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Input: Selective updates based on latest source
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@ -51,11 +51,11 @@ void PCEINPUT_Init(void)
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SyncSettings();
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}
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void PCEINPUT_SetInput(int port, const char *type, void *ptr)
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void PCEINPUT_SetInput(unsigned port, const char *type, uint8 *ptr)
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{
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if(!strcasecmp(type, "gamepad"))
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if(!strcmp(type, "gamepad"))
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InputTypes[port] = 1;
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else if(!strcasecmp(type, "mouse"))
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else if(!strcmp(type, "mouse"))
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InputTypes[port] = 2;
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else
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InputTypes[port] = 0;
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@ -82,9 +82,9 @@ void INPUT_Frame(void)
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}
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else if(InputTypes[x] == 2)
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{
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mouse_x[x] += (int32)MDFN_de32lsb(data_ptr[x] + 0);
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mouse_y[x] += (int32)MDFN_de32lsb(data_ptr[x] + 4);
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pce_mouse_button[x] = *(uint8 *)(data_ptr[x] + 8);
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mouse_x[x] += (int16)MDFN_de16lsb(data_ptr[x] + 0);
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mouse_y[x] += (int16)MDFN_de16lsb(data_ptr[x] + 2);
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pce_mouse_button[x] = *(uint8 *)(data_ptr[x] + 4);
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}
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}
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}
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@ -148,11 +148,7 @@ uint8 INPUT_Read(unsigned int A)
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}
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else
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{
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if(pce_mouse_button[tmp_ri] & 1)
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ret ^= 0x3; //pce_mouse_button[tmp_ri];
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if(pce_mouse_button[tmp_ri] & 0x2)
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ret ^= 0x8;
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ret ^= pce_mouse_button[tmp_ri] & 0xF;
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}
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}
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else
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@ -3,7 +3,7 @@
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void PCEINPUT_Init(void);
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void PCEINPUT_SettingChanged(const char *name);
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void PCEINPUT_SetInput(int port, const char *type, void *ptr);
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void PCEINPUT_SetInput(unsigned port, const char *type, uint8 *ptr);
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uint8 INPUT_Read(unsigned int A);
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void INPUT_Write(unsigned int A, uint8 V);
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void INPUT_Frame(void);
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