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twinaphex 2017-07-06 18:03:43 +02:00
parent 0c5c99a394
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/* Copyright (C) 2010-2016 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (task_queue.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __LIBRETRO_SDK_TASK_QUEUE_H__
#define __LIBRETRO_SDK_TASK_QUEUE_H__
#include <stdint.h>
#include <boolean.h>
#ifdef __cplusplus
extern "C" {
#endif
enum task_queue_ctl_state
{
TASK_QUEUE_CTL_NONE = 0,
/* Deinitializes the task system.
* This deinitializes the task system.
* The tasks that are running at
* the moment will stay on hold
* until TASK_QUEUE_CTL_INIT is called again. */
TASK_QUEUE_CTL_DEINIT,
/* Initializes the task system.
* This initializes the task system
* and chooses an appropriate
* implementation according to the settings.
*
* This must only be called from the main thread. */
TASK_QUEUE_CTL_INIT,
/**
* Calls func for every running task
* until it returns true.
* Returns a task or NULL if not found.
*/
TASK_QUEUE_CTL_FIND,
/* Blocks until all tasks have finished.
* This must only be called from the main thread. */
TASK_QUEUE_CTL_WAIT,
/* Checks for finished tasks
* Takes the finished tasks, if any,
* and runs their callbacks.
* This must only be called from the main thread. */
TASK_QUEUE_CTL_CHECK,
/* Pushes a task
* The task will start as soon as possible. */
TASK_QUEUE_CTL_PUSH,
/* Sends a signal to terminate all the tasks.
*
* This won't terminate the tasks immediately.
* They will finish as soon as possible.
*
* This must only be called from the main thread. */
TASK_QUEUE_CTL_RESET,
TASK_QUEUE_CTL_SET_THREADED,
TASK_QUEUE_CTL_UNSET_THREADED,
TASK_QUEUE_CTL_IS_THREADED
};
typedef struct retro_task retro_task_t;
typedef void (*retro_task_callback_t)(void *task_data,
void *user_data, const char *error);
typedef void (*retro_task_handler_t)(retro_task_t *task);
typedef bool (*retro_task_finder_t)(retro_task_t *task,
void *userdata);
typedef struct
{
char *source_file;
} decompress_task_data_t;
struct retro_task
{
retro_task_handler_t handler;
/* always called from the main loop */
retro_task_callback_t callback;
/* set to true by the handler to signal
* the task has finished executing. */
bool finished;
/* set to true by the task system
* to signal the task *must* end. */
bool cancelled;
/* created by the handler, destroyed by the user */
void *task_data;
/* owned by the user */
void *user_data;
/* created and destroyed by the code related to the handler */
void *state;
/* created by task handler; destroyed by main loop
* (after calling the callback) */
char *error;
/* -1 = unmettered, 0-100 progress value */
int8_t progress;
/* handler can modify but will be
* free()d automatically if non-NULL. */
char *title;
/* don't touch this. */
retro_task_t *next;
};
typedef struct task_finder_data
{
retro_task_finder_t func;
void *userdata;
} task_finder_data_t;
void task_queue_push_progress(retro_task_t *task);
bool task_queue_ctl(enum task_queue_ctl_state state, void *data);
#ifdef __cplusplus
}
#endif
#endif

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/* Copyright (C) 2010-2016 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (task_queue.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <queues/task_queue.h>
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
typedef struct
{
retro_task_t *front;
retro_task_t *back;
} task_queue_t;
struct retro_task_impl
{
void (*push_running)(retro_task_t *);
void (*reset)(void);
void (*wait)(void);
void (*gather)(void);
bool (*find)(retro_task_finder_t, void*);
void (*init)(void);
void (*deinit)(void);
};
static task_queue_t tasks_running = {NULL, NULL};
static task_queue_t tasks_finished = {NULL, NULL};
#ifndef RARCH_INTERNAL
static void task_queue_msg_push(unsigned prio, unsigned duration,
bool flush, const char *fmt, ...)
{
char buf[1024];
va_list ap;
va_start(ap, fmt);
vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
/* print something here */
}
void task_queue_push_progress(retro_task_t *task)
{
if (task->title)
{
if (task->finished)
{
if (task->error)
task_queue_msg_push(1, 60, true, "%s: %s",
"Task failed\n", task->title);
else
task_queue_msg_push(1, 60, true, "100%%: %s", task->title);
}
else
{
if (task->progress >= 0 && task->progress <= 100)
task_queue_msg_push(1, 60, true, "%i%%: %s",
task->progress, task->title);
else
task_queue_msg_push(1, 60, true, "%s...", task->title);
}
}
}
#endif
static void task_queue_put(task_queue_t *queue, retro_task_t *task)
{
task->next = NULL;
if (queue->front)
queue->back->next = task;
else
queue->front = task;
queue->back = task;
}
static retro_task_t *task_queue_get(task_queue_t *queue)
{
retro_task_t *task = queue->front;
if (task)
{
queue->front = task->next;
task->next = NULL;
}
return task;
}
static void retro_task_internal_gather(void)
{
retro_task_t *task = NULL;
while ((task = task_queue_get(&tasks_finished)) != NULL)
{
task_queue_push_progress(task);
if (task->callback)
task->callback(task->task_data, task->user_data, task->error);
if (task->error)
free(task->error);
if (task->title)
free(task->title);
free(task);
}
}
static void retro_task_regular_push_running(retro_task_t *task)
{
task_queue_put(&tasks_running, task);
}
static void retro_task_regular_gather(void)
{
retro_task_t *task = NULL;
retro_task_t *queue = NULL;
retro_task_t *next = NULL;
while ((task = task_queue_get(&tasks_running)) != NULL)
{
task->next = queue;
queue = task;
}
for (task = queue; task; task = next)
{
next = task->next;
task->handler(task);
task_queue_push_progress(task);
if (task->finished)
task_queue_put(&tasks_finished, task);
else
retro_task_regular_push_running(task);
}
retro_task_internal_gather();
}
static void retro_task_regular_wait(void)
{
while (tasks_running.front)
retro_task_regular_gather();
}
static void retro_task_regular_reset(void)
{
retro_task_t *task = tasks_running.front;
for (; task; task = task->next)
task->cancelled = true;
}
static void retro_task_regular_init(void)
{
}
static void retro_task_regular_deinit(void)
{
}
static bool retro_task_regular_find(retro_task_finder_t func, void *user_data)
{
retro_task_t *task = tasks_running.front;
for (; task; task = task->next)
{
if (func(task, user_data))
return true;
}
return false;
}
static struct retro_task_impl impl_regular = {
retro_task_regular_push_running,
retro_task_regular_reset,
retro_task_regular_wait,
retro_task_regular_gather,
retro_task_regular_find,
retro_task_regular_init,
retro_task_regular_deinit
};
#ifdef HAVE_THREADS
static slock_t *running_lock = NULL;
static slock_t *finished_lock = NULL;
static scond_t *worker_cond = NULL;
static sthread_t *worker_thread = NULL;
static bool worker_continue = true; /* use running_lock when touching it */
static void retro_task_threaded_push_running(retro_task_t *task)
{
slock_lock(running_lock);
task_queue_put(&tasks_running, task);
scond_signal(worker_cond);
slock_unlock(running_lock);
}
static void retro_task_threaded_gather(void)
{
retro_task_t *task = NULL;
slock_lock(running_lock);
for (task = tasks_running.front; task; task = task->next)
task_queue_push_progress(task);
slock_unlock(running_lock);
slock_lock(finished_lock);
retro_task_internal_gather();
slock_unlock(finished_lock);
}
static void retro_task_threaded_wait(void)
{
bool wait = false;
do
{
retro_task_threaded_gather();
slock_lock(running_lock);
wait = (tasks_running.front != NULL);
slock_unlock(running_lock);
} while (wait);
}
static void retro_task_threaded_reset(void)
{
retro_task_t *task = NULL;
slock_lock(running_lock);
for (task = tasks_running.front; task; task = task->next)
task->cancelled = true;
slock_unlock(running_lock);
}
static bool retro_task_threaded_find(
retro_task_finder_t func, void *user_data)
{
retro_task_t *task = NULL;
slock_lock(running_lock);
for (task = tasks_running.front; task; task = task->next)
{
if (func(task, user_data))
return true;
}
slock_unlock(running_lock);
return false;
}
static void threaded_worker(void *userdata)
{
(void)userdata;
for (;;)
{
retro_task_t *queue = NULL;
retro_task_t *task = NULL;
retro_task_t *next = NULL;
/* pop all into a local queue,
* tasks are in the reverse order here. */
slock_lock(running_lock);
if (!worker_continue)
break; /* should we keep running until all tasks finished? */
while ((task = task_queue_get(&tasks_running)) != NULL)
{
task->next = queue;
queue = task;
}
if (queue == NULL) /* no tasks running, lets wait a bit */
{
scond_wait(worker_cond, running_lock);
slock_unlock(running_lock);
continue;
}
slock_unlock(running_lock);
for (task = queue; task; task = next)
{
next = task->next;
task->handler(task);
if (task->finished)
{
slock_lock(finished_lock);
task_queue_put(&tasks_finished, task);
slock_unlock(finished_lock);
}
else
retro_task_threaded_push_running(task);
}
}
slock_unlock(running_lock);
}
static void retro_task_threaded_init(void)
{
running_lock = slock_new();
finished_lock = slock_new();
worker_cond = scond_new();
slock_lock(running_lock);
worker_continue = true;
slock_unlock(running_lock);
worker_thread = sthread_create(threaded_worker, NULL);
}
static void retro_task_threaded_deinit(void)
{
slock_lock(running_lock);
worker_continue = false;
scond_signal(worker_cond);
slock_unlock(running_lock);
sthread_join(worker_thread);
scond_free(worker_cond);
slock_free(running_lock);
slock_free(finished_lock);
worker_thread = NULL;
worker_cond = NULL;
running_lock = NULL;
finished_lock = NULL;
}
static struct retro_task_impl impl_threaded = {
retro_task_threaded_push_running,
retro_task_threaded_reset,
retro_task_threaded_wait,
retro_task_threaded_gather,
retro_task_threaded_find,
retro_task_threaded_init,
retro_task_threaded_deinit
};
#endif
bool task_queue_ctl(enum task_queue_ctl_state state, void *data)
{
static struct retro_task_impl *impl_current = NULL;
static bool task_threaded_enable = false;
switch (state)
{
case TASK_QUEUE_CTL_DEINIT:
if (impl_current)
impl_current->deinit();
impl_current = NULL;
break;
case TASK_QUEUE_CTL_SET_THREADED:
task_threaded_enable = true;
break;
case TASK_QUEUE_CTL_UNSET_THREADED:
task_threaded_enable = false;
break;
case TASK_QUEUE_CTL_IS_THREADED:
return task_threaded_enable;
case TASK_QUEUE_CTL_INIT:
{
#ifdef HAVE_THREADS
bool *boolean_val = (bool*)data;
#endif
impl_current = &impl_regular;
#ifdef HAVE_THREADS
if (*boolean_val)
{
task_queue_ctl(TASK_QUEUE_CTL_SET_THREADED, NULL);
impl_current = &impl_threaded;
}
#endif
impl_current->init();
}
break;
case TASK_QUEUE_CTL_FIND:
{
task_finder_data_t *find_data = (task_finder_data_t*)data;
if (!impl_current->find(find_data->func, find_data->userdata))
return false;
}
break;
case TASK_QUEUE_CTL_CHECK:
{
#ifdef HAVE_THREADS
bool current_threaded = (impl_current == &impl_threaded);
bool want_threaded =
task_queue_ctl(TASK_QUEUE_CTL_IS_THREADED, NULL);
if (want_threaded != current_threaded)
task_queue_ctl(TASK_QUEUE_CTL_DEINIT, NULL);
if (!impl_current)
task_queue_ctl(TASK_QUEUE_CTL_INIT, NULL);
#endif
impl_current->gather();
}
break;
case TASK_QUEUE_CTL_PUSH:
{
/* The lack of NULL checks in the following functions
* is proposital to ensure correct control flow by the users. */
retro_task_t *task = (retro_task_t*)data;
impl_current->push_running(task);
break;
}
case TASK_QUEUE_CTL_RESET:
impl_current->reset();
break;
case TASK_QUEUE_CTL_WAIT:
impl_current->wait();
break;
case TASK_QUEUE_CTL_NONE:
default:
break;
}
return true;
}