Standalone fork of Mednafen PCE Fast to libretro
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twinaphex 643c5e3cf7 Set PC Engine Fast to 32bpp - apparently something is still hardcoded
for 32bpp somewhere so can't rely on WANT_16BPP for this core...
2014-05-04 18:20:01 +02:00
blackberry-qnx (BlackBerry) Add NDK build project. 2013-04-06 10:40:07 -04:00
jni Set PC Engine Fast to 32bpp - apparently something is still hardcoded 2014-05-04 18:20:01 +02:00
mednafen (PSX) Some small-time opts to do with fade to black 2014-05-02 01:46:08 +02:00
msvc (Mednafen GBA) Update MSVC solutions 2014-04-30 05:46:05 +02:00
thread (Libretro) maintenance upgrade + threads work now on Wii 2012-10-22 21:57:27 +02:00
.gitignore Initial commit. 2012-06-03 17:48:14 +02:00
libretro.cpp (Mednafen PSX) Reimplement dithering core option 2014-05-02 00:53:56 +02:00
libretro.h Reimplement cputest.c for libretro 2014-04-22 00:25:50 +02:00
link.T Initial commit. 2012-06-03 17:48:14 +02:00
Makefile Set PC Engine Fast to 32bpp - apparently something is still hardcoded 2014-05-04 18:20:01 +02:00
README.md Update README for sysdir. 2012-06-16 01:07:41 +02:00
scrc32.cpp (Mednafen PCE) Update to 0.9.33.3 2014-04-20 23:05:37 +02:00
scrc32.h (Mednafen PCE) Update to 0.9.33.3 2014-04-20 23:05:37 +02:00
stubs.cpp (Mednafen PCFX) Runs - but just displays black and audio 2014-04-21 01:51:59 +02:00
thread.h Use sthread abstraction for threads. 2012-06-10 00:47:44 +02:00

Mednafen PSX libretro

This is port of Mednafen PSX core to the libretro API. It currently runs on Linux, OSX and possibly Windows.

Running

To run this core, the "system directory" must be defined if running in RetroArch. Here, the PSX BIOSes must be placed, $sysdir/SCPH550{0,1,2} for Japanese, NA and EU regions respectively. Memory cards will also be saved to this system directory.

Loading ISOs

Mednafen differs from other PS1 emulators in that it reads a .cue sheet that points to an .iso/.bin whatever. If you have e.g. foo.iso, you should create a foo.cue, and fill this in:

FILE "foo.iso" BINARY
   TRACK 01 MODE1/2352
      INDEX 01 00:00:00

After that, you can load the foo.cue file as a ROM. Note that this is a dirty hack and will not work on all games. Ideally, make sure to use rips that have cue-sheets.