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https://github.com/libretro/beetle-pce-fast-libretro.git
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Cleanups - vdc.cpp
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7564fe7870
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@ -323,9 +323,7 @@ DECLFW(VDC_Write)
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int msb = A & 1;
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int chip = 0;
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{
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A &= 0x3;
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}
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A &= 0x3;
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//if((A == 0x2 || A == 0x3) && ((vdc->select & 0x1f) >= 0x09) && ((vdc->select & 0x1f) <= 0x13))
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//printf("%04x, %02x: %02x, %d\n", A, vdc->select, V, vdc->display_counter);
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@ -441,37 +439,6 @@ static INLINE void CalcStartEnd(const vdc_t *vdc, uint32 &start, uint32 &end)
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// For: alignment space when correct_aspect == 0
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end += 128;
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start += 128;
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#if 0
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uint32 display_width;
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display_width = (M_vdc_HDW + 1) * 8;
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if(display_width > ClockModeWidths[vce.dot_clock])
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display_width = ClockModeWidths[vce.dot_clock];
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start = (ClockModeWidths[vce.dot_clock] - display_width) / 2;
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// For: start - (vdc->BG_XOffset & 7)
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start += 8;
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// For: alignment space when correct_aspect == 0
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start += 128;
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// Semi-hack for Asuka 120%
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if(vce.dot_clock == 1 && M_vdc_HDS == 5 && M_vdc_HDE == 6 && M_vdc_HDW == 43 && M_vdc_HSW == 2)
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start += 8;
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else if(vce.dot_clock == 0 && M_vdc_HDS == 2 && M_vdc_HDE == 3 && M_vdc_HDW == 33 && M_vdc_HSW == 2)
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start += 4;
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// and for Addams Family
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else if(vce.dot_clock == 1 && M_vdc_HDS == 4 && M_vdc_HDE == 4 && M_vdc_HDW == 43 && M_vdc_HSW == 9)
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start += 4;
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//MDFN_DispMessage((UTF8*)"dc: %d, %d %d %d %d; %d %d\n", vce.dot_clock, M_vdc_HDS, M_vdc_HDE, M_vdc_HDW, M_vdc_HSW, start, (M_vdc_HDS + 1) * 8);
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end = start + display_width;
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if(end > (ClockModeWidths[vce.dot_clock] + 8 + 128))
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end = ClockModeWidths[vce.dot_clock] + 8 + 128;
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#endif
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}
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#define CB_EXL(n) (((n) << 4) | ((n) << 12) | ((n) << 20) | ((n) << 28) | ((n) << 36) | ((n) << 44) | ((n) << 52) | ((n) << 60))
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@ -691,18 +658,18 @@ static void DrawSprites(vdc_t *vdc, const int32 end, uint16 *spr_linebuf)
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if(SpriteList[i].flags & SPRF_PRIORITY)
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prio_or |= SPR_HPMASK;
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const uint8 *pix_source = vdc->spr_tile_cache[SpriteList[i].no][SpriteList[i].sub_y];
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int increment = -1;
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int32 x_second = 15;
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if(SpriteList[i].flags & SPRF_HFLIP)
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{
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increment = 1;
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x_second = 0;
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}
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if((SpriteList[i].flags & SPRF_SPRITE0) && (vdc->CR & 0x01))
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{
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const uint8 *pix_source = vdc->spr_tile_cache[SpriteList[i].no][SpriteList[i].sub_y];
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int increment = -1;
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int32 x_second = 15;
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if(SpriteList[i].flags & SPRF_HFLIP)
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{
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increment = 1;
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x_second = 0;
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}
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for(int32 x = 0; x < 16; x++, x_second += increment)
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{
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const uint32 raw_pixel = pix_source[x_second];
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@ -725,14 +692,6 @@ static void DrawSprites(vdc_t *vdc, const int32 end, uint16 *spr_linebuf)
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{
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// x must be signed, for "pos + x" to not be promoted to unsigned, which will cause a stack overflow.
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//
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const uint8 *pix_source = vdc->spr_tile_cache[SpriteList[i].no][SpriteList[i].sub_y];
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int increment = -1;
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int32 x_second = 15;
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if(SpriteList[i].flags & SPRF_HFLIP)
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{
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increment = 1;
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x_second = 0;
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}
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for(int32 x = 0; x < 16; x++, x_second += increment)
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{
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