beetle-pce-fast-libretro/mednafen/settings-common.h

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2012-06-03 15:48:14 +00:00
#ifndef _MDFN_SETTINGS_COMMON_H
#define _MDFN_SETTINGS_COMMON_H
typedef enum
{
// Actual base types
MDFNST_INT = 0, // (signed), int8, int16, int32, int64(saved as)
MDFNST_UINT, // uint8, uint16, uint32, uint64(saved as)
MDFNST_BOOL, // bool. bool. bool!
MDFNST_FLOAT, // float, double(saved as).
MDFNST_STRING,
MDFNST_ENUM, // Handled like a string, but validated against the enumeration list, and MDFN_GetSettingUI() returns the number in the enumeration list.
MDFNST_ALIAS
} MDFNSettingType;
//#define MDFNST_EX_DRIVER = (1 << 16), // If this is not set, the setting is assumed to be internal. This...should probably be set automatically?
#define MDFNSF_NOFLAGS 0 // Always 0, makes setting definitions prettier...maybe.
// TODO(cats)
#define MDFNSF_CAT_INPUT (1 << 8)
#define MDFNSF_CAT_SOUND (1 << 9)
#define MDFNSF_CAT_VIDEO (1 << 10)
#define MDFNSF_EMU_STATE (1 << 17) // If the setting affects emulation from the point of view of the emulated program
#define MDFNSF_UNTRUSTED_SAFE (1 << 18) // If it's safe for an untrusted source to modify it, probably only used in conjunction with
// MDFNST_EX_EMU_STATE and network play
#define MDFNSF_SUPPRESS_DOC (1 << 19) // Suppress documentation generation for this setting.
#define MDFNSF_COMMON_TEMPLATE (1 << 20) // Auto-generated common template setting(like nes.xscale, pce.xscale, vb.xscale, nes.enable, pce.enable, vb.enable)
// TODO:
// #define MDFNSF_WILL_BREAK_GAMES (1 << ) // If changing the value of the setting from the default value will break games/programs that would otherwise work.
// TODO(in progress):
#define MDFNSF_REQUIRES_RELOAD (1 << 24) // If a game reload is required for the setting to take effect.
#define MDFNSF_REQUIRES_RESTART (1 << 25) // If Mednafen restart is required for the setting to take effect.
typedef struct
{
const char *string;
int number;
const char *description; // Short
const char *description_extra; // Extra verbose text appended to the short description.
} MDFNSetting_EnumList;
typedef struct
{
const char *name;
uint32 flags;
const char *description; // Short
const char *description_extra;
MDFNSettingType type;
const char *default_value;
const char *minimum;
const char *maximum;
bool (*validate_func)(const char *name, const char *value);
void (*ChangeNotification)(const char *name);
const MDFNSetting_EnumList *enum_list;
} MDFNSetting;
typedef struct __MDFNCS
{
char *name;
char *value;
char *game_override; // per-game setting override(netplay_override > game_override > value, in precedence)
const MDFNSetting *desc;
void (*ChangeNotification)(const char *name);
uint32 name_hash;
} MDFNCS;
#endif