beetle-pce-fast-libretro/libretro.cpp
2014-06-18 22:43:41 +02:00

694 lines
17 KiB
C++
Executable File

#include "mednafen/mednafen.h"
#include "mednafen/mempatcher.h"
#include "mednafen/git.h"
#include "mednafen/general.h"
#include "mednafen/md5.h"
#include "libretro.h"
#include "thread.h"
static MDFNGI *game;
struct retro_perf_callback perf_cb;
retro_get_cpu_features_t perf_get_cpu_features_cb = NULL;
retro_log_printf_t log_cb;
static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
static bool overscan;
static double last_sound_rate;
static MDFN_PixelFormat last_pixel_format;
static MDFN_Surface *surf;
static bool failed_init;
std::string retro_base_directory;
std::string retro_base_name;
std::string retro_save_directory;
static void set_basename(const char *path)
{
const char *base = strrchr(path, '/');
if (!base)
base = strrchr(path, '\\');
if (base)
retro_base_name = base + 1;
else
retro_base_name = path;
retro_base_name = retro_base_name.substr(0, retro_base_name.find_last_of('.'));
}
#include "mednafen/pce_fast/pcecd.h"
#define MEDNAFEN_CORE_NAME_MODULE "pce_fast"
#define MEDNAFEN_CORE_NAME "Mednafen PCE Fast"
#define MEDNAFEN_CORE_VERSION "v0.9.33.3"
#define MEDNAFEN_CORE_EXTENSIONS "pce|sgx|cue|ccd"
#define MEDNAFEN_CORE_TIMING_FPS 59.82
#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
#define MEDNAFEN_CORE_GEOMETRY_MAX_W 512
#define MEDNAFEN_CORE_GEOMETRY_MAX_H 242
#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
#define FB_WIDTH 512
#define FB_HEIGHT 242
#define FB_MAX_HEIGHT FB_HEIGHT
// Wastes a little space for NTSC PSX, but better than dynamically allocating.
const char *mednafen_core_str = MEDNAFEN_CORE_NAME;
static void check_system_specs(void)
{
unsigned level = 0;
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
}
void retro_init(void)
{
struct retro_log_callback log;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
else
log_cb = NULL;
MDFNI_InitializeModule();
const char *dir = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
{
retro_base_directory = dir;
// Make sure that we don't have any lingering slashes, etc, as they break Windows.
size_t last = retro_base_directory.find_last_not_of("/\\");
if (last != std::string::npos)
last++;
retro_base_directory = retro_base_directory.substr(0, last);
MDFNI_Initialize(retro_base_directory.c_str());
}
else
{
/* TODO: Add proper fallback */
if (log_cb)
log_cb(RETRO_LOG_WARN, "System directory is not defined. Fallback on using same dir as ROM for system directory later ...\n");
failed_init = true;
}
if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir)
{
// If save directory is defined use it, otherwise use system directory
retro_save_directory = *dir ? dir : retro_base_directory;
// Make sure that we don't have any lingering slashes, etc, as they break Windows.
size_t last = retro_save_directory.find_last_not_of("/\\");
if (last != std::string::npos)
last++;
retro_save_directory = retro_save_directory.substr(0, last);
}
else
{
/* TODO: Add proper fallback */
if (log_cb)
log_cb(RETRO_LOG_WARN, "Save directory is not defined. Fallback on using SYSTEM directory ...\n");
retro_save_directory = retro_base_directory;
}
#if defined(WANT_16BPP) && defined(FRONTEND_SUPPORTS_RGB565)
enum retro_pixel_format rgb565 = RETRO_PIXEL_FORMAT_RGB565;
if (environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
#endif
if (environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb))
perf_get_cpu_features_cb = perf_cb.get_cpu_features;
else
perf_get_cpu_features_cb = NULL;
check_system_specs();
}
void retro_reset(void)
{
game->DoSimpleCommand(MDFN_MSC_RESET);
}
bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t)
{
return false;
}
static void set_volume (uint32_t *ptr, unsigned number)
{
switch(number)
{
default:
*ptr = number;
break;
}
}
static void check_variables(void)
{
struct retro_variable var = {0};
var.key = "pce_nospritelimit";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "disabled") == 0)
setting_pce_fast_nospritelimit = 0;
else if (strcmp(var.value, "enabled") == 0)
setting_pce_fast_nospritelimit = 1;
}
var.key = "pce_keepaspect";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "disabled") == 0)
{
setting_pce_keepaspect = 0;
game->fb_width = 512;
game->nominal_width = 341;
game->lcm_width = 341;
}
else if (strcmp(var.value, "enabled") == 0)
{
setting_pce_keepaspect = 1;
game->fb_width = 682;
game->nominal_width = 288;
game->lcm_width = 1024;
}
}
bool do_cdsettings = false;
var.key = "pce_cddavolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_cddavolume = atoi(var.value);
}
var.key = "pce_adpcmvolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_adpcmvolume = atoi(var.value);
}
var.key = "pce_cdpsgvolume";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_cdpsgvolume = atoi(var.value);
}
var.key = "pce_cdspeed";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
do_cdsettings = true;
setting_pce_fast_cdspeed = atoi(var.value);
}
if (do_cdsettings)
{
PCE_Fast::PCECD_Settings settings = {0};
settings.CDDA_Volume = (double)setting_pce_fast_cddavolume / 100;
settings.CD_Speed = setting_pce_fast_cdspeed;
settings.ADPCM_Volume = (double)setting_pce_fast_adpcmvolume / 100;
if (PCECD_SetSettings(&settings) && log_cb)
log_cb(RETRO_LOG_INFO, "PCE CD Audio settings changed.\n");
}
}
#define MAX_PLAYERS 5
#define MAX_BUTTONS 13
static uint8_t input_buf[MAX_PLAYERS][2] = {0};
bool retro_load_game(const struct retro_game_info *info)
{
if (failed_init)
return false;
#ifdef WANT_32BPP
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
if (log_cb)
log_cb(RETRO_LOG_ERROR, "Pixel format XRGB8888 not supported by platform, cannot use %s.\n", MEDNAFEN_CORE_NAME);
return false;
}
#endif
overscan = false;
environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &overscan);
set_basename(info->path);
game = MDFNI_LoadGame(MEDNAFEN_CORE_NAME_MODULE, info->path);
if (!game)
return false;
MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24);
memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat));
surf = new MDFN_Surface(NULL, FB_WIDTH, FB_HEIGHT, FB_WIDTH, pix_fmt);
check_variables();
// Possible endian bug ...
for (unsigned i = 0; i < MAX_PLAYERS; i++)
game->SetInput(i, "gamepad", &input_buf[i][0]);
return game;
}
void retro_unload_game()
{
if (!game)
return;
MDFNI_CloseGame();
}
// Hardcoded for PSX. No reason to parse lots of structures ...
// See mednafen/psx/input/gamepad.cpp
static void update_input(void)
{
MDFNGI *currgame = (MDFNGI*)game;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L2
};
for (unsigned j = 0; j < MAX_PLAYERS; j++)
{
uint16_t input_state = 0;
for (unsigned i = 0; i < MAX_BUTTONS; i++)
input_state |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
// Input data must be little endian.
input_buf[j][0] = (input_state >> 0) & 0xff;
input_buf[j][1] = (input_state >> 8) & 0xff;
}
}
static uint64_t video_frames, audio_frames;
void retro_run(void)
{
MDFNGI *curgame = (MDFNGI*)game;
input_poll_cb();
update_input();
static int16_t sound_buf[0x10000];
static MDFN_Rect rects[FB_MAX_HEIGHT];
rects[0].w = ~0;
EmulateSpecStruct spec = {0};
spec.surface = surf;
spec.SoundRate = 44100;
spec.SoundBuf = sound_buf;
spec.LineWidths = rects;
spec.SoundBufMaxSize = sizeof(sound_buf) / 2;
spec.SoundVolume = 1.0;
spec.soundmultiplier = 1.0;
spec.SoundBufSize = 0;
spec.VideoFormatChanged = false;
spec.SoundFormatChanged = false;
if (memcmp(&last_pixel_format, &spec.surface->format, sizeof(MDFN_PixelFormat)))
{
spec.VideoFormatChanged = TRUE;
last_pixel_format = spec.surface->format;
}
if (spec.SoundRate != last_sound_rate)
{
spec.SoundFormatChanged = true;
last_sound_rate = spec.SoundRate;
}
curgame->Emulate(&spec);
int16 *const SoundBuf = spec.SoundBuf + spec.SoundBufSizeALMS * curgame->soundchan;
int32 SoundBufSize = spec.SoundBufSize - spec.SoundBufSizeALMS;
const int32 SoundBufMaxSize = spec.SoundBufMaxSize - spec.SoundBufSizeALMS;
spec.SoundBufSize = spec.SoundBufSizeALMS + SoundBufSize;
unsigned width = spec.DisplayRect.w;
unsigned height = spec.DisplayRect.h;
#if defined(WANT_32BPP)
const uint32_t *pix = surf->pixels;
video_cb(pix, width, height, FB_WIDTH << 2);
#elif defined(WANT_16BPP)
const uint16_t *pix = surf->pixels16;
video_cb(pix, width, height, FB_WIDTH << 1);
#endif
video_frames++;
audio_frames += spec.SoundBufSize;
audio_batch_cb(spec.SoundBuf, spec.SoundBufSize);
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables();
}
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = MEDNAFEN_CORE_NAME;
info->library_version = MEDNAFEN_CORE_VERSION;
info->need_fullpath = true;
info->valid_extensions = MEDNAFEN_CORE_EXTENSIONS;
info->block_extract = false;
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
memset(info, 0, sizeof(*info));
info->timing.fps = MEDNAFEN_CORE_TIMING_FPS;
info->timing.sample_rate = 44100;
info->geometry.base_width = MEDNAFEN_CORE_GEOMETRY_BASE_W;
info->geometry.base_height = MEDNAFEN_CORE_GEOMETRY_BASE_H;
info->geometry.max_width = MEDNAFEN_CORE_GEOMETRY_MAX_W;
info->geometry.max_height = MEDNAFEN_CORE_GEOMETRY_MAX_H;
info->geometry.aspect_ratio = MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO;
}
void retro_deinit()
{
delete surf;
surf = NULL;
if (log_cb)
{
log_cb(RETRO_LOG_INFO, "[%s]: Samples / Frame: %.5f\n",
mednafen_core_str, (double)audio_frames / video_frames);
log_cb(RETRO_LOG_INFO, "[%s]: Estimated FPS: %.5f\n",
mednafen_core_str, (double)video_frames * 44100 / audio_frames);
}
}
unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC; // FIXME: Regions for other cores.
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned in_port, unsigned device)
{
MDFNGI *currgame = (MDFNGI*)game;
if (!currgame)
return;
switch(device)
{
case RETRO_DEVICE_JOYPAD:
if (currgame->SetInput)
currgame->SetInput(in_port, "gamepad", &input_buf[in_port][0]);
break;
case RETRO_DEVICE_MOUSE:
if (currgame->SetInput)
currgame->SetInput(in_port, "mouse", &input_buf[in_port][0]);
break;
}
}
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
static const struct retro_variable vars[] = {
{ "pce_nospritelimit", "No Sprite Limit; disabled|enabled" },
{ "pce_keepaspect", "Keep Aspect; enabled|disabled" },
{ "pce_cddavolume", "(CD) CDDA Volume; 0|10|20|30|40|50|60|70|80|90|100" },
{ "pce_adpcmvolume", "(CD) ADPCM Volume; 0|10|20|30|40|50|60|70|80|90|100" },
{ "pce_cdpsgvolume", "(CD) CD PSG Volume; 0|10|20|30|40|50|60|70|80|90|100" },
{ "pce_cdspeed", "(CD) CD Speed; 1|2|4|8" },
{ NULL, NULL },
};
static const struct retro_controller_description pads[] = {
{ "PCE Joypad", RETRO_DEVICE_JOYPAD },
{ "Mouse", RETRO_DEVICE_MOUSE },
};
static const struct retro_controller_info ports[] = {
{ pads, 2 },
{ pads, 2 },
{ 0 },
};
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
static size_t serialize_size;
size_t retro_serialize_size(void)
{
MDFNGI *curgame = (MDFNGI*)game;
//if (serialize_size)
// return serialize_size;
if (!curgame->StateAction)
{
if (log_cb)
log_cb(RETRO_LOG_WARN, "[mednafen]: Module %s doesn't support save states.\n", curgame->shortname);
return 0;
}
StateMem st;
memset(&st, 0, sizeof(st));
if (!MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL))
{
if (log_cb)
log_cb(RETRO_LOG_WARN, "[mednafen]: Module %s doesn't support save states.\n", curgame->shortname);
return 0;
}
free(st.data);
return serialize_size = st.len;
}
bool retro_serialize(void *data, size_t size)
{
StateMem st;
memset(&st, 0, sizeof(st));
st.data = (uint8_t*)data;
st.malloced = size;
return MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL);
}
bool retro_unserialize(const void *data, size_t size)
{
StateMem st;
memset(&st, 0, sizeof(st));
st.data = (uint8_t*)data;
st.len = size;
return MDFNSS_LoadSM(&st, 0, 0);
}
void *retro_get_memory_data(unsigned)
{
return NULL;
}
size_t retro_get_memory_size(unsigned)
{
return 0;
}
void retro_cheat_reset(void)
{}
void retro_cheat_set(unsigned, bool, const char *)
{}
MDFN_Thread *MDFND_CreateThread(int (*fn)(void *), void *data)
{
return (MDFN_Thread*)sthread_create((void (*)(void*))fn, data);
}
void MDFND_WaitThread(MDFN_Thread *thr, int *val)
{
sthread_join((sthread_t*)thr);
if (val)
{
*val = 0;
fprintf(stderr, "WaitThread relies on return value.\n");
}
}
void MDFND_KillThread(MDFN_Thread *)
{
fprintf(stderr, "Killing a thread is a BAD IDEA!\n");
}
MDFN_Mutex *MDFND_CreateMutex()
{
return (MDFN_Mutex*)slock_new();
}
void MDFND_DestroyMutex(MDFN_Mutex *lock)
{
slock_free((slock_t*)lock);
}
int MDFND_LockMutex(MDFN_Mutex *lock)
{
slock_lock((slock_t*)lock);
return 0;
}
int MDFND_UnlockMutex(MDFN_Mutex *lock)
{
slock_unlock((slock_t*)lock);
return 0;
}
#ifdef _WIN32
static void sanitize_path(std::string &path)
{
size_t size = path.size();
for (size_t i = 0; i < size; i++)
if (path[i] == '/')
path[i] = '\\';
}
#endif
// Use a simpler approach to make sure that things go right for libretro.
std::string MDFN_MakeFName(MakeFName_Type type, int id1, const char *cd1)
{
char slash;
#ifdef _WIN32
slash = '\\';
#else
slash = '/';
#endif
std::string ret;
switch (type)
{
case MDFNMKF_SAV:
ret = retro_save_directory +slash + retro_base_name +
std::string(".") +
#ifndef _XBOX
md5_context::asciistr(MDFNGameInfo->MD5, 0) + std::string(".") +
#endif
std::string(cd1);
break;
case MDFNMKF_FIRMWARE:
ret = retro_base_directory + slash + std::string(cd1);
#ifdef _WIN32
sanitize_path(ret); // Because Windows path handling is mongoloid.
#endif
break;
default:
break;
}
if (log_cb)
log_cb(RETRO_LOG_INFO, "MDFN_MakeFName: %s\n", ret.c_str());
return ret;
}
void MDFND_DispMessage(unsigned char *str)
{
if (log_cb)
log_cb(RETRO_LOG_INFO, "%s\n", str);
}
void MDFND_Message(const char *str)
{
if (log_cb)
log_cb(RETRO_LOG_INFO, "%s\n", str);
}
void MDFND_MidSync(const EmulateSpecStruct *)
{}
void MDFN_MidLineUpdate(EmulateSpecStruct *espec, int y)
{
//MDFND_MidLineUpdate(espec, y);
}
void MDFND_PrintError(const char* err)
{
if (log_cb)
log_cb(RETRO_LOG_ERROR, "%s\n", err);
}
void MDFND_Sleep(unsigned int time)
{
retro_sleep(time);
}