mirror of
https://github.com/libretro/beetle-pce-fast-libretro.git
synced 2024-11-23 16:00:08 +00:00
571 lines
13 KiB
C++
571 lines
13 KiB
C++
/* Cygne
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Dox dox@space.pl
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "wswan.h"
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#include "../md5.h"
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#include "../mempatcher.h"
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//#include "../player.h"
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#include <fcntl.h>
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#include <math.h>
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//#include <zlib.h>
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#include "gfx.h"
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#include "wswan-memory.h"
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#include "start.inc"
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#include "sound.h"
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#include "v30mz.h"
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#include "rtc.h"
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#include "eeprom.h"
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#include "debug.h"
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namespace MDFN_IEN_WSWAN
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{
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int wsc = 1; /*color/mono*/
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uint32 rom_size;
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uint16 WSButtonStatus;
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static bool IsWSR;
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static uint8 WSRCurrentSong;
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static void Reset(void)
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{
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int u0;
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v30mz_reset(); /* Reset CPU */
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WSwan_MemoryReset();
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WSwan_GfxReset();
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WSwan_SoundReset();
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WSwan_InterruptReset();
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WSwan_RTCReset();
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WSwan_EEPROMReset();
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for(u0=0;u0<0xc9;u0++)
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{
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if(u0 != 0xC4 && u0 != 0xC5 && u0 != 0xBA && u0 != 0xBB)
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WSwan_writeport(u0,startio[u0]);
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}
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v30mz_set_reg(NEC_SS,0);
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v30mz_set_reg(NEC_SP,0x2000);
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if(IsWSR)
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{
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v30mz_set_reg(NEC_AW, WSRCurrentSong);
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}
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}
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static uint8 *chee;
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static void Emulate(EmulateSpecStruct *espec)
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{
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espec->DisplayRect.x = 0;
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espec->DisplayRect.y = 0;
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espec->DisplayRect.w = 224;
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espec->DisplayRect.h = 144;
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if(espec->VideoFormatChanged)
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WSwan_SetPixelFormat(espec->surface->format);
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if(espec->SoundFormatChanged)
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WSwan_SetSoundRate(espec->SoundRate);
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uint16 butt_data = chee[0] | (chee[1] << 8);
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WSButtonStatus = butt_data;
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MDFNMP_ApplyPeriodicCheats();
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while(!wsExecuteLine(espec->surface, espec->skip))
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{
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}
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espec->SoundBufSize = WSwan_SoundFlush(espec->SoundBuf, espec->SoundBufMaxSize);
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espec->MasterCycles = v30mz_timestamp;
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v30mz_timestamp = 0;
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#if 0
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if(IsWSR)
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{
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bool needreload = FALSE;
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static uint16 last;
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Player_Draw(espec->surface, &espec->DisplayRect, WSRCurrentSong, espec->SoundBuf, espec->SoundBufSize);
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if((WSButtonStatus & 0x02) && !(last & 0x02))
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{
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WSRCurrentSong++;
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needreload = 1;
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}
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if((WSButtonStatus & 0x08) && !(last & 0x08))
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{
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WSRCurrentSong--;
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needreload = 1;
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}
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if((WSButtonStatus & 0x100) && !(last & 0x100))
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needreload = 1;
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if((WSButtonStatus & 0x01) && !(last & 0x01))
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{
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WSRCurrentSong += 10;
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needreload = 1;
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}
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if((WSButtonStatus & 0x04) && !(last & 0x04))
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{
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WSRCurrentSong -= 10;
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needreload = 1;
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}
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last = WSButtonStatus;
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if(needreload)
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Reset();
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}
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#endif
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}
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typedef struct
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{
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const uint8 id;
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const char *name;
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} DLEntry;
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static const DLEntry Developers[] =
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{
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{ 0x01, "Bandai" },
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{ 0x02, "Taito" },
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{ 0x03, "Tomy" },
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{ 0x04, "Koei" },
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{ 0x05, "Data East" },
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{ 0x06, "Asmik" }, // Asmik Ace?
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{ 0x07, "Media Entertainment" },
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{ 0x08, "Nichibutsu" },
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{ 0x0A, "Coconuts Japan" },
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{ 0x0B, "Sammy" },
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{ 0x0C, "Sunsoft" },
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{ 0x0D, "Mebius" },
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{ 0x0E, "Banpresto" },
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{ 0x10, "Jaleco" },
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{ 0x11, "Imagineer" },
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{ 0x12, "Konami" },
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{ 0x16, "Kobunsha" },
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{ 0x17, "Bottom Up" },
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{ 0x18, "Naxat" }, // Mechanic Arms? Media Entertainment? Argh!
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{ 0x19, "Sunrise" },
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{ 0x1A, "Cyberfront" },
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{ 0x1B, "Megahouse" },
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{ 0x1D, "Interbec" },
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{ 0x1E, "NAC" },
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{ 0x1F, "Emotion" }, // Bandai Visual??
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{ 0x20, "Athena" },
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{ 0x21, "KID" },
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{ 0x24, "Omega Micott" },
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{ 0x25, "Upstar" },
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{ 0x26, "Kadokawa/Megas" },
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{ 0x27, "Cocktail Soft" },
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{ 0x28, "Squaresoft" },
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{ 0x2B, "TomCreate" },
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{ 0x2D, "Namco" },
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{ 0x2F, "Gust" },
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{ 0x36, "Capcom" },
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};
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static bool TestMagic(const char *name, MDFNFILE *fp)
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{
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if(strcasecmp(fp->f_ext, "ws") && strcasecmp(fp->f_ext, "wsc") && strcasecmp(fp->f_ext, "wsr"))
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return(FALSE);
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if(fp->f_size < 65536)
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return(FALSE);
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return(TRUE);
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}
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static int Load(const char *name, MDFNFILE *fp)
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{
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uint32 real_rom_size;
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if(fp->f_size < 65536)
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{
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MDFN_PrintError(_("%s ROM image is too small."), MDFNGameInfo->fullname);
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return(0);
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}
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#if 0
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if(!memcmp(fp->f_data + fp->f_size - 0x20, "WSRF", 4))
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{
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const uint8 *wsr_footer = fp->f_data + fp->f_size - 0x20;
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IsWSR = TRUE;
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WSRCurrentSong = wsr_footer[0x5];
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Player_Init(256, "", "", "");
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}
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else
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#endif
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IsWSR = false;
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real_rom_size = (fp->f_size + 0xFFFF) & ~0xFFFF;
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rom_size = round_up_pow2(real_rom_size); //fp->size);
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wsCartROM = (uint8 *)calloc(1, rom_size);
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// This real_rom_size vs rom_size funny business is intended primarily for handling
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// WSR files.
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if(real_rom_size < rom_size)
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memset(wsCartROM, 0xFF, rom_size - real_rom_size);
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memcpy(wsCartROM + (rom_size - real_rom_size), fp->f_data, fp->f_size);
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MDFN_printf(_("ROM: %dKiB\n"), real_rom_size / 1024);
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md5_context md5;
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md5.starts();
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md5.update(wsCartROM, rom_size);
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md5.finish(MDFNGameInfo->MD5);
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MDFN_printf(_("ROM MD5: 0x%s\n"), md5_context::asciistr(MDFNGameInfo->MD5, 0).c_str());
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uint8 header[10];
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memcpy(header, wsCartROM + rom_size - 10, 10);
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{
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const char *developer_name = "???";
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for(unsigned int x = 0; x < sizeof(Developers) / sizeof(DLEntry); x++)
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{
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if(Developers[x].id == header[0])
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{
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developer_name = Developers[x].name;
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break;
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}
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}
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MDFN_printf(_("Developer: %s (0x%02x)\n"), developer_name, header[0]);
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}
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uint32 SRAMSize = 0;
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eeprom_size = 0;
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switch(header[5])
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{
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case 0x01: SRAMSize = 8*1024; break;
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case 0x02: SRAMSize = 32*1024; break;
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case 0x03: SRAMSize = 16 * 65536; break;
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case 0x04: SRAMSize = 32 * 65536; break; // Dicing Knight!
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case 0x10: eeprom_size = 128; break;
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case 0x20: eeprom_size = 2*1024; break;
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case 0x50: eeprom_size = 1024; break;
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}
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//printf("%02x\n", header[5]);
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if(eeprom_size)
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MDFN_printf(_("EEPROM: %d bytes\n"), eeprom_size);
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if(SRAMSize)
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MDFN_printf(_("Battery-backed RAM: %d bytes\n"), SRAMSize);
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MDFN_printf(_("Recorded Checksum: 0x%04x\n"), header[8] | (header[9] << 8));
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{
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uint16 real_crc = 0;
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for(unsigned int i = 0; i < rom_size - 2; i++)
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real_crc += wsCartROM[i];
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MDFN_printf(_("Real Checksum: 0x%04x\n"), real_crc);
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}
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if((header[8] | (header[9] << 8)) == 0x8de1 && (header[0]==0x01)&&(header[2]==0x27)) /* Detective Conan */
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{
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//puts("HAX");
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/* WS cpu is using cache/pipeline or there's protected ROM bank where pointing CS */
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wsCartROM[0xfffe8]=0xea;
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wsCartROM[0xfffe9]=0x00;
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wsCartROM[0xfffea]=0x00;
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wsCartROM[0xfffeb]=0x00;
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wsCartROM[0xfffec]=0x20;
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}
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if(!IsWSR)
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{
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if(header[6] & 0x1)
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MDFNGameInfo->rotated = MDFN_ROTATE90;
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}
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MDFNMP_Init(16384, (1 << 20) / 1024);
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#ifdef WANT_DEBUGGER
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WSwanDBG_Init();
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#endif
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v30mz_init(WSwan_readmem20, WSwan_writemem20, WSwan_readport, WSwan_writeport);
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WSwan_MemoryInit(MDFN_GetSettingB("wswan.language"), wsc, SRAMSize, IsWSR); // EEPROM and SRAM are loaded in this func.
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WSwan_GfxInit();
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MDFNGameInfo->fps = (uint32)((uint64)3072000 * 65536 * 256 / (159*256));
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MDFNGameInfo->GameSetMD5Valid = FALSE;
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WSwan_SoundInit();
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wsMakeTiles();
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Reset();
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return(1);
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}
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static void CloseGame(void)
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{
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WSwan_MemoryKill(); // saves sram/eeprom
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if(wsCartROM)
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{
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free(wsCartROM);
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wsCartROM = NULL;
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}
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}
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static void SetInput(int port, const char *type, void *ptr)
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{
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if(!port) chee = (uint8 *)ptr;
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}
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static int StateAction(StateMem *sm, int load, int data_only)
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{
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if(!v30mz_StateAction(sm, load, data_only))
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return(0);
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// Call MemoryStateAction before others StateActions...
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if(!WSwan_MemoryStateAction(sm, load, data_only))
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return(0);
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if(!WSwan_GfxStateAction(sm, load, data_only))
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return(0);
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if(!WSwan_RTCStateAction(sm, load, data_only))
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return(0);
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if(!WSwan_InterruptStateAction(sm, load, data_only))
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return(0);
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if(!WSwan_SoundStateAction(sm, load, data_only))
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return(0);
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if(!WSwan_EEPROMStateAction(sm, load, data_only))
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{
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puts("Oops");
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return(0);
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}
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return(1);
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}
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static void DoSimpleCommand(int cmd)
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{
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switch(cmd)
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{
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case MDFN_MSC_POWER:
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case MDFN_MSC_RESET: Reset();
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break;
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}
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}
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static const MDFNSetting_EnumList SexList[] =
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{
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{ "m", WSWAN_SEX_MALE },
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{ "male", WSWAN_SEX_MALE, "Male" },
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{ "f", WSWAN_SEX_FEMALE },
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{ "female", WSWAN_SEX_FEMALE, "Female" },
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{ "3", 3 },
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{ NULL, 0 },
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};
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static const MDFNSetting_EnumList BloodList[] =
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{
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{ "a", WSWAN_BLOOD_A, "A" },
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{ "b", WSWAN_BLOOD_B, "B" },
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{ "o", WSWAN_BLOOD_O, "O" },
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{ "ab", WSWAN_BLOOD_AB, "AB" },
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{ "5", 5 },
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{ NULL, 0 },
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};
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static const MDFNSetting_EnumList LanguageList[] =
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{
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{ "japanese", 0, "Japanese" },
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{ "0", 0 },
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{ "english", 1, "English" },
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{ "1", 1 },
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{ NULL, 0 },
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};
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static const MDFNSetting WSwanSettings[] =
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{
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{ "wswan.rotateinput", MDFNSF_NOFLAGS, "Virtually rotate D-pads along with screen.", NULL, MDFNST_BOOL, "0" },
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{ "wswan.language", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, "Language games should display text in.", "The only game this setting is known to affect is \"Digimon Tamers - Battle Spirit\".", MDFNST_ENUM, "english", NULL, NULL, NULL, NULL, LanguageList },
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{ "wswan.name", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, "Name", NULL, MDFNST_STRING, "Mednafen" },
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{ "wswan.byear", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, "Birth Year", NULL, MDFNST_UINT, "1989", "0", "9999" },
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{ "wswan.bmonth", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, "Birth Month", NULL, MDFNST_UINT, "6", "1", "12" },
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{ "wswan.bday", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, "Birth Day", NULL, MDFNST_UINT, "23", "1", "31" },
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{ "wswan.sex", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, "Sex", NULL, MDFNST_ENUM, "F", NULL, NULL, NULL, NULL, SexList },
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{ "wswan.blood", MDFNSF_EMU_STATE | MDFNSF_UNTRUSTED_SAFE, "Blood Type", NULL, MDFNST_ENUM, "O", NULL, NULL, NULL, NULL, BloodList },
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{ NULL }
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};
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static const InputDeviceInputInfoStruct IDII[] =
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{
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{ "up-x", "UP ↑, X Cursors", 0, IDIT_BUTTON, "down-x", { "right-x", "down-x", "left-x" } },
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{ "right-x", "RIGHT →, X Cursors", 3, IDIT_BUTTON, "left-x", { "down-x", "left-x", "up-x" } },
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{ "down-x", "DOWN ↓, X Cursors", 1, IDIT_BUTTON, "up-x", { "left-x", "up-x", "right-x" } },
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{ "left-x", "LEFT ←, X Cursors", 2, IDIT_BUTTON, "right-x", { "up-x", "right-x", "down-x" } },
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{ "up-y", "UP ↑, Y Cur: MUST NOT = X CURSORS", 4, IDIT_BUTTON, "down-y", { "right-y", "down-y", "left-y" } },
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{ "right-y", "RIGHT →, Y Cur: MUST NOT = X CURSORS", 7, IDIT_BUTTON, "left-y", { "down-y", "left-y", "up-y" } },
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{ "down-y", "DOWN ↓, Y Cur: MUST NOT = X CURSORS", 5, IDIT_BUTTON, "up-y", { "left-y", "up-y", "right-y" } },
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{ "left-y", "LEFT ←, Y Cur: MUST NOT = X CURSORS", 6, IDIT_BUTTON, "right-y", { "up-y", "right-y", "down-y" } },
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{ "start", "Start", 8, IDIT_BUTTON, NULL },
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{ "a", "A", 10, IDIT_BUTTON_CAN_RAPID, NULL },
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{ "b", "B", 9, IDIT_BUTTON_CAN_RAPID, NULL },
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};
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static InputDeviceInfoStruct InputDeviceInfo[] =
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{
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{
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"gamepad",
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"Gamepad",
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NULL,
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NULL,
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sizeof(IDII) / sizeof(InputDeviceInputInfoStruct),
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IDII,
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}
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};
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static const InputPortInfoStruct PortInfo[] =
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{
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{ "builtin", "Built-In", sizeof(InputDeviceInfo) / sizeof(InputDeviceInfoStruct), InputDeviceInfo, "gamepad" }
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};
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static InputInfoStruct InputInfo =
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{
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sizeof(PortInfo) / sizeof(InputPortInfoStruct),
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PortInfo
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};
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#ifdef WANT_DEBUGGER
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static DebuggerInfoStruct DBGInfo =
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{
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"shift_jis",
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7 + 1 + 8, // Fixme, probably not right... maximum number of prefixes + 1 for opcode + 4 for operand(go with 8 to be safe)
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1, // Instruction alignment(bytes)
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16,
|
|
20,
|
|
0x0000,
|
|
~0U,
|
|
|
|
WSwanDBG_MemPeek,
|
|
WSwanDBG_Disassemble,
|
|
WSwanDBG_ToggleSyntax,
|
|
WSwanDBG_IRQ,
|
|
NULL, //NESDBG_GetVector,
|
|
WSwanDBG_FlushBreakPoints,
|
|
WSwanDBG_AddBreakPoint,
|
|
WSwanDBG_SetCPUCallback,
|
|
WSwanDBG_SetBPCallback,
|
|
WSwanDBG_GetBranchTrace,
|
|
WSwan_GfxSetGraphicsDecode,
|
|
};
|
|
#endif
|
|
|
|
static const FileExtensionSpecStruct KnownExtensions[] =
|
|
{
|
|
{ ".ws", "WonderSwan ROM Image" },
|
|
{ ".wsc", "WonderSwan Color ROM Image" },
|
|
{ ".wsr", "WonderSwan Music Rip" },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
}
|
|
|
|
using namespace MDFN_IEN_WSWAN;
|
|
|
|
MDFNGI EmulatedWSwan =
|
|
{
|
|
"wswan",
|
|
"WonderSwan",
|
|
KnownExtensions,
|
|
MODPRIO_INTERNAL_HIGH,
|
|
#ifdef WANT_DEBUGGER
|
|
&DBGInfo,
|
|
#else
|
|
NULL,
|
|
#endif
|
|
&InputInfo,
|
|
Load,
|
|
TestMagic,
|
|
NULL,
|
|
NULL,
|
|
CloseGame,
|
|
WSwan_SetLayerEnableMask,
|
|
"Background\0Foreground\0Sprites\0",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
false,
|
|
StateAction,
|
|
Emulate,
|
|
SetInput,
|
|
DoSimpleCommand,
|
|
WSwanSettings,
|
|
MDFN_MASTERCLOCK_FIXED(3072000),
|
|
0,
|
|
FALSE, // Multires possible?
|
|
|
|
224, // lcm_width
|
|
144, // lcm_height
|
|
NULL, // Dummy
|
|
|
|
224, // Nominal width
|
|
144, // Nominal height
|
|
|
|
224, // Framebuffer width
|
|
144, // Framebuffer height
|
|
|
|
2, // Number of output sound channels
|
|
};
|
|
|