mirror of
https://github.com/libretro/beetle-pce-fast-libretro.git
synced 2024-11-22 23:39:50 +00:00
Merge pull request #176 from jdgleaver/frameskip
Add optional automatic frame skipping
This commit is contained in:
commit
b1399db12a
4
Makefile
4
Makefile
@ -309,7 +309,9 @@ else ifeq ($(platform), gcw0)
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fpic := -fPIC
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SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
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LDFLAGS += -lrt
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FLAGS += -ffast-math -march=mips32 -mtune=mips32r2 -mhard-float
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FLAGS += -fomit-frame-pointer -ffast-math -march=mips32 -mtune=mips32r2 -mhard-float -D_GNU_SOURCE
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CXXFLAGS += -std=c++11
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CFLAGS += -std=gnu11
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# Windows MSVC 2017 all architectures
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else ifneq (,$(findstring windows_msvc2017,$(platform)))
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@ -1335,6 +1335,45 @@ enum retro_mod
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* should be considered active.
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*/
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#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
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/* const struct retro_audio_buffer_status_callback * --
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* Lets the core know the occupancy level of the frontend
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* audio buffer. Can be used by a core to attempt frame
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* skipping in order to avoid buffer under-runs.
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* A core may pass NULL to disable buffer status reporting
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* in the frontend.
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*/
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#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
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/* const unsigned * --
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* Sets minimum frontend audio latency in milliseconds.
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* Resultant audio latency may be larger than set value,
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* or smaller if a hardware limit is encountered. A frontend
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* is expected to honour requests up to 512 ms.
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*
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* - If value is less than current frontend
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* audio latency, callback has no effect
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* - If value is zero, default frontend audio
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* latency is set
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*
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* May be used by a core to increase audio latency and
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* therefore decrease the probability of buffer under-runs
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* (crackling) when performing 'intensive' operations.
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* A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
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* to implement audio-buffer-based frame skipping may achieve
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* optimal results by setting the audio latency to a 'high'
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* (typically 6x or 8x) integer multiple of the expected
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* frame time.
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*
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* WARNING: This can only be called from within retro_run().
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* Calling this can require a full reinitialization of audio
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* drivers in the frontend, so it is important to call it very
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* sparingly, and usually only with the users explicit consent.
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* An eventual driver reinitialize will happen so that audio
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* callbacks happening after this call within the same retro_run()
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* call will target the newly initialized driver.
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*/
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/* VFS functionality */
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/* File paths:
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@ -2224,6 +2263,30 @@ struct retro_frame_time_callback
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retro_usec_t reference;
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};
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/* Notifies a libretro core of the current occupancy
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* level of the frontend audio buffer.
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*
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* - active: 'true' if audio buffer is currently
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* in use. Will be 'false' if audio is
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* disabled in the frontend
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*
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* - occupancy: Given as a value in the range [0,100],
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* corresponding to the occupancy percentage
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* of the audio buffer
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*
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* - underrun_likely: 'true' if the frontend expects an
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* audio buffer underrun during the
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* next frame (indicates that a core
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* should attempt frame skipping)
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*
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* It will be called right before retro_run() every frame. */
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typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
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bool active, unsigned occupancy, bool underrun_likely);
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struct retro_audio_buffer_status_callback
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{
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retro_audio_buffer_status_callback_t callback;
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};
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/* Pass this to retro_video_refresh_t if rendering to hardware.
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* Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
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* */
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217
libretro.cpp
217
libretro.cpp
@ -1595,6 +1595,71 @@ static bool failed_init;
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#include "mednafen/pce_fast/pcecd.h"
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/* Frameskipping Support */
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static unsigned frameskip_type = 0;
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static unsigned frameskip_threshold = 0;
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static uint16_t frameskip_counter = 0;
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static bool retro_audio_buff_active = false;
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static unsigned retro_audio_buff_occupancy = 0;
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static bool retro_audio_buff_underrun = false;
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/* Maximum number of consecutive frames that
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* can be skipped */
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#define FRAMESKIP_MAX 30
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static unsigned audio_latency = 0;
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static bool update_audio_latency = false;
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static void retro_audio_buff_status_cb(
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bool active, unsigned occupancy, bool underrun_likely)
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{
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retro_audio_buff_active = active;
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retro_audio_buff_occupancy = occupancy;
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retro_audio_buff_underrun = underrun_likely;
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}
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static void init_frameskip(void)
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{
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if (frameskip_type > 0)
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{
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struct retro_audio_buffer_status_callback buf_status_cb;
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buf_status_cb.callback = retro_audio_buff_status_cb;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK,
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&buf_status_cb))
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{
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if (log_cb)
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log_cb(RETRO_LOG_WARN, "Frameskip disabled - frontend does not support audio buffer status monitoring.\n");
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retro_audio_buff_active = false;
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retro_audio_buff_occupancy = 0;
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retro_audio_buff_underrun = false;
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audio_latency = 0;
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}
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else
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{
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/* Frameskip is enabled - increase frontend
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* audio latency to minimise potential
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* buffer underruns */
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float frame_time_msec = 1000.0f / (float)MEDNAFEN_CORE_TIMING_FPS;
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/* Set latency to 6x current frame time... */
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audio_latency = (unsigned)((6.0f * frame_time_msec) + 0.5f);
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/* ...then round up to nearest multiple of 32 */
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audio_latency = (audio_latency + 0x1F) & ~0x1F;
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}
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}
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else
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{
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environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK, NULL);
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audio_latency = 0;
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}
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update_audio_latency = true;
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}
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static void check_system_specs(void)
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{
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unsigned level = 5;
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@ -1650,6 +1715,15 @@ void retro_init(void)
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if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL))
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libretro_supports_bitmasks = true;
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frameskip_type = 0;
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frameskip_threshold = 0;
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frameskip_counter = 0;
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retro_audio_buff_active = false;
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retro_audio_buff_occupancy = 0;
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retro_audio_buff_underrun = false;
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audio_latency = 0;
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update_audio_latency = false;
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}
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void retro_reset(void)
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@ -1690,9 +1764,10 @@ static bool turbo_toggle_alt = false;
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static int psg_channels_volume[6] = { 100, 100, 100, 100, 100, 100 };
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static int turbo_toggle_down[MAX_PLAYERS][MAX_BUTTONS] = {};
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static void check_variables(void)
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static void check_variables(bool first_run)
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{
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struct retro_variable var = {0};
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unsigned frameskip_type_prev;
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var.key = "pce_fast_cdimagecache";
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@ -1745,6 +1820,30 @@ static void check_variables(void)
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setting_pce_overclocked = atoi(var.value);
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}
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var.key = "pce_fast_frameskip";
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var.value = NULL;
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frameskip_type_prev = frameskip_type;
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frameskip_type = 0;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (strcmp(var.value, "auto") == 0)
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frameskip_type = 1;
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else if (strcmp(var.value, "manual") == 0)
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frameskip_type = 2;
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}
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/* Reinitialise frameskipping, if required */
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if (first_run || (frameskip_type != frameskip_type_prev))
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init_frameskip();
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var.key = "pce_fast_frameskip_threshold";
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var.value = NULL;
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frameskip_threshold = 33;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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frameskip_threshold = strtol(var.value, NULL, 10);
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var.key = "pce_hoverscan";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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@ -1907,7 +2006,7 @@ bool retro_load_game(const struct retro_game_info *info)
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environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
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check_variables();
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check_variables(true);
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if (!MDFNI_LoadGame(info->path))
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return false;
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@ -2141,7 +2240,8 @@ static void update_input(void)
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}
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}
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static uint64_t video_frames, audio_frames;
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static uint64_t video_frames = 0;
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static uint64_t audio_frames = 0;
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void update_geometry(unsigned width, unsigned height)
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{
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@ -2156,32 +2256,89 @@ void update_geometry(unsigned width, unsigned height)
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void retro_run(void)
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{
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input_poll_cb();
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update_input();
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static bool last_palette_format;
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static int16_t sound_buf[0x10000];
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static int32_t rects[FB_HEIGHT];
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static unsigned width, height;
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EmulateSpecStruct spec;
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bool resolution_changed = false;
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int skip_frame = 0;
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input_poll_cb();
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update_input();
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/* Check whether current frame should
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* be skipped
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* > Note: Cannot skip the first frame,
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* since we need at least one rendered
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* frame in order to set initial (valid)
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* width/height values for the video_cb
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* callback */
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if ((frameskip_type > 0) &&
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retro_audio_buff_active &&
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video_frames)
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{
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switch (frameskip_type)
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{
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case 1: /* auto */
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skip_frame = retro_audio_buff_underrun ? 1 : 0;
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break;
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case 2: /* manual */
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skip_frame = (retro_audio_buff_occupancy < frameskip_threshold) ? 1 : 0;
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break;
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default:
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skip_frame = 0;
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break;
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}
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if (!skip_frame ||
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(frameskip_counter >= FRAMESKIP_MAX))
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{
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skip_frame = 0;
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frameskip_counter = 0;
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}
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else
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frameskip_counter++;
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}
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/* If frameskip settings have changed, update
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* frontend audio latency */
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if (update_audio_latency)
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{
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environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY,
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&audio_latency);
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update_audio_latency = false;
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}
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rects[0] = ~0;
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EmulateSpecStruct spec = { 0 };
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spec.surface = surf;
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spec.SoundRate = 44100;
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spec.SoundBuf = sound_buf;
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spec.LineWidths = rects;
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spec.SoundBufMaxSize = sizeof(sound_buf) / 2;
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spec.SoundVolume = 1.0;
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spec.soundmultiplier = 1.0;
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spec.SoundBufSize = 0;
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spec.VideoFormatChanged = false;
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spec.SoundFormatChanged = false;
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spec.CustomPalette = use_palette ? composite_palette : NULL;
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spec.surface = surf;
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spec.VideoFormatChanged = false;
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spec.DisplayRect.x = 0;
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spec.DisplayRect.y = 0;
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spec.DisplayRect.w = 0;
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spec.DisplayRect.h = 0;
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spec.LineWidths = rects;
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spec.CustomPalette = use_palette ? composite_palette : NULL;
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spec.CustomPaletteNumEntries = use_palette ? 512 : 0;
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spec.IsFMV = NULL;
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spec.InterlaceOn = false;
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spec.InterlaceField = false;
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spec.skip = skip_frame;
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spec.SoundFormatChanged = false;
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spec.SoundRate = 44100;
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spec.SoundBuf = sound_buf;
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spec.SoundBufMaxSize = sizeof(sound_buf) >> 1;
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spec.SoundBufSize = 0;
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spec.SoundBufSizeALMS = 0;
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spec.MasterCycles = 0;
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spec.MasterCyclesALMS = 0;
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spec.SoundVolume = 1.0;
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spec.soundmultiplier = 1.0;
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spec.NeedRewind = false;
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spec.NeedSoundReverse = false;
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if (last_palette_format != use_palette)
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{
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spec.VideoFormatChanged = TRUE;
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@ -2202,12 +2359,18 @@ void retro_run(void)
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spec.SoundBufSize = spec.SoundBufSizeALMS + SoundBufSize;
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if (width != spec.DisplayRect.w || height != spec.DisplayRect.h)
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resolution_changed = true;
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if (skip_frame)
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video_cb(NULL, width, height, FB_WIDTH * 2);
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else
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{
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if (width != spec.DisplayRect.w || height != spec.DisplayRect.h)
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resolution_changed = true;
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width = spec.DisplayRect.w;
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height = spec.DisplayRect.h;
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video_cb(surf->pixels + surf->pitch * spec.DisplayRect.y, width, height, FB_WIDTH * 2);
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width = spec.DisplayRect.w;
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height = spec.DisplayRect.h;
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video_cb(surf->pixels + surf->pitch * spec.DisplayRect.y, width, height, FB_WIDTH * 2);
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}
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audio_batch_cb(spec.SoundBuf, spec.SoundBufSize);
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@ -2215,7 +2378,7 @@ void retro_run(void)
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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{
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unsigned c;
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check_variables();
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check_variables(false);
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if(PCE_IsCD){
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psg->SetVolume(0.678 * setting_pce_fast_cdpsgvolume / 100);
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}
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@ -2225,7 +2388,7 @@ void retro_run(void)
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update_geometry(width, height);
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}
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if (resolution_changed)
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update_geometry(width, height);
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video_frames++;
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@ -98,6 +98,43 @@ struct retro_core_option_definition option_defs_us[] = {
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},
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"1"
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},
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{
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"pce_fast_frameskip",
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"Frameskip",
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"Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Manual' utilises the 'Frameskip Threshold (%)' setting.",
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{
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{ "disabled", NULL },
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{ "auto", "Auto" },
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{ "manual", "Manual" },
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{ NULL, NULL },
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},
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"disabled"
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},
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{
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"pce_fast_frameskip_threshold",
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"Frameskip Threshold (%)",
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"When 'Frameskip' is set to 'Manual', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
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{
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{ "15", NULL },
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{ "18", NULL },
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{ "21", NULL },
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{ "24", NULL },
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{ "27", NULL },
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{ "30", NULL },
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{ "33", NULL },
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{ "36", NULL },
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{ "39", NULL },
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{ "42", NULL },
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{ "45", NULL },
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{ "48", NULL },
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{ "51", NULL },
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{ "54", NULL },
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{ "57", NULL },
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{ "60", NULL },
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{ NULL, NULL },
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},
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"33"
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},
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{
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"pce_hoverscan",
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"Horizontal Overscan (352 Width Mode Only)",
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|
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