free(st.data);
return serialize_size = st.len;
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}
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bool retro_serialize(void *data, size_t size)
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{
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StateMem st;
memset(&st, 0, sizeof(st));
st.data = (uint8_t*)data;
st.malloced = size;
return MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL);
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}
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bool retro_unserialize(const void *data, size_t size)
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{
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StateMem st;
memset(&st, 0, sizeof(st));
st.data = (uint8_t*)data;
st.len = size;
return MDFNSS_LoadSM(&st, 0, 0);
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}
void *retro_get_memory_data(unsigned)
{
return NULL;
}
size_t retro_get_memory_size(unsigned)
{
return 0;
}
void retro_cheat_reset(void)
{}
void retro_cheat_set(unsigned, bool, const char *)
{}
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MDFN_Thread *MDFND_CreateThread(int (*fn)(void *), void *data)
{
return (MDFN_Thread*)sthread_create((void (*)(void*))fn, data);
}
void MDFND_WaitThread(MDFN_Thread *thr, int *val)
{
sthread_join((sthread_t*)thr);
if (val)
{
*val = 0;
fprintf(stderr, "WaitThread relies on return value.\n");
}
}
void MDFND_KillThread(MDFN_Thread *)
{
fprintf(stderr, "Killing a thread is a BAD IDEA!\n");
}
MDFN_Mutex *MDFND_CreateMutex()
{
return (MDFN_Mutex*)slock_new();
}
void MDFND_DestroyMutex(MDFN_Mutex *lock)
{
slock_free((slock_t*)lock);
}
int MDFND_LockMutex(MDFN_Mutex *lock)
{
slock_lock((slock_t*)lock);
return 0;
}
int MDFND_UnlockMutex(MDFN_Mutex *lock)
{
slock_unlock((slock_t*)lock);
return 0;
}
#ifdef _WIN32
static void sanitize_path(std::string &path)
{
size_t size = path.size();
for (size_t i = 0; i < size; i++)
if (path[i] == '/')
path[i] = '\\';
}
#endif
// Use a simpler approach to make sure that things go right for libretro.
std::string MDFN_MakeFName(MakeFName_Type type, int id1, const char *cd1)
{
char slash;
#ifdef _WIN32
slash = '\\';
#else
slash = '/';
#endif
std::string ret;
switch (type)
{
case MDFNMKF_SAV:
ret = retro_save_directory +slash + retro_base_name +
std::string(".") +
#ifndef _XBOX
md5_context::asciistr(MDFNGameInfo->MD5, 0) + std::string(".") +
#endif
std::string(cd1);
break;
case MDFNMKF_FIRMWARE:
ret = retro_base_directory + slash + std::string(cd1);
#ifdef _WIN32
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sanitize_path(ret); // Because Windows path handling is mongoloid.
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#endif
break;
default:
break;
}
if (log_cb)
log_cb(RETRO_LOG_INFO, "MDFN_MakeFName: %s\n", ret.c_str());
return ret;
}
void MDFND_Message(const char *str)
{
if (log_cb)
log_cb(RETRO_LOG_INFO, "%s\n", str);
}
void MDFND_MidSync(const EmulateSpecStruct *)
{}
void MDFN_MidLineUpdate(EmulateSpecStruct *espec, int y)
{
//MDFND_MidLineUpdate(espec, y);
}
void MDFND_PrintError(const char* err)
{
if (log_cb)
log_cb(RETRO_LOG_ERROR, "%s\n", err);
}
void MDFND_Sleep(unsigned int time)
{
retro_sleep(time);
}
/* forward declarations */
extern void MDFND_DispMessage(unsigned char *str);
void MDFND_DispMessage(unsigned char *str)
{
const char *strc = (const char*)str;
struct retro_message msg =
{
strc,
180
};
environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
}
void MDFN_DispMessage(const char *format, ...)
{
struct retro_message msg;
va_list ap;
va_start(ap,format);
char *str = NULL;
const char *strc = NULL;
trio_vasprintf(&str, format,ap);
va_end(ap);
strc = str;
msg.frames = 180;
msg.msg = strc;
environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
}
void MDFN_ResetMessages(void)
{
}