Take out TBlur

This commit is contained in:
TwinAphex51224 2012-09-23 17:44:53 +02:00
parent 96b4d60864
commit 08b68fde33

View File

@ -270,7 +270,6 @@ void MDFNI_CloseGame(void)
delete CDInterfaces[i];
CDInterfaces.clear();
}
TBlur_Kill();
#ifdef WANT_DEBUGGER
MDFNDBG_Kill();
@ -589,8 +588,6 @@ MDFNGI *MDFNI_LoadCD(const char *force_module, const char *devicename)
MDFN_ResetMessages(); // Save state, status messages, etc.
TBlur_Init();
MDFN_StateEvilBegin();
@ -815,8 +812,6 @@ MDFNGI *MDFNI_LoadGame(const char *force_module, const char *name)
PrevInterlaced = false;
deint.ClearState();
TBlur_Init();
MDFN_StateEvilBegin();
@ -1254,8 +1249,7 @@ void MDFNI_Emulate(EmulateSpecStruct *espec)
ff_resampler.buffer_size((espec->SoundRate / 2) * 2);
}
if(TBlur_IsOn())
espec->skip = 0;
espec->skip = 0;
if(espec->NeedRewind)
{
@ -1299,8 +1293,6 @@ void MDFNI_Emulate(EmulateSpecStruct *espec)
PrevInterlaced = false;
ProcessAudio(espec);
TBlur_Run(espec);
}
// This function should only be called for state rewinding.