beetle-pce-fast-libretro/mednafen/psx-0926/spu.h
2013-02-23 11:25:17 +01:00

339 lines
6.0 KiB
C++

#ifndef __MDFN_PSX_SPU_H
#define __MDFN_PSX_SPU_H
namespace MDFN_IEN_PSX
{
enum
{
ADSR_ATTACK = 0,
ADSR_DECAY = 1,
ADSR_SUSTAIN = 2,
ADSR_RELEASE = 3
};
struct SPU_ADSR
{
uint16 EnvLevel; // We typecast it to (int16) in several places, but keep it here as (uint16) to prevent signed overflow/underflow, which compilers
// may not treat consistently.
uint32 Divider;
uint32 Phase;
bool AttackExp;
bool SustainExp;
bool SustainDec;
bool ReleaseExp;
int32 AttackRate; // Ar
int32 DecayRate; // Dr * 4
int32 SustainRate; // Sr
int32 ReleaseRate; // Rr * 4
int32 SustainLevel; // (Sl + 1) << 11
};
class PS_SPU;
class SPU_Sweep
{
friend class PS_SPU; // For save states - FIXME(remove in future?)
public:
SPU_Sweep() { }
~SPU_Sweep() { }
void Power(void);
void WriteControl(uint16 value);
int16 ReadVolume(void);
void WriteVolume(int16 value);
void Clock(void);
private:
uint16 Control;
int16 Current;
uint32 Divider;
};
struct SPU_Voice
{
int32 DecodeBuffer[32 + 4]; // + 4 so we don't have to do & 0x1F in our MAC
int32 DecodeWritePos;
uint8 DecodeFlags;
SPU_Sweep Sweep[2];
uint16 Pitch;
uint32 CurPhase;
int32 CurPhase_SD; // Offseted compared to CurPhase, used for triggering sample decode.
uint32 StartAddr;
uint32 CurAddr;
uint32 ADSRControl;
uint32 LoopAddr;
int32 PreLRSample; // After enveloping, but before L/R volume. Range of -32768 to 32767
SPU_ADSR ADSR;
};
class PS_SPU
{
public:
PS_SPU();
~PS_SPU();
int StateAction(StateMem *sm, int load, int data_only);
void Power(void);
void Write(pscpu_timestamp_t timestamp, uint32 A, uint16 V);
uint16 Read(pscpu_timestamp_t timestamp, uint32 A);
void WriteDMA(uint32 V);
uint32 ReadDMA(void);
void StartFrame(double rate, uint32 quality);
int32 EndFrame(int16 *SoundBuf);
int32 UpdateFromCDC(int32 clocks);
//pscpu_timestamp_t Update(pscpu_timestamp_t timestamp);
static void DecodeADPCM(const uint8 *input, int16 *output, const unsigned shift, const unsigned weight);
private:
void CheckIRQAddr(uint32 addr);
void WriteSPURAM(uint32 addr, uint16 value);
uint16 ReadSPURAM(uint32 addr);
void DecodeSamples(SPU_Voice *voice);
void CacheEnvelope(SPU_Voice *voice);
void ResetEnvelope(SPU_Voice *voice);
void ReleaseEnvelope(SPU_Voice *voice);
void RunEnvelope(SPU_Voice *voice);
void RunReverb(int32 in_l, int32 in_r, int32 &out_l, int32 &out_r);
bool GetCDAudio(int32 &l, int32 &r);
SPU_Voice Voices[24];
uint32 NoiseCounter;
uint16 LFSR;
uint32 FM_Mode;
uint32 Noise_Mode;
uint32 Reverb_Mode;
int32 ReverbWA;
SPU_Sweep GlobalSweep[2]; // Doesn't affect reverb volume!
int32 ReverbVol[2];
int32 CDVol[2];
int32 ExternVol[2];
uint32 IRQAddr;
uint32 RWAddr;
uint16 SPUControl;
uint32 VoiceOn;
uint32 VoiceOff;
uint32 BlockEnd;
uint32 CWA;
int32 CDXA_ResampBuffer[2][4];
int32 CDXA_CurPhase;
union
{
uint16 Regs[0x100];
struct
{
uint16 VoiceRegs[0xC0];
union
{
uint16 GlobalRegs[0x20];
struct
{
uint16 _Global0[0x17];
uint16 SPUStatus;
uint16 _Global1[0x08];
};
};
union
{
int16 ReverbRegs[0x20];
struct
{
int16 FB_SRC_A;
int16 FB_SRC_B;
int16 IIR_ALPHA;
int16 ACC_COEF_A;
int16 ACC_COEF_B;
int16 ACC_COEF_C;
int16 ACC_COEF_D;
int16 IIR_COEF;
int16 FB_ALPHA;
int16 FB_X;
int16 IIR_DEST_A0;
int16 IIR_DEST_A1;
int16 ACC_SRC_A0;
int16 ACC_SRC_A1;
int16 ACC_SRC_B0;
int16 ACC_SRC_B1;
int16 IIR_SRC_A0;
int16 IIR_SRC_A1;
int16 IIR_DEST_B0;
int16 IIR_DEST_B1;
int16 ACC_SRC_C0;
int16 ACC_SRC_C1;
int16 ACC_SRC_D0;
int16 ACC_SRC_D1;
int16 IIR_SRC_B1;
int16 IIR_SRC_B0;
int16 MIX_DEST_A0;
int16 MIX_DEST_A1;
int16 MIX_DEST_B0;
int16 MIX_DEST_B1;
int16 IN_COEF_L;
int16 IN_COEF_R;
};
};
};
};
uint16 AuxRegs[0x10];
int16 RDSB[2][128]; // [40]
int32 RDSB_WP;
int16 RUSB[2][128];
int32 RUSB_WP;
int32 ReverbCur;
int32 Get_Reverb_Offset(int32 offset);
int32 RD_RVB(int16 raw_offs);
void WR_RVB(int16 raw_offs, int32 sample, int32 extra_offs = 0);
bool IRQAsserted;
//pscpu_timestamp_t lastts;
int32 clock_divider;
uint16 SPURAM[524288 / sizeof(uint16)];
int last_rate;
uint32 last_quality;
// Buffers 44.1KHz samples, should have enough for one video frame(~735 frames NTSC, ~882 PAL) plus jitter plus enough for the resampler leftovers.
// We'll just go with 4096 because powers of 2 are AWESOME and such.
uint32 IntermediateBufferPos;
int16 IntermediateBuffer[4096][2];
public:
enum
{
GSREG_SPUCONTROL = 0,
GSREG_FM_ON,
GSREG_NOISE_ON,
GSREG_REVERB_ON,
GSREG_CDVOL_L,
GSREG_CDVOL_R,
GSREG_DRYVOL_CTRL_L,
GSREG_DRYVOL_CTRL_R,
GSREG_DRYVOL_L,
GSREG_DRYVOL_R,
GSREG_WETVOL_L,
GSREG_WETVOL_R,
GSREG_RWADDR,
GSREG_IRQADDR,
GSREG_REVERBWA,
GSREG_VOICEON,
GSREG_VOICEOFF,
GSREG_BLOCKEND,
// Note: the order of these should match the reverb reg array
GSREG_FB_SRC_A,
GSREG_FB_SRC_B,
GSREG_IIR_ALPHA,
GSREG_ACC_COEF_A,
GSREG_ACC_COEF_B,
GSREG_ACC_COEF_C,
GSREG_ACC_COEF_D,
GSREG_IIR_COEF,
GSREG_FB_ALPHA,
GSREG_FB_X,
GSREG_IIR_DEST_A0,
GSREG_IIR_DEST_A1,
GSREG_ACC_SRC_A0,
GSREG_ACC_SRC_A1,
GSREG_ACC_SRC_B0,
GSREG_ACC_SRC_B1,
GSREG_IIR_SRC_A0,
GSREG_IIR_SRC_A1,
GSREG_IIR_DEST_B0,
GSREG_IIR_DEST_B1,
GSREG_ACC_SRC_C0,
GSREG_ACC_SRC_C1,
GSREG_ACC_SRC_D0,
GSREG_ACC_SRC_D1,
GSREG_IIR_SRC_B1,
GSREG_IIR_SRC_B0,
GSREG_MIX_DEST_A0,
GSREG_MIX_DEST_A1,
GSREG_MIX_DEST_B0,
GSREG_MIX_DEST_B1,
GSREG_IN_COEF_L,
GSREG_IN_COEF_R,
// Multiply v * 256 for each extra voice
GSREG_V0_VOL_CTRL_L = 0x8000,
GSREG_V0_VOL_CTRL_R,
GSREG_V0_VOL_L,
GSREG_V0_VOL_R,
GSREG_V0_PITCH,
GSREG_V0_STARTADDR,
GSREG_V0_ADSR_CTRL,
GSREG_V0_ADSR_LEVEL,
GSREG_V0_LOOP_ADDR,
GSREG_V0_READ_ADDR
};
uint32 GetRegister(unsigned int which, char *special, const uint32 special_len);
void SetRegister(unsigned int which, uint32 value);
uint16 PeekSPURAM(uint32 address);
void PokeSPURAM(uint32 address, uint16 value);
};
}
#endif