#include "mednafen/mednafen-types.h" #include "mednafen/mednafen.h" #include "mednafen/git.h" #include "mednafen/general.h" #include #include "libretro.h" static MDFNGI *game; static retro_video_refresh_t video_cb; static retro_audio_sample_t audio_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_environment_t environ_cb; static retro_input_poll_t input_poll_cb; static retro_input_state_t input_state_cb; static MDFN_Surface *surf; static bool failed_init; std::string retro_base_directory; std::string retro_base_name; #if defined(WANT_PSX_EMU) #define MEDNAFEN_CORE_NAME_MODULE "psx" #define MEDNAFEN_CORE_NAME "Mednafen PSX" #define MEDNAFEN_CORE_VERSION "v0.9.26" #define MEDNAFEN_CORE_EXTENSIONS "cue|CUE|toc|TOC" #define MEDNAFEN_CORE_TIMING_FPS 59.85398 #define MEDNAFEN_CORE_GEOMETRY_BASE_W 320 #define MEDNAFEN_CORE_GEOMETRY_BASE_H 240 #define MEDNAFEN_CORE_GEOMETRY_MAX_W 640 #define MEDNAFEN_CORE_GEOMETRY_MAX_H 480 #define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0) #define FB_WIDTH 680 #define FB_HEIGHT 576 #elif defined(WANT_PCE_FAST_EMU) #define MEDNAFEN_CORE_NAME_MODULE "pce_fast" #define MEDNAFEN_CORE_NAME "Mednafen PCE Fast" #define MEDNAFEN_CORE_VERSION "v0.9.24" #define MEDNAFEN_CORE_EXTENSIONS "pce|PCE|cue|CUE|zip|ZIP" #define MEDNAFEN_CORE_TIMING_FPS 59.82 #define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width) #define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height) #define MEDNAFEN_CORE_GEOMETRY_MAX_W 512 #define MEDNAFEN_CORE_GEOMETRY_MAX_H 242 #define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0) #define FB_WIDTH 512 #define FB_HEIGHT 242 #elif defined(WANT_WSWAN_EMU) #define MEDNAFEN_CORE_NAME_MODULE "wswan" #define MEDNAFEN_CORE_NAME "Mednafen WonderSwan" #define MEDNAFEN_CORE_VERSION "v0.9.22" #define MEDNAFEN_CORE_EXTENSIONS "ws|WS|wsc|WSC|zip|ZIP" #define MEDNAFEN_CORE_TIMING_FPS 75.47 #define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width) #define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height) #define MEDNAFEN_CORE_GEOMETRY_MAX_W 224 #define MEDNAFEN_CORE_GEOMETRY_MAX_H 144 #define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0) #define FB_WIDTH 224 #define FB_HEIGHT 144 #endif #ifdef WANT_16BPP static uint16_t mednafen_buf[FB_WIDTH * FB_HEIGHT]; #else static uint32_t mednafen_buf[FB_WIDTH * FB_HEIGHT]; #endif const char *mednafen_core_str = MEDNAFEN_CORE_NAME; static void check_system_specs(void) { unsigned level = 0; #if defined(WANT_PSX_EMU) // Hints that we need a fairly powerful system to run this. level = 3; #endif environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level); } void retro_init() { std::vector ext; MDFNI_InitializeModules(ext); const char *dir = NULL; std::vector settings; if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir) { retro_base_directory = dir; // Make sure that we don't have any lingering slashes, etc, as they break Windows. size_t last = retro_base_directory.find_last_not_of("/\\"); if (last != std::string::npos) last++; retro_base_directory = retro_base_directory.substr(0, last); MDFNI_Initialize(retro_base_directory.c_str()); } else { /* TODO: Add proper fallback */ fprintf(stderr, "System directory is not defined. Fallback on using same dir as ROM for system directory later ...\n"); failed_init = true; } #if defined(WANT_16BPP) && defined(FRONTEND_SUPPORTS_RGB565) enum retro_pixel_format rgb565 = RETRO_PIXEL_FORMAT_RGB565; if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565)) fprintf(stderr, "Frontend supports RGB565 - will use that instead of XRGB1555.\n"); #endif check_system_specs(); } void retro_reset() { MDFN_DoSimpleCommand(MDFN_MSC_RESET); } bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t) { return false; } bool retro_load_game(const struct retro_game_info *info) { if (failed_init) return false; #ifdef WANT_32BPP enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { fprintf(stderr, "Pixel format XRGB8888 not supported by platform, cannot use %s.\n", MEDNAFEN_CORE_NAME); return false; } #endif const char *base = strrchr(info->path, '/'); if (!base) base = strrchr(info->path, '\\'); if (base) retro_base_name = base + 1; else retro_base_name = info->path; retro_base_name = retro_base_name.substr(0, retro_base_name.find_last_of('.')); game = MDFNI_LoadGame(MEDNAFEN_CORE_NAME_MODULE, info->path); if (!game) return false; MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24); surf = new MDFN_Surface(mednafen_buf, FB_WIDTH, FB_HEIGHT, FB_WIDTH, pix_fmt); return game; } void retro_unload_game() { MDFNI_CloseGame(); } static unsigned retro_devices[2]; // Hardcoded for PSX. No reason to parse lots of structures ... // See mednafen/psx/input/gamepad.cpp static void update_input(void) { #if defined(WANT_PSX_EMU) union { uint32_t u32[2][1 + 8]; uint8_t u8[2][2 * sizeof(uint16_t) + 8 * sizeof(uint32_t)]; } static buf; uint16_t input_buf[2] = {0}; static unsigned map[] = { RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_DEVICE_ID_JOYPAD_R3, RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_X, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_B, RETRO_DEVICE_ID_JOYPAD_Y, }; for (unsigned j = 0; j < 2; j++) { for (unsigned i = 0; i < 16; i++) input_buf[j] |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0; } // Buttons. buf.u8[0][0] = (input_buf[0] >> 0) & 0xff; buf.u8[0][1] = (input_buf[0] >> 8) & 0xff; buf.u8[1][0] = (input_buf[1] >> 0) & 0xff; buf.u8[1][1] = (input_buf[1] >> 8) & 0xff; // Analogs for (unsigned j = 0; j < 2; j++) { int analog_left_x = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X); int analog_left_y = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y); int analog_right_x = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X); int analog_right_y = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y); uint32_t r_right = analog_right_x > 0 ? analog_right_x : 0; uint32_t r_left = analog_right_x < 0 ? -analog_right_x : 0; uint32_t r_down = analog_right_y > 0 ? analog_right_y : 0; uint32_t r_up = analog_right_y < 0 ? -analog_right_y : 0; uint32_t l_right = analog_left_x > 0 ? analog_left_x : 0; uint32_t l_left = analog_left_x < 0 ? -analog_left_x : 0; uint32_t l_down = analog_left_y > 0 ? analog_left_y : 0; uint32_t l_up = analog_left_y < 0 ? -analog_left_y : 0; buf.u32[j][1] = r_right; buf.u32[j][2] = r_left; buf.u32[j][3] = r_down; buf.u32[j][4] = r_up; buf.u32[j][5] = l_right; buf.u32[j][6] = l_left; buf.u32[j][7] = l_down; buf.u32[j][8] = l_up; } for (int j = 0; j < 2; j++) { switch (retro_devices[j]) { case RETRO_DEVICE_ANALOG: game->SetInput(j, "dualanalog", &buf.u8[j]); break; default: game->SetInput(j, "gamepad", &buf.u8[j]); break; } } #elif defined(WANT_PCE_FAST_EMU) static uint8_t input_buf[5][2]; static unsigned map[] = { RETRO_DEVICE_ID_JOYPAD_Y, RETRO_DEVICE_ID_JOYPAD_B, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_X, RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_L2 }; if (input_state_cb) { for (unsigned j = 0; j < 5; j++) { uint16_t input_state = 0; for (unsigned i = 0; i < 13; i++) input_state |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0; // Input data must be little endian. input_buf[j][0] = (input_state >> 0) & 0xff; input_buf[j][1] = (input_state >> 8) & 0xff; } } // Possible endian bug ... for (unsigned i = 0; i < 5; i++) MDFNI_SetInput(i, "gamepad", &input_buf[i][0], 0); #elif defined(WANT_WSWAN_EMU) static uint16_t input_buf; input_buf = 0; static unsigned map[] = { RETRO_DEVICE_ID_JOYPAD_UP, //X Cursor horizontal-layout games RETRO_DEVICE_ID_JOYPAD_RIGHT, //X Cursor horizontal-layout games RETRO_DEVICE_ID_JOYPAD_DOWN, //X Cursor horizontal-layout games RETRO_DEVICE_ID_JOYPAD_LEFT, //X Cursor horizontal-layout games RETRO_DEVICE_ID_JOYPAD_R2, //Y Cursor UP vertical-layout games RETRO_DEVICE_ID_JOYPAD_R, //Y Cursor RIGHT vertical-layout games RETRO_DEVICE_ID_JOYPAD_L2, //Y Cursor DOWN vertical-layout games RETRO_DEVICE_ID_JOYPAD_L, //Y Cursor LEFT vertical-layout games RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_B, }; for (unsigned i = 0; i < 11; i++) input_buf |= map[i] != -1u && input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0; #ifdef MSB_FIRST union { uint8_t b[2]; uint16_t s; } u; u.s = input_buf; input_buf = u.b[0] | u.b[1] << 8; #endif game->SetInput(0, "gamepad", &input_buf); #endif } static uint64_t video_frames, audio_frames; void retro_run() { input_poll_cb(); update_input(); static int16_t sound_buf[0x10000]; #if defined(WANT_WSWAN_EMU) static MDFN_Rect rects[FB_WIDTH]; #else static MDFN_Rect rects[FB_HEIGHT]; #endif #if defined(WANT_PSX_EMU) || defined(WANT_WSWAN_EMU) rects[0].w = ~0; #endif EmulateSpecStruct spec = {0}; spec.surface = surf; spec.SoundRate = 44100; spec.SoundBuf = sound_buf; spec.LineWidths = rects; spec.SoundBufMaxSize = sizeof(sound_buf) / 2; spec.SoundVolume = 1.0; spec.soundmultiplier = 1.0; MDFNI_Emulate(&spec); #if defined(WANT_PSX_EMU) unsigned width = rects[0].w; unsigned height = spec.DisplayRect.h; unsigned int ptrDiff = 0; #elif defined(WANT_WSWAN_EMU) unsigned width = FB_WIDTH; unsigned height = FB_HEIGHT; #else unsigned width = rects->w; unsigned height = rects->h; #endif #ifdef WANT_PSX_EMU // This is for PAL, the core implements PAL over NTSC TV so you get the // infamous PAL borders. This removes them. The PS1 supports only two horizontal // resolutions so it's OK to use constants and not percentage. bool isPal = false; if (height == FB_HEIGHT) { ptrDiff += width * 47; height = 480; isPal = true; } else if (height == 288) { // TODO: This seems to be OK as is, but I might be wrong. isPal = true; } if (isPal && width == FB_WIDTH) ptrDiff += 7; // The core handles vertical overscan for NTSC pretty well, but it ignores // horizontal overscan. This is a tough estimation of what the horizontal // overscan should be, tested with all major NTSC resolutions. Mayeb make it // configurable? float hoverscan = 0.941176471; width = width * hoverscan; ptrDiff += ((rects[0].w - width) / 2); const uint32_t *ptr = surf->pixels; ptr += ptrDiff; video_cb(ptr, width, height, FB_WIDTH << 2); #elif defined(WANT_16BPP) const uint16_t *pix = surf->pixels16; video_cb(pix, width, height, FB_WIDTH << 1); #endif video_frames++; audio_frames += spec.SoundBufSize; audio_batch_cb(spec.SoundBuf, spec.SoundBufSize); } void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(*info)); info->library_name = MEDNAFEN_CORE_NAME; info->library_version = MEDNAFEN_CORE_VERSION; info->need_fullpath = true; info->valid_extensions = MEDNAFEN_CORE_EXTENSIONS; info->block_extract = false; } void retro_get_system_av_info(struct retro_system_av_info *info) { memset(info, 0, sizeof(*info)); info->timing.fps = MEDNAFEN_CORE_TIMING_FPS; // Determined from empirical testing. info->timing.sample_rate = 44100; info->geometry.base_width = MEDNAFEN_CORE_GEOMETRY_BASE_W; info->geometry.base_height = MEDNAFEN_CORE_GEOMETRY_BASE_H; info->geometry.max_width = MEDNAFEN_CORE_GEOMETRY_MAX_W; info->geometry.max_height = MEDNAFEN_CORE_GEOMETRY_MAX_H; info->geometry.aspect_ratio = MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO; } void retro_deinit() { delete surf; surf = NULL; fprintf(stderr, "[%s]: Samples / Frame: %.5f\n", mednafen_core_str, (double)audio_frames / video_frames); fprintf(stderr, "[%s]: Estimated FPS: %.5f\n", mednafen_core_str, (double)video_frames * 44100 / audio_frames); } unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_controller_port_device(unsigned in_port, unsigned device) { #ifdef WANT_PSX_EMU if (in_port > 1) { fprintf(stderr, "[%s]: Only the 2 main ports are supported at the moment", mednafen_core_str); return; } switch (device) { // TODO: Add support for other input types case RETRO_DEVICE_JOYPAD: case RETRO_DEVICE_ANALOG: fprintf(stderr, "[%s]: Selected controller type %u", mednafen_core_str, device); retro_devices[in_port] = device; break; default: retro_devices[in_port] = RETRO_DEVICE_JOYPAD; fprintf(stderr, "[%s]: Unsupported controller device, falling back to gamepad", mednafen_core_str); } #endif } void retro_set_environment(retro_environment_t cb) { environ_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) { audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } static size_t serialize_size; size_t retro_serialize_size(void) { //if (serialize_size) // return serialize_size; if (!game->StateAction) { fprintf(stderr, "[mednafen]: Module %s doesn't support save states.\n", game->shortname); return 0; } StateMem st; memset(&st, 0, sizeof(st)); if (!MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL)) { fprintf(stderr, "[mednafen]: Module %s doesn't support save states.\n", game->shortname); return 0; } free(st.data); return serialize_size = st.len; } bool retro_serialize(void *data, size_t size) { StateMem st; memset(&st, 0, sizeof(st)); st.data = (uint8_t*)data; st.malloced = size; return MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL); } bool retro_unserialize(const void *data, size_t size) { StateMem st; memset(&st, 0, sizeof(st)); st.data = (uint8_t*)data; st.len = size; return MDFNSS_LoadSM(&st, 0, 0); } void *retro_get_memory_data(unsigned) { return NULL; } size_t retro_get_memory_size(unsigned) { return 0; } void retro_cheat_reset(void) {} void retro_cheat_set(unsigned, bool, const char *) {}