beetle-pce-fast-libretro/mednafen/wswan-09333/main.cpp
2014-04-20 23:43:06 +02:00

570 lines
13 KiB
C++

/* Cygne
*
* Copyright notice for this file:
* Copyright (C) 2002 Dox dox@space.pl
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "wswan.h"
#include "../md5.h"
#include "../mempatcher.h"
#include "../player.h"
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <math.h>
#include <zlib.h>
#include "gfx.h"
#include "wswan-memory.h"
#include "start.inc"
#include "sound.h"
#include "v30mz.h"
#include "rtc.h"
#include "eeprom.h"
#include "debug.h"
namespace MDFN_IEN_WSWAN
{
int wsc = 1; /*color/mono*/
uint32 rom_size;
uint16 WSButtonStatus;
static bool IsWSR;
static uint8 WSRCurrentSong;
static void Reset(void)
{
int u0;
v30mz_reset(); /* Reset CPU */
WSwan_MemoryReset();
WSwan_GfxReset();
WSwan_SoundReset();
WSwan_InterruptReset();
WSwan_RTCReset();
WSwan_EEPROMReset();
for(u0=0;u0<0xc9;u0++)
{
if(u0 != 0xC4 && u0 != 0xC5 && u0 != 0xBA && u0 != 0xBB)
WSwan_writeport(u0,startio[u0]);
}
v30mz_set_reg(NEC_SS,0);
v30mz_set_reg(NEC_SP,0x2000);
if(IsWSR)
{
v30mz_set_reg(NEC_AW, WSRCurrentSong);
}
}
static uint8 *chee;
static void Emulate(EmulateSpecStruct *espec)
{
espec->DisplayRect.x = 0;
espec->DisplayRect.y = 0;
espec->DisplayRect.w = 224;
espec->DisplayRect.h = 144;
if(espec->VideoFormatChanged)
WSwan_SetPixelFormat(espec->surface->format);
if(espec->SoundFormatChanged)
WSwan_SetSoundRate(espec->SoundRate);
uint16 butt_data = chee[0] | (chee[1] << 8);
WSButtonStatus = butt_data;
MDFNMP_ApplyPeriodicCheats();
while(!wsExecuteLine(espec->surface, espec->skip))
{
}
espec->SoundBufSize = WSwan_SoundFlush(espec->SoundBuf, espec->SoundBufMaxSize);
espec->MasterCycles = v30mz_timestamp;
v30mz_timestamp = 0;
if(IsWSR)
{
bool needreload = FALSE;
static uint16 last;
Player_Draw(espec->surface, &espec->DisplayRect, WSRCurrentSong, espec->SoundBuf, espec->SoundBufSize);
if((WSButtonStatus & 0x02) && !(last & 0x02))
{
WSRCurrentSong++;
needreload = 1;
}
if((WSButtonStatus & 0x08) && !(last & 0x08))
{
WSRCurrentSong--;
needreload = 1;
}
if((WSButtonStatus & 0x100) && !(last & 0x100))
needreload = 1;
if((WSButtonStatus & 0x01) && !(last & 0x01))
{
WSRCurrentSong += 10;
needreload = 1;
}
if((WSButtonStatus & 0x04) && !(last & 0x04))
{
WSRCurrentSong -= 10;
needreload = 1;
}
last = WSButtonStatus;
if(needreload)
Reset();
}
}
typedef struct
{
const uint8 id;
const char *name;
} DLEntry;
static const DLEntry Developers[] =
{
{ 0x01, "Bandai" },
{ 0x02, "Taito" },
{ 0x03, "Tomy" },
{ 0x04, "Koei" },
{ 0x05, "Data East" },
{ 0x06, "Asmik" }, // Asmik Ace?
{ 0x07, "Media Entertainment" },
{ 0x08, "Nichibutsu" },
{ 0x0A, "Coconuts Japan" },
{ 0x0B, "Sammy" },
{ 0x0C, "Sunsoft" },
{ 0x0D, "Mebius" },
{ 0x0E, "Banpresto" },
{ 0x10, "Jaleco" },
{ 0x11, "Imagineer" },
{ 0x12, "Konami" },
{ 0x16, "Kobunsha" },
{ 0x17, "Bottom Up" },
{ 0x18, "Naxat" }, // Mechanic Arms? Media Entertainment? Argh!
{ 0x19, "Sunrise" },
{ 0x1A, "Cyberfront" },
{ 0x1B, "Megahouse" },
{ 0x1D, "Interbec" },
{ 0x1E, "NAC" },
{ 0x1F, "Emotion" }, // Bandai Visual??
{ 0x20, "Athena" },
{ 0x21, "KID" },
{ 0x24, "Omega Micott" },
{ 0x25, "Upstar" },
{ 0x26, "Kadokawa/Megas" },
{ 0x27, "Cocktail Soft" },
{ 0x28, "Squaresoft" },
{ 0x2B, "TomCreate" },
{ 0x2D, "Namco" },
{ 0x2F, "Gust" },
{ 0x36, "Capcom" },
};
static bool TestMagic(const char *name, MDFNFILE *fp)
{
if(strcasecmp(GET_FEXTS_PTR(fp), "ws") && strcasecmp(GET_FEXTS_PTR(fp), "wsc") && strcasecmp(GET_FEXTS_PTR(fp), "wsr"))
return(FALSE);
if(GET_FSIZE_PTR(fp) < 65536)
return(FALSE);
return(TRUE);
}
static int Load(const char *name, MDFNFILE *fp)
{
uint32 real_rom_size;
if(GET_FSIZE_PTR(fp) < 65536)
{
MDFN_PrintError(_("%s ROM image is too small."), MDFNGameInfo->fullname);
return(0);
}
if(!memcmp(GET_FDATA_PTR(fp) + GET_FSIZE_PTR(fp) - 0x20, "WSRF", 4))
{
const uint8 *wsr_footer = GET_FDATA_PTR(fp) + GET_FSIZE_PTR(fp) - 0x20;
IsWSR = TRUE;
WSRCurrentSong = wsr_footer[0x5];
Player_Init(256, "", "", "");
}
else
IsWSR = false;
real_rom_size = (GET_FSIZE_PTR(fp) + 0xFFFF) & ~0xFFFF;
rom_size = round_up_pow2(real_rom_size); //fp->size);
wsCartROM = (uint8 *)calloc(1, rom_size);
// This real_rom_size vs rom_size funny business is intended primarily for handling
// WSR files.
if(real_rom_size < rom_size)
memset(wsCartROM, 0xFF, rom_size - real_rom_size);
memcpy(wsCartROM + (rom_size - real_rom_size), GET_FDATA_PTR(fp), GET_FSIZE_PTR(fp));
MDFN_printf(_("ROM: %dKiB\n"), real_rom_size / 1024);
md5_context md5;
md5.starts();
md5.update(wsCartROM, rom_size);
md5.finish(MDFNGameInfo->MD5);
MDFN_printf(_("ROM MD5: 0x%s\n"), md5_context::asciistr(MDFNGameInfo->MD5, 0).c_str());
uint8 header[10];
memcpy(header, wsCartROM + rom_size - 10, 10);
{
const char *developer_name = "???";
for(unsigned int x = 0; x < sizeof(Developers) / sizeof(DLEntry); x++)
{
if(Developers[x].id == header[0])
{
developer_name = Developers[x].name;
break;
}
}
MDFN_printf(_("Developer: %s (0x%02x)\n"), developer_name, header[0]);
}
uint32 SRAMSize = 0;
eeprom_size = 0;
switch(header[5])
{
case 0x01: SRAMSize = 8*1024; break;
case 0x02: SRAMSize = 32*1024; break;
case 0x03: SRAMSize = 16 * 65536; break;
case 0x04: SRAMSize = 32 * 65536; break; // Dicing Knight!
case 0x10: eeprom_size = 128; break;
case 0x20: eeprom_size = 2*1024; break;
case 0x50: eeprom_size = 1024; break;
}
//printf("%02x\n", header[5]);
if(eeprom_size)
MDFN_printf(_("EEPROM: %d bytes\n"), eeprom_size);
if(SRAMSize)
MDFN_printf(_("Battery-backed RAM: %d bytes\n"), SRAMSize);
MDFN_printf(_("Recorded Checksum: 0x%04x\n"), header[8] | (header[9] << 8));
{
uint16 real_crc = 0;
for(unsigned int i = 0; i < rom_size - 2; i++)
real_crc += wsCartROM[i];
MDFN_printf(_("Real Checksum: 0x%04x\n"), real_crc);
}
if((header[8] | (header[9] << 8)) == 0x8de1 && (header[0]==0x01)&&(header[2]==0x27)) /* Detective Conan */
{
//puts("HAX");
/* WS cpu is using cache/pipeline or there's protected ROM bank where pointing CS */
wsCartROM[0xfffe8]=0xea;
wsCartROM[0xfffe9]=0x00;
wsCartROM[0xfffea]=0x00;
wsCartROM[0xfffeb]=0x00;
wsCartROM[0xfffec]=0x20;
}
if(!IsWSR)
{
if(header[6] & 0x1)
MDFNGameInfo->rotated = MDFN_ROTATE90;
}
MDFNMP_Init(16384, (1 << 20) / 1024);
#ifdef WANT_DEBUGGER
WSwanDBG_Init();
#endif
v30mz_init(WSwan_readmem20, WSwan_writemem20, WSwan_readport, WSwan_writeport);
WSwan_MemoryInit(MDFN_GetSettingB("wswan.language"), wsc, SRAMSize, IsWSR); // EEPROM and SRAM are loaded in this func.
WSwan_GfxInit();
MDFNGameInfo->fps = (uint32)((uint64)3072000 * 65536 * 256 / (159*256));
MDFNGameInfo->GameSetMD5Valid = FALSE;
WSwan_SoundInit();
wsMakeTiles();
Reset();
return(1);
}
static void CloseGame(void)
{
WSwan_MemoryKill(); // saves sram/eeprom
if(wsCartROM)
{
free(wsCartROM);
wsCartROM = NULL;
}
}
static void SetInput(int port, const char *type, void *ptr)
{
if(!port) chee = (uint8 *)ptr;
}
static int StateAction(StateMem *sm, int load, int data_only)
{
if(!v30mz_StateAction(sm, load, data_only))
return(0);
// Call MemoryStateAction before others StateActions...
if(!WSwan_MemoryStateAction(sm, load, data_only))
return(0);
if(!WSwan_GfxStateAction(sm, load, data_only))
return(0);
if(!WSwan_RTCStateAction(sm, load, data_only))
return(0);
if(!WSwan_InterruptStateAction(sm, load, data_only))
return(0);
if(!WSwan_SoundStateAction(sm, load, data_only))
return(0);
if(!WSwan_EEPROMStateAction(sm, load, data_only))
{
puts("Oops");
return(0);
}
return(1);
}
static void DoSimpleCommand(int cmd)
{
switch(cmd)
{
case MDFN_MSC_POWER:
case MDFN_MSC_RESET: Reset();
break;
}
}
static const MDFNSetting_EnumList SexList[] =
{
{ "m", WSWAN_SEX_MALE },
{ "male", WSWAN_SEX_MALE, gettext_noop("Male") },
{ "f", WSWAN_SEX_FEMALE },
{ "female", WSWAN_SEX_FEMALE, gettext_noop("Female") },
{ "3", 3 },
{ NULL, 0 },
};
static const MDFNSetting_EnumList BloodList[] =
{
{ "a", WSWAN_BLOOD_A, "A" },
{ "b", WSWAN_BLOOD_B, "B" },
{ "o", WSWAN_BLOOD_O, "O" },
{ "ab", WSWAN_BLOOD_AB, "AB" },
{ "5", 5 },
{ NULL, 0 },
};
static const MDFNSetting_EnumList LanguageList[] =
{
{ "japanese", 0, gettext_noop("Japanese") },
{ "0", 0 },
{ "english", 1, gettext_noop("English") },
{ "1", 1 },
{ NULL, 0 },
};
static const MDFNSetting WSwanSettings[] =
{
{ "wswan.rotateinput", MDFNSF_NOFLAGS, gettext_noop("Virtually rotate D-pads along with screen."), NULL, MDFNST_BOOL, "0" },
{ "wswan.language", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Language games should display text in."), gettext_noop("The only game this setting is known to affect is \"Digimon Tamers - Battle Spirit\"."), MDFNST_ENUM, "english", NULL, NULL, NULL, NULL, LanguageList },
{ "wswan.name", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Name"), NULL, MDFNST_STRING, "Mednafen" },
{ "wswan.byear", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Birth Year"), NULL, MDFNST_UINT, "1989", "0", "9999" },
{ "wswan.bmonth", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Birth Month"), NULL, MDFNST_UINT, "6", "1", "12" },
{ "wswan.bday", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Birth Day"), NULL, MDFNST_UINT, "23", "1", "31" },
{ "wswan.sex", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Sex"), NULL, MDFNST_ENUM, "F", NULL, NULL, NULL, NULL, SexList },
{ "wswan.blood", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, gettext_noop("Blood Type"), NULL, MDFNST_ENUM, "O", NULL, NULL, NULL, NULL, BloodList },
{ NULL }
};
static const InputDeviceInputInfoStruct IDII[] =
{
{ "up-x", "UP ↑, X Cursors", 0, IDIT_BUTTON, "down-x", { "right-x", "down-x", "left-x" } },
{ "right-x", "RIGHT →, X Cursors", 3, IDIT_BUTTON, "left-x", { "down-x", "left-x", "up-x" } },
{ "down-x", "DOWN ↓, X Cursors", 1, IDIT_BUTTON, "up-x", { "left-x", "up-x", "right-x" } },
{ "left-x", "LEFT ←, X Cursors", 2, IDIT_BUTTON, "right-x", { "up-x", "right-x", "down-x" } },
{ "up-y", "UP ↑, Y Cur: MUST NOT = X CURSORS", 4, IDIT_BUTTON, "down-y", { "right-y", "down-y", "left-y" } },
{ "right-y", "RIGHT →, Y Cur: MUST NOT = X CURSORS", 7, IDIT_BUTTON, "left-y", { "down-y", "left-y", "up-y" } },
{ "down-y", "DOWN ↓, Y Cur: MUST NOT = X CURSORS", 5, IDIT_BUTTON, "up-y", { "left-y", "up-y", "right-y" } },
{ "left-y", "LEFT ←, Y Cur: MUST NOT = X CURSORS", 6, IDIT_BUTTON, "right-y", { "up-y", "right-y", "down-y" } },
{ "start", "Start", 8, IDIT_BUTTON, NULL },
{ "a", "A", 10, IDIT_BUTTON_CAN_RAPID, NULL },
{ "b", "B", 9, IDIT_BUTTON_CAN_RAPID, NULL },
};
static InputDeviceInfoStruct InputDeviceInfo[] =
{
{
"gamepad",
"Gamepad",
NULL,
NULL,
sizeof(IDII) / sizeof(InputDeviceInputInfoStruct),
IDII,
}
};
static const InputPortInfoStruct PortInfo[] =
{
{ "builtin", "Built-In", sizeof(InputDeviceInfo) / sizeof(InputDeviceInfoStruct), InputDeviceInfo, "gamepad" }
};
static InputInfoStruct InputInfo =
{
sizeof(PortInfo) / sizeof(InputPortInfoStruct),
PortInfo
};
#ifdef WANT_DEBUGGER
static DebuggerInfoStruct DBGInfo =
{
"shift_jis",
7 + 1 + 8, // Fixme, probably not right... maximum number of prefixes + 1 for opcode + 4 for operand(go with 8 to be safe)
1, // Instruction alignment(bytes)
16,
20,
0x0000,
~0U,
WSwanDBG_MemPeek,
WSwanDBG_Disassemble,
WSwanDBG_ToggleSyntax,
WSwanDBG_IRQ,
NULL, //NESDBG_GetVector,
WSwanDBG_FlushBreakPoints,
WSwanDBG_AddBreakPoint,
WSwanDBG_SetCPUCallback,
WSwanDBG_EnableBranchTrace,
WSwanDBG_GetBranchTrace,
WSwan_GfxSetGraphicsDecode,
};
#endif
static const FileExtensionSpecStruct KnownExtensions[] =
{
{ ".ws", gettext_noop("WonderSwan ROM Image") },
{ ".wsc", gettext_noop("WonderSwan Color ROM Image") },
{ ".wsr", gettext_noop("WonderSwan Music Rip") },
{ NULL, NULL }
};
}
using namespace MDFN_IEN_WSWAN;
MDFNGI EmulatedWSwan =
{
"wswan",
"WonderSwan",
KnownExtensions,
MODPRIO_INTERNAL_HIGH,
#ifdef WANT_DEBUGGER
&DBGInfo,
#else
NULL,
#endif
&InputInfo,
Load,
TestMagic,
NULL,
NULL,
CloseGame,
WSwan_SetLayerEnableMask,
"Background\0Foreground\0Sprites\0",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
false,
StateAction,
Emulate,
SetInput,
DoSimpleCommand,
WSwanSettings,
MDFN_MASTERCLOCK_FIXED(3072000),
0,
FALSE, // Multires possible?
224, // lcm_width
144, // lcm_height
NULL, // Dummy
224, // Nominal width
144, // Nominal height
224, // Framebuffer width
144, // Framebuffer height
2, // Number of output sound channels
};