// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VBA_RTC_H #define VBA_RTC_H namespace MDFN_IEN_GBA { class RTC { public: RTC(); ~RTC(); void InitTime(void); uint16 Read(uint32 address); void Write(uint32 address, uint16 value); void Reset(void); void AddTime(int32 amount); int StateAction(StateMem *sm, int load, int data_only); private: enum RTCSTATE { IDLE, COMMAND, DATA, READDATA }; uint8 byte0; uint8 byte1; uint8 byte2; uint8 command; int dataLen; int bits; RTCSTATE state; uint8 data[12]; int64 curtime; // GBA CPU cycles since the Epoch, in local time. }; } #endif