mirror of
https://github.com/libretro/beetle-pce-fast-libretro.git
synced 2024-11-27 01:50:21 +00:00
849 lines
24 KiB
C++
849 lines
24 KiB
C++
#include "mednafen/mednafen.h"
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#include "mednafen/git.h"
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#include "mednafen/general.h"
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#ifdef NEED_DEINTERLACER
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#include "mednafen/video/Deinterlacer.h"
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#endif
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#include <iostream>
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#include "libretro.h"
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static MDFNGI *game;
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static retro_video_refresh_t video_cb;
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static retro_audio_sample_t audio_cb;
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static retro_audio_sample_batch_t audio_batch_cb;
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static retro_environment_t environ_cb;
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static retro_input_poll_t input_poll_cb;
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static retro_input_state_t input_state_cb;
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static double last_sound_rate;
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static MDFN_PixelFormat last_pixel_format;
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static MDFN_Surface *surf;
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static bool failed_init;
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std::string retro_base_directory;
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std::string retro_base_name;
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#ifdef NEED_DEINTERLACER
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static bool PrevInterlaced;
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static Deinterlacer deint;
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#endif
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#if defined(WANT_PSX_EMU)
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#define MEDNAFEN_CORE_NAME_MODULE "psx"
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#define MEDNAFEN_CORE_NAME "Mednafen PSX"
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#define MEDNAFEN_CORE_VERSION "v0.9.26"
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#define MEDNAFEN_CORE_EXTENSIONS "cue|CUE|toc|TOC"
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#define MEDNAFEN_CORE_TIMING_FPS 59.85398
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W 320
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H 240
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 640
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 480
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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#define FB_WIDTH 680
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#define FB_HEIGHT 576
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#elif defined(WANT_PCE_FAST_EMU)
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#define MEDNAFEN_CORE_NAME_MODULE "pce_fast"
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#define MEDNAFEN_CORE_NAME "Mednafen PCE Fast"
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#define MEDNAFEN_CORE_VERSION "v0.9.26"
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#define MEDNAFEN_CORE_EXTENSIONS "pce|PCE|cue|CUE|zip|ZIP"
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#define MEDNAFEN_CORE_TIMING_FPS 59.82
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 512
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 242
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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#define FB_WIDTH 512
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#define FB_HEIGHT 242
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#elif defined(WANT_WSWAN_EMU)
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#define MEDNAFEN_CORE_NAME_MODULE "wswan"
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#define MEDNAFEN_CORE_NAME "Mednafen WonderSwan"
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#define MEDNAFEN_CORE_VERSION "v0.9.22"
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#define MEDNAFEN_CORE_EXTENSIONS "ws|WS|wsc|WSC|zip|ZIP"
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#define MEDNAFEN_CORE_TIMING_FPS 75.47
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 224
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 144
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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#define FB_WIDTH 224
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#define FB_HEIGHT 144
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#elif defined(WANT_NGP_EMU)
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#define MEDNAFEN_CORE_NAME_MODULE "ngp"
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#define MEDNAFEN_CORE_NAME "Mednafen Neopop"
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#define MEDNAFEN_CORE_VERSION "v0.9.26"
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#define MEDNAFEN_CORE_EXTENSIONS "ngp|NGP|ngc|NGC|zip|ZIP"
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#define MEDNAFEN_CORE_TIMING_FPS 60.25
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 160
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 152
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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#define FB_WIDTH 160
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#define FB_HEIGHT 152
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#elif defined(WANT_GBA_EMU)
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#define MEDNAFEN_CORE_NAME_MODULE "gba"
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#define MEDNAFEN_CORE_NAME "Mednafen VBA-M"
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#define MEDNAFEN_CORE_VERSION "v0.9.26"
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#define MEDNAFEN_CORE_EXTENSIONS "gba|GBA|zip|ZIP"
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#define MEDNAFEN_CORE_TIMING_FPS 59.73
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 240
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 160
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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#define FB_WIDTH 240
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#define FB_HEIGHT 160
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#elif defined(WANT_SNES_EMU)
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#define MEDNAFEN_CORE_NAME_MODULE "snes"
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#define MEDNAFEN_CORE_NAME "Mednafen bSNES"
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#define MEDNAFEN_CORE_VERSION "v0.9.26"
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#define MEDNAFEN_CORE_EXTENSIONS "smc|SMC|fig|FIG|bs|BS|st|ST|sfc|SFC|zip|ZIP"
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#define MEDNAFEN_CORE_TIMING_FPS 60.10
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 512
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 512
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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#define FB_WIDTH 512
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#define FB_HEIGHT 512
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#elif defined(WANT_VB_EMU)
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#define MEDNAFEN_CORE_NAME_MODULE "vb"
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#define MEDNAFEN_CORE_NAME "Mednafen VB"
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#define MEDNAFEN_CORE_VERSION "v0.9.26"
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#define MEDNAFEN_CORE_EXTENSIONS "vb|VB|vboy|VBOY|bin|BIN|zip|ZIP"
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#define MEDNAFEN_CORE_TIMING_FPS 50.27
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#define MEDNAFEN_CORE_GEOMETRY_BASE_W (game->nominal_width)
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#define MEDNAFEN_CORE_GEOMETRY_BASE_H (game->nominal_height)
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#define MEDNAFEN_CORE_GEOMETRY_MAX_W 384
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#define MEDNAFEN_CORE_GEOMETRY_MAX_H 224
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#define MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO (4.0 / 3.0)
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#define FB_WIDTH 384
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#define FB_HEIGHT 224
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#endif
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#ifdef WANT_16BPP
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static uint16_t mednafen_buf[FB_WIDTH * FB_HEIGHT];
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#else
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static uint32_t mednafen_buf[FB_WIDTH * FB_HEIGHT];
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#endif
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const char *mednafen_core_str = MEDNAFEN_CORE_NAME;
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static void check_system_specs(void)
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{
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unsigned level = 0;
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#if defined(WANT_PSX_EMU)
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// Hints that we need a fairly powerful system to run this.
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level = 3;
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#endif
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environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
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}
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void retro_init()
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{
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std::vector<MDFNGI*> ext;
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MDFNI_InitializeModules(ext);
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const char *dir = NULL;
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std::vector<MDFNSetting> settings;
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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{
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retro_base_directory = dir;
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// Make sure that we don't have any lingering slashes, etc, as they break Windows.
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size_t last = retro_base_directory.find_last_not_of("/\\");
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if (last != std::string::npos)
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last++;
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retro_base_directory = retro_base_directory.substr(0, last);
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MDFNI_Initialize(retro_base_directory.c_str());
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}
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else
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{
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/* TODO: Add proper fallback */
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fprintf(stderr, "System directory is not defined. Fallback on using same dir as ROM for system directory later ...\n");
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failed_init = true;
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}
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#if defined(WANT_16BPP) && defined(FRONTEND_SUPPORTS_RGB565)
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enum retro_pixel_format rgb565 = RETRO_PIXEL_FORMAT_RGB565;
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if(environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565))
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fprintf(stderr, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
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#endif
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check_system_specs();
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}
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void retro_reset()
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{
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game->DoSimpleCommand(MDFN_MSC_RESET);
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}
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bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t)
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{
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return false;
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}
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bool retro_load_game(const struct retro_game_info *info)
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{
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if (failed_init)
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return false;
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#ifdef WANT_32BPP
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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fprintf(stderr, "Pixel format XRGB8888 not supported by platform, cannot use %s.\n", MEDNAFEN_CORE_NAME);
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return false;
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}
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#endif
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const char *base = strrchr(info->path, '/');
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if (!base)
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base = strrchr(info->path, '\\');
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if (base)
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retro_base_name = base + 1;
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else
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retro_base_name = info->path;
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retro_base_name = retro_base_name.substr(0, retro_base_name.find_last_of('.'));
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game = MDFNI_LoadGame(MEDNAFEN_CORE_NAME_MODULE, info->path);
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if (!game)
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return false;
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MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24);
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memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat));
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surf = new MDFN_Surface(mednafen_buf, FB_WIDTH, FB_HEIGHT, FB_WIDTH, pix_fmt);
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#ifdef NEED_DEINTERLACER
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PrevInterlaced = false;
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deint.ClearState();
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#endif
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return game;
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}
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void retro_unload_game()
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{
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MDFNI_CloseGame();
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}
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static unsigned retro_devices[2];
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// Hardcoded for PSX. No reason to parse lots of structures ...
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// See mednafen/psx/input/gamepad.cpp
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static void update_input(void)
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{
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#if defined(WANT_PSX_EMU)
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union
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{
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uint32_t u32[2][1 + 8];
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uint8_t u8[2][2 * sizeof(uint16_t) + 8 * sizeof(uint32_t)];
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} static buf;
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uint16_t input_buf[2] = {0};
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static unsigned map[] = {
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RETRO_DEVICE_ID_JOYPAD_SELECT,
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RETRO_DEVICE_ID_JOYPAD_L3,
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RETRO_DEVICE_ID_JOYPAD_R3,
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RETRO_DEVICE_ID_JOYPAD_START,
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RETRO_DEVICE_ID_JOYPAD_UP,
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RETRO_DEVICE_ID_JOYPAD_RIGHT,
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RETRO_DEVICE_ID_JOYPAD_DOWN,
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RETRO_DEVICE_ID_JOYPAD_LEFT,
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RETRO_DEVICE_ID_JOYPAD_L2,
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RETRO_DEVICE_ID_JOYPAD_R2,
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RETRO_DEVICE_ID_JOYPAD_L,
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RETRO_DEVICE_ID_JOYPAD_R,
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RETRO_DEVICE_ID_JOYPAD_X,
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_Y,
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};
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for (unsigned j = 0; j < 2; j++)
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{
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for (unsigned i = 0; i < 16; i++)
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input_buf[j] |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
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}
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// Buttons.
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buf.u8[0][0] = (input_buf[0] >> 0) & 0xff;
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buf.u8[0][1] = (input_buf[0] >> 8) & 0xff;
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buf.u8[1][0] = (input_buf[1] >> 0) & 0xff;
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buf.u8[1][1] = (input_buf[1] >> 8) & 0xff;
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// Analogs
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for (unsigned j = 0; j < 2; j++)
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{
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int analog_left_x = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,
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RETRO_DEVICE_ID_ANALOG_X);
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int analog_left_y = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT,
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RETRO_DEVICE_ID_ANALOG_Y);
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int analog_right_x = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT,
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RETRO_DEVICE_ID_ANALOG_X);
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int analog_right_y = input_state_cb(j, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT,
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RETRO_DEVICE_ID_ANALOG_Y);
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uint32_t r_right = analog_right_x > 0 ? analog_right_x : 0;
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uint32_t r_left = analog_right_x < 0 ? -analog_right_x : 0;
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uint32_t r_down = analog_right_y > 0 ? analog_right_y : 0;
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uint32_t r_up = analog_right_y < 0 ? -analog_right_y : 0;
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uint32_t l_right = analog_left_x > 0 ? analog_left_x : 0;
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uint32_t l_left = analog_left_x < 0 ? -analog_left_x : 0;
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uint32_t l_down = analog_left_y > 0 ? analog_left_y : 0;
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uint32_t l_up = analog_left_y < 0 ? -analog_left_y : 0;
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buf.u32[j][1] = r_right;
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buf.u32[j][2] = r_left;
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buf.u32[j][3] = r_down;
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buf.u32[j][4] = r_up;
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buf.u32[j][5] = l_right;
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buf.u32[j][6] = l_left;
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buf.u32[j][7] = l_down;
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buf.u32[j][8] = l_up;
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}
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for (int j = 0; j < 2; j++)
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{
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switch (retro_devices[j])
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{
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case RETRO_DEVICE_ANALOG:
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game->SetInput(j, "dualanalog", &buf.u8[j]);
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break;
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default:
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game->SetInput(j, "gamepad", &buf.u8[j]);
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break;
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}
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}
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#elif defined(WANT_PCE_FAST_EMU)
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static uint8_t input_buf[5][2];
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static unsigned map[] = {
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_SELECT,
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RETRO_DEVICE_ID_JOYPAD_START,
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RETRO_DEVICE_ID_JOYPAD_UP,
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RETRO_DEVICE_ID_JOYPAD_RIGHT,
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RETRO_DEVICE_ID_JOYPAD_DOWN,
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RETRO_DEVICE_ID_JOYPAD_LEFT,
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RETRO_DEVICE_ID_JOYPAD_Y,
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RETRO_DEVICE_ID_JOYPAD_X,
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RETRO_DEVICE_ID_JOYPAD_L,
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RETRO_DEVICE_ID_JOYPAD_R,
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RETRO_DEVICE_ID_JOYPAD_L2
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};
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if (input_state_cb)
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{
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for (unsigned j = 0; j < 5; j++)
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{
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uint16_t input_state = 0;
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for (unsigned i = 0; i < 13; i++)
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input_state |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
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// Input data must be little endian.
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input_buf[j][0] = (input_state >> 0) & 0xff;
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input_buf[j][1] = (input_state >> 8) & 0xff;
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}
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}
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// Possible endian bug ...
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for (unsigned i = 0; i < 5; i++)
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game->SetInput(i, "gamepad", &input_buf[i][0]);
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#elif defined(WANT_WSWAN_EMU)
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static uint16_t input_buf;
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input_buf = 0;
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static unsigned map[] = {
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RETRO_DEVICE_ID_JOYPAD_UP, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_RIGHT, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_DOWN, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_LEFT, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_R2, //Y Cursor UP vertical-layout games
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RETRO_DEVICE_ID_JOYPAD_R, //Y Cursor RIGHT vertical-layout games
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RETRO_DEVICE_ID_JOYPAD_L2, //Y Cursor DOWN vertical-layout games
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RETRO_DEVICE_ID_JOYPAD_L, //Y Cursor LEFT vertical-layout games
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RETRO_DEVICE_ID_JOYPAD_START,
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_B,
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};
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for (unsigned i = 0; i < 11; i++)
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input_buf |= map[i] != -1u &&
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input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
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#ifdef MSB_FIRST
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union {
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uint8_t b[2];
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uint16_t s;
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} u;
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u.s = input_buf;
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input_buf = u.b[0] | u.b[1] << 8;
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#endif
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game->SetInput(0, "gamepad", &input_buf);
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#elif defined(WANT_NGP_EMU)
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static uint16_t input_buf;
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input_buf = 0;
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static unsigned map[] = {
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RETRO_DEVICE_ID_JOYPAD_UP, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_DOWN, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_LEFT, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_RIGHT, //X Cursor horizontal-layout games
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_START,
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};
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|
for (unsigned i = 0; i < 8; i++)
|
|
input_buf |= map[i] != -1u &&
|
|
input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
|
|
|
|
#ifdef MSB_FIRST
|
|
union {
|
|
uint8_t b[2];
|
|
uint16_t s;
|
|
} u;
|
|
u.s = input_buf;
|
|
input_buf = u.b[0] | u.b[1] << 8;
|
|
#endif
|
|
|
|
game->SetInput(0, "gamepad", &input_buf);
|
|
#elif defined(WANT_GBA_EMU)
|
|
static uint16_t input_buf;
|
|
input_buf = 0;
|
|
static unsigned map[] = {
|
|
RETRO_DEVICE_ID_JOYPAD_A, //A button
|
|
RETRO_DEVICE_ID_JOYPAD_B, //B button
|
|
RETRO_DEVICE_ID_JOYPAD_SELECT,
|
|
RETRO_DEVICE_ID_JOYPAD_START,
|
|
RETRO_DEVICE_ID_JOYPAD_RIGHT,
|
|
RETRO_DEVICE_ID_JOYPAD_LEFT,
|
|
RETRO_DEVICE_ID_JOYPAD_UP,
|
|
RETRO_DEVICE_ID_JOYPAD_DOWN,
|
|
RETRO_DEVICE_ID_JOYPAD_R,
|
|
RETRO_DEVICE_ID_JOYPAD_L,
|
|
};
|
|
|
|
for (unsigned i = 0; i < 11; i++)
|
|
input_buf |= map[i] != -1u &&
|
|
input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
|
|
|
|
#ifdef MSB_FIRST
|
|
union {
|
|
uint8_t b[2];
|
|
uint16_t s;
|
|
} u;
|
|
u.s = input_buf;
|
|
input_buf = u.b[0] | u.b[1] << 8;
|
|
#endif
|
|
|
|
// Possible endian bug ...
|
|
game->SetInput(0, "gamepad", &input_buf);
|
|
#elif defined(WANT_SNES_EMU)
|
|
static uint8_t input_buf[5][2];
|
|
|
|
static unsigned map[] = {
|
|
RETRO_DEVICE_ID_JOYPAD_B,
|
|
RETRO_DEVICE_ID_JOYPAD_Y,
|
|
RETRO_DEVICE_ID_JOYPAD_SELECT,
|
|
RETRO_DEVICE_ID_JOYPAD_START,
|
|
RETRO_DEVICE_ID_JOYPAD_UP,
|
|
RETRO_DEVICE_ID_JOYPAD_DOWN,
|
|
RETRO_DEVICE_ID_JOYPAD_LEFT,
|
|
RETRO_DEVICE_ID_JOYPAD_RIGHT,
|
|
RETRO_DEVICE_ID_JOYPAD_A,
|
|
RETRO_DEVICE_ID_JOYPAD_X,
|
|
RETRO_DEVICE_ID_JOYPAD_L,
|
|
RETRO_DEVICE_ID_JOYPAD_R,
|
|
};
|
|
|
|
if (input_state_cb)
|
|
{
|
|
for (unsigned j = 0; j < 5; j++)
|
|
{
|
|
uint16_t input_state = 0;
|
|
for (unsigned i = 0; i < 13; i++)
|
|
input_state |= input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
|
|
|
|
#ifdef MSB_FIRST
|
|
union {
|
|
uint8_t b[2];
|
|
uint16_t s;
|
|
} u;
|
|
u.s = input_buf[j];
|
|
input_buf[j] = u.b[0] | u.b[1] << 8;
|
|
#else
|
|
input_buf[j][0] = (input_state >> 0) & 0xff;
|
|
input_buf[j][1] = (input_state >> 8) & 0xff;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Possible endian bug ...
|
|
for (unsigned i = 0; i < 5; i++)
|
|
game->SetInput(i, "gamepad", &input_buf[i][0]);
|
|
#elif defined(WANT_VB_EMU)
|
|
static uint16_t input_buf[1];
|
|
input_buf[0] = 0;
|
|
static unsigned map[] = {
|
|
RETRO_DEVICE_ID_JOYPAD_A,
|
|
RETRO_DEVICE_ID_JOYPAD_B,
|
|
RETRO_DEVICE_ID_JOYPAD_R,
|
|
RETRO_DEVICE_ID_JOYPAD_L,
|
|
RETRO_DEVICE_ID_JOYPAD_L2, //right d-pad UP
|
|
RETRO_DEVICE_ID_JOYPAD_R3, //right d-pad RIGHT
|
|
RETRO_DEVICE_ID_JOYPAD_RIGHT, //left d-pad
|
|
RETRO_DEVICE_ID_JOYPAD_LEFT, //left d-pad
|
|
RETRO_DEVICE_ID_JOYPAD_DOWN, //left d-pad
|
|
RETRO_DEVICE_ID_JOYPAD_UP, //left d-pad
|
|
RETRO_DEVICE_ID_JOYPAD_START,
|
|
RETRO_DEVICE_ID_JOYPAD_SELECT,
|
|
RETRO_DEVICE_ID_JOYPAD_R2, //right d-pad LEFT
|
|
RETRO_DEVICE_ID_JOYPAD_L3, //right d-pad DOWN
|
|
};
|
|
|
|
for (unsigned j = 0; j < 1; j++)
|
|
{
|
|
for (unsigned i = 0; i < 14; i++)
|
|
input_buf[j] |= map[i] != -1u &&
|
|
input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
|
|
|
|
#ifdef MSB_FIRST
|
|
union {
|
|
uint8_t b[2];
|
|
uint16_t s;
|
|
} u;
|
|
u.s = input_buf[j];
|
|
input_buf[j] = u.b[0] | u.b[1] << 8;
|
|
#endif
|
|
}
|
|
|
|
// Possible endian bug ...
|
|
game->SetInput(0, "gamepad", &input_buf[0]);
|
|
#else
|
|
static uint16_t input_buf[1];
|
|
input_buf[0] = 0;
|
|
static unsigned map[] = {
|
|
RETRO_DEVICE_ID_JOYPAD_UP,
|
|
RETRO_DEVICE_ID_JOYPAD_DOWN,
|
|
RETRO_DEVICE_ID_JOYPAD_LEFT,
|
|
RETRO_DEVICE_ID_JOYPAD_RIGHT,
|
|
RETRO_DEVICE_ID_JOYPAD_A, //A button
|
|
RETRO_DEVICE_ID_JOYPAD_B, //B button
|
|
RETRO_DEVICE_ID_JOYPAD_START, //Option button
|
|
};
|
|
|
|
for (unsigned j = 0; j < 1; j++)
|
|
{
|
|
for (unsigned i = 0; i < 7; i++)
|
|
input_buf[j] |= map[i] != -1u &&
|
|
input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
|
|
}
|
|
|
|
// Possible endian bug ...
|
|
game->SetInput(0, "gamepad", &input_buf[0]);
|
|
#endif
|
|
}
|
|
|
|
static uint64_t video_frames, audio_frames;
|
|
|
|
void retro_run()
|
|
{
|
|
input_poll_cb();
|
|
|
|
update_input();
|
|
|
|
static int16_t sound_buf[0x10000];
|
|
static MDFN_Rect rects[FB_HEIGHT];
|
|
rects[0].w = ~0;
|
|
|
|
EmulateSpecStruct spec = {0};
|
|
spec.surface = surf;
|
|
spec.SoundRate = 44100;
|
|
spec.SoundBuf = sound_buf;
|
|
spec.LineWidths = rects;
|
|
spec.SoundBufMaxSize = sizeof(sound_buf) / 2;
|
|
spec.SoundVolume = 1.0;
|
|
spec.soundmultiplier = 1.0;
|
|
spec.SoundBufSize = 0;
|
|
spec.VideoFormatChanged = false;
|
|
spec.SoundFormatChanged = false;
|
|
|
|
if(memcmp(&last_pixel_format, &spec.surface->format, sizeof(MDFN_PixelFormat)))
|
|
{
|
|
spec.VideoFormatChanged = TRUE;
|
|
|
|
last_pixel_format = spec.surface->format;
|
|
}
|
|
|
|
if(spec.SoundRate != last_sound_rate)
|
|
{
|
|
spec.SoundFormatChanged = true;
|
|
last_sound_rate = spec.SoundRate;
|
|
}
|
|
|
|
MDFNGameInfo->Emulate(&spec);
|
|
|
|
#ifdef NEED_DEINTERLACER
|
|
if(spec.InterlaceOn)
|
|
{
|
|
if(!PrevInterlaced)
|
|
deint.ClearState();
|
|
|
|
deint.Process(spec.surface, spec.DisplayRect, spec.LineWidths, spec.InterlaceField);
|
|
|
|
PrevInterlaced = true;
|
|
|
|
spec.InterlaceOn = false;
|
|
spec.InterlaceField = 0;
|
|
}
|
|
else
|
|
PrevInterlaced = false;
|
|
#endif
|
|
|
|
int16 *const SoundBuf = spec.SoundBuf + spec.SoundBufSizeALMS * MDFNGameInfo->soundchan;
|
|
int32 SoundBufSize = spec.SoundBufSize - spec.SoundBufSizeALMS;
|
|
const int32 SoundBufMaxSize = spec.SoundBufMaxSize - spec.SoundBufSizeALMS;
|
|
|
|
spec.SoundBufSize = spec.SoundBufSizeALMS + SoundBufSize;
|
|
|
|
#if defined(WANT_PSX_EMU)
|
|
unsigned width = rects[0].w;
|
|
unsigned height = spec.DisplayRect.h;
|
|
unsigned int ptrDiff = 0;
|
|
#else
|
|
unsigned width = spec.DisplayRect.w;
|
|
unsigned height = spec.DisplayRect.h;
|
|
#endif
|
|
|
|
#if defined(WANT_PSX_EMU)
|
|
// This is for PAL, the core implements PAL over NTSC TV so you get the
|
|
// infamous PAL borders. This removes them. The PS1 supports only two horizontal
|
|
// resolutions so it's OK to use constants and not percentage.
|
|
bool isPal = false;
|
|
if (height == FB_HEIGHT)
|
|
{
|
|
ptrDiff += width * 47;
|
|
height = 480;
|
|
isPal = true;
|
|
}
|
|
else if (height == 288)
|
|
{
|
|
// TODO: This seems to be OK as is, but I might be wrong.
|
|
isPal = true;
|
|
}
|
|
|
|
if (isPal && width == FB_WIDTH)
|
|
ptrDiff += 7;
|
|
|
|
// The core handles vertical overscan for NTSC pretty well, but it ignores
|
|
// horizontal overscan. This is a tough estimation of what the horizontal
|
|
// overscan should be, tested with all major NTSC resolutions. Mayeb make it
|
|
// configurable?
|
|
float hoverscan = 0.941176471;
|
|
|
|
width = width * hoverscan;
|
|
ptrDiff += ((rects[0].w - width) / 2);
|
|
|
|
const uint32_t *ptr = surf->pixels;
|
|
ptr += ptrDiff;
|
|
|
|
video_cb(ptr, width, height, FB_WIDTH << 2);
|
|
#elif defined(WANT_32BPP)
|
|
const uint32_t *pix = surf->pixels;
|
|
video_cb(pix, width, height, FB_WIDTH << 2);
|
|
#elif defined(WANT_16BPP)
|
|
const uint16_t *pix = surf->pixels16;
|
|
video_cb(pix, width, height, FB_WIDTH << 1);
|
|
#endif
|
|
|
|
video_frames++;
|
|
audio_frames += spec.SoundBufSize;
|
|
|
|
audio_batch_cb(spec.SoundBuf, spec.SoundBufSize);
|
|
}
|
|
|
|
void retro_get_system_info(struct retro_system_info *info)
|
|
{
|
|
memset(info, 0, sizeof(*info));
|
|
info->library_name = MEDNAFEN_CORE_NAME;
|
|
info->library_version = MEDNAFEN_CORE_VERSION;
|
|
info->need_fullpath = true;
|
|
info->valid_extensions = MEDNAFEN_CORE_EXTENSIONS;
|
|
info->block_extract = false;
|
|
}
|
|
|
|
void retro_get_system_av_info(struct retro_system_av_info *info)
|
|
{
|
|
memset(info, 0, sizeof(*info));
|
|
info->timing.fps = MEDNAFEN_CORE_TIMING_FPS; // Determined from empirical testing.
|
|
info->timing.sample_rate = 44100;
|
|
info->geometry.base_width = MEDNAFEN_CORE_GEOMETRY_BASE_W;
|
|
info->geometry.base_height = MEDNAFEN_CORE_GEOMETRY_BASE_H;
|
|
info->geometry.max_width = MEDNAFEN_CORE_GEOMETRY_MAX_W;
|
|
info->geometry.max_height = MEDNAFEN_CORE_GEOMETRY_MAX_H;
|
|
info->geometry.aspect_ratio = MEDNAFEN_CORE_GEOMETRY_ASPECT_RATIO;
|
|
}
|
|
|
|
void retro_deinit()
|
|
{
|
|
delete surf;
|
|
surf = NULL;
|
|
|
|
fprintf(stderr, "[%s]: Samples / Frame: %.5f\n",
|
|
mednafen_core_str, (double)audio_frames / video_frames);
|
|
|
|
fprintf(stderr, "[%s]: Estimated FPS: %.5f\n",
|
|
mednafen_core_str, (double)video_frames * 44100 / audio_frames);
|
|
}
|
|
|
|
unsigned retro_get_region(void)
|
|
{
|
|
return RETRO_REGION_NTSC;
|
|
}
|
|
|
|
unsigned retro_api_version(void)
|
|
{
|
|
return RETRO_API_VERSION;
|
|
}
|
|
|
|
void retro_set_controller_port_device(unsigned in_port, unsigned device)
|
|
{
|
|
#ifdef WANT_PSX_EMU
|
|
if (in_port > 1)
|
|
{
|
|
fprintf(stderr,
|
|
"[%s]: Only the 2 main ports are supported at the moment", mednafen_core_str);
|
|
return;
|
|
}
|
|
|
|
switch (device)
|
|
{
|
|
// TODO: Add support for other input types
|
|
case RETRO_DEVICE_JOYPAD:
|
|
case RETRO_DEVICE_ANALOG:
|
|
fprintf(stderr, "[%s]: Selected controller type %u", mednafen_core_str, device);
|
|
retro_devices[in_port] = device;
|
|
break;
|
|
default:
|
|
retro_devices[in_port] = RETRO_DEVICE_JOYPAD;
|
|
fprintf(stderr,
|
|
"[%s]: Unsupported controller device, falling back to gamepad", mednafen_core_str);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void retro_set_environment(retro_environment_t cb)
|
|
{
|
|
environ_cb = cb;
|
|
}
|
|
|
|
void retro_set_audio_sample(retro_audio_sample_t cb)
|
|
{
|
|
audio_cb = cb;
|
|
}
|
|
|
|
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
|
|
{
|
|
audio_batch_cb = cb;
|
|
}
|
|
|
|
void retro_set_input_poll(retro_input_poll_t cb)
|
|
{
|
|
input_poll_cb = cb;
|
|
}
|
|
|
|
void retro_set_input_state(retro_input_state_t cb)
|
|
{
|
|
input_state_cb = cb;
|
|
}
|
|
|
|
void retro_set_video_refresh(retro_video_refresh_t cb)
|
|
{
|
|
video_cb = cb;
|
|
}
|
|
|
|
static size_t serialize_size;
|
|
|
|
size_t retro_serialize_size(void)
|
|
{
|
|
//if (serialize_size)
|
|
// return serialize_size;
|
|
|
|
if (!game->StateAction)
|
|
{
|
|
fprintf(stderr, "[mednafen]: Module %s doesn't support save states.\n", game->shortname);
|
|
return 0;
|
|
}
|
|
|
|
StateMem st;
|
|
memset(&st, 0, sizeof(st));
|
|
|
|
if (!MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL))
|
|
{
|
|
fprintf(stderr, "[mednafen]: Module %s doesn't support save states.\n", game->shortname);
|
|
return 0;
|
|
}
|
|
|
|
free(st.data);
|
|
return serialize_size = st.len;
|
|
}
|
|
|
|
bool retro_serialize(void *data, size_t size)
|
|
{
|
|
StateMem st;
|
|
memset(&st, 0, sizeof(st));
|
|
st.data = (uint8_t*)data;
|
|
st.malloced = size;
|
|
|
|
return MDFNSS_SaveSM(&st, 0, 0, NULL, NULL, NULL);
|
|
}
|
|
|
|
bool retro_unserialize(const void *data, size_t size)
|
|
{
|
|
StateMem st;
|
|
memset(&st, 0, sizeof(st));
|
|
st.data = (uint8_t*)data;
|
|
st.len = size;
|
|
|
|
return MDFNSS_LoadSM(&st, 0, 0);
|
|
}
|
|
|
|
void *retro_get_memory_data(unsigned)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
size_t retro_get_memory_size(unsigned)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void retro_cheat_reset(void)
|
|
{}
|
|
|
|
void retro_cheat_set(unsigned, bool, const char *)
|
|
{}
|