Use MAKECOLOR macros instead of having to go through class

This commit is contained in:
twinaphex 2014-06-20 23:47:02 +02:00
parent 37faad3895
commit a7d27ed720

View File

@ -220,9 +220,8 @@ vpc_t vpc;
void VDC_SetPixelFormat(const MDFN_PixelFormat &format)
{
amask = 1 << format.Ashift;
amask_shift = format.Ashift;
amask = 1 << 24;
amask_shift = 24;
for(int x = 0; x < 512; x++)
{
@ -264,8 +263,8 @@ void VDC_SetPixelFormat(const MDFN_PixelFormat &format)
}
{
systemColorMap32[x] = format.MakeColor(r, g, b);
bw_systemColorMap32[x] = format.MakeColor(sc_r, sc_g, sc_b);
systemColorMap32[x] = MAKECOLOR(r, g, b, 0);
bw_systemColorMap32[x] = MAKECOLOR(sc_r, sc_g, sc_b, 0);
}
}
#if 0
@ -291,7 +290,7 @@ void VDC_SetPixelFormat(const MDFN_PixelFormat &format)
for(int x = 0; x < 512; x++)
FixPCache(x);
disabled_layer_color = format.MakeColor(0x00, 0xFE, 0x00);
disabled_layer_color = MAKECOLOR(0x00, 0xFE, 0x00, 0);
}
DECLFR(VCE_Read)