mirror of
https://github.com/libretro/beetle-pce-fast-libretro.git
synced 2024-11-24 08:19:40 +00:00
435 lines
7.2 KiB
C++
435 lines
7.2 KiB
C++
#include "mednafen/mednafen-types.h"
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#include "mednafen/mednafen.h"
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#include "mednafen/md5.h"
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#include "mednafen/git.h"
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#include "mednafen/general.h"
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#include "mednafen/mednafen-driver.h"
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#if defined(__CELLOS_LV2__)
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#include <sys/timer.h>
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#include <ppu_intrinsics.h>
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#endif
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#ifdef _WIN32
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#include <io.h>
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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#include <iostream>
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//#define LIBRETRO_DEBUG
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// Stubs
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extern std::string retro_base_directory;
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extern std::string retro_base_name;
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#ifdef _WIN32
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static void sanitize_path(std::string &path)
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{
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size_t size = path.size();
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for (size_t i = 0; i < size; i++)
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if (path[i] == '/')
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path[i] = '\\';
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}
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#endif
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// Use a simpler approach to make sure that things go right for libretro.
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std::string MDFN_MakeFName(MakeFName_Type type, int id1, const char *cd1)
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{
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char slash;
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#ifdef _WIN32
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slash = '\\';
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#else
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slash = '/';
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#endif
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std::string ret;
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switch (type)
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{
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case MDFNMKF_SAV:
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ret = retro_base_directory + slash + retro_base_name +
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std::string(".") +
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#ifndef _XBOX
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md5_context::asciistr(MDFNGameInfo->MD5, 0) + std::string(".") +
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#endif
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std::string(cd1);
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break;
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case MDFNMKF_FIRMWARE:
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ret = std::string(cd1);
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#ifdef _WIN32
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sanitize_path(ret); // Because Windows path handling is mongoloid.
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#endif
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break;
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default:
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break;
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}
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fprintf(stderr, "%s\n", ret.c_str());
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return ret;
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}
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void MDFND_DispMessage(unsigned char *str)
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{
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#ifdef LIBRETRO_DEBUG
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if(str != NULL)
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fprintf(stderr, "DISPMSG: %s\n", str);
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#endif
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}
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void MDFND_Message(const char *str)
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{
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#ifdef LIBRETRO_DEBUG
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if(str != NULL)
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fprintf(stderr, "MSG: %s\n", str);
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#endif
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}
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void MDFND_MidSync(const EmulateSpecStruct *)
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{}
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void MDFND_PrintError(const char* err)
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{
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#ifdef LIBRETRO_DEBUG
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if(err != NULL)
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fprintf(stderr, "ERR: %s\n", err);
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#endif
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}
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void MDFND_Sleep(unsigned int time)
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{
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#ifdef _WIN32
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Sleep(time);
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#else
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usleep(time * 1000);
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#endif
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}
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#ifdef WANT_THREADING
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#include "thread.h"
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#include <stdlib.h>
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#if defined(_WIN32) && !defined(_XBOX)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#elif defined(_XBOX)
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#include <xtl.h>
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#elif defined(GEKKO)
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#include "thread/gx_pthread.h"
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#else
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#include <pthread.h>
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#include <time.h>
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#endif
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#ifdef __MACH__
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#include <mach/clock.h>
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#include <mach/mach.h>
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#endif
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struct thread_data
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{
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void (*func)(void*);
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void *userdata;
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};
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#ifdef _WIN32
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struct sthread
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{
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HANDLE thread;
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};
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static DWORD CALLBACK thread_wrap(void *data_)
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{
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struct thread_data *data = (struct thread_data*)data_;
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data->func(data->userdata);
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free(data);
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return 0;
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}
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sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
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{
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sthread_t *thread = (sthread_t*)calloc(1, sizeof(*thread));
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if (!thread)
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return NULL;
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struct thread_data *data = (struct thread_data*)calloc(1, sizeof(*data));
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if (!data)
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{
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free(thread);
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return NULL;
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}
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data->func = thread_func;
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data->userdata = userdata;
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thread->thread = CreateThread(NULL, 0, thread_wrap, data, 0, NULL);
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if (!thread->thread)
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{
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free(data);
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free(thread);
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return NULL;
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}
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return thread;
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}
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void sthread_join(sthread_t *thread)
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{
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WaitForSingleObject(thread->thread, INFINITE);
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CloseHandle(thread->thread);
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free(thread);
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}
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struct slock
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{
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CRITICAL_SECTION lock;
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};
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slock_t *slock_new(void)
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{
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slock_t *lock = (slock_t*)calloc(1, sizeof(*lock));
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if (!lock)
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return NULL;
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InitializeCriticalSection(&lock->lock);
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return lock;
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}
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void slock_free(slock_t *lock)
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{
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DeleteCriticalSection(&lock->lock);
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free(lock);
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}
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void slock_lock(slock_t *lock)
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{
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EnterCriticalSection(&lock->lock);
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}
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void slock_unlock(slock_t *lock)
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{
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LeaveCriticalSection(&lock->lock);
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}
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struct scond
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{
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HANDLE event;
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};
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scond_t *scond_new(void)
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{
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scond_t *cond = (scond_t*)calloc(1, sizeof(*cond));
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if (!cond)
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return NULL;
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cond->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!cond->event)
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{
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free(cond);
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return NULL;
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}
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return cond;
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}
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void scond_wait(scond_t *cond, slock_t *lock)
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{
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WaitForSingleObject(cond->event, 0);
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slock_unlock(lock);
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WaitForSingleObject(cond->event, INFINITE);
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slock_lock(lock);
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}
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int scond_wait_timeout(scond_t *cond, slock_t *lock, unsigned timeout_ms)
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{
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WaitForSingleObject(cond->event, 0);
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slock_unlock(lock);
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DWORD res = WaitForSingleObject(cond->event, timeout_ms);
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slock_lock(lock);
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return res == WAIT_OBJECT_0;
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}
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void scond_signal(scond_t *cond)
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{
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SetEvent(cond->event);
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}
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void scond_free(scond_t *cond)
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{
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CloseHandle(cond->event);
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free(cond);
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}
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#else
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struct sthread
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{
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pthread_t id;
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};
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static void *thread_wrap(void *data_)
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{
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struct thread_data *data = (struct thread_data*)data_;
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data->func(data->userdata);
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free(data);
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return NULL;
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}
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sthread_t *sthread_create(void (*thread_func)(void*), void *userdata)
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{
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sthread_t *thr = (sthread_t*)calloc(1, sizeof(*thr));
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if (!thr)
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return NULL;
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struct thread_data *data = (struct thread_data*)calloc(1, sizeof(*data));
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if (!data)
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{
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free(thr);
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return NULL;
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}
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data->func = thread_func;
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data->userdata = userdata;
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if (pthread_create(&thr->id, NULL, thread_wrap, data) < 0)
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{
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free(data);
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free(thr);
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return NULL;
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}
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return thr;
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}
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void sthread_join(sthread_t *thread)
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{
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pthread_join(thread->id, NULL);
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free(thread);
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}
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struct slock
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{
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pthread_mutex_t lock;
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};
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slock_t *slock_new(void)
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{
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slock_t *lock = (slock_t*)calloc(1, sizeof(*lock));
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if (!lock)
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return NULL;
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if (pthread_mutex_init(&lock->lock, NULL) < 0)
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{
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free(lock);
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return NULL;
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}
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return lock;
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}
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void slock_free(slock_t *lock)
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{
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pthread_mutex_destroy(&lock->lock);
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free(lock);
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}
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void slock_lock(slock_t *lock)
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{
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pthread_mutex_lock(&lock->lock);
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}
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void slock_unlock(slock_t *lock)
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{
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pthread_mutex_unlock(&lock->lock);
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}
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struct scond
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{
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pthread_cond_t cond;
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};
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scond_t *scond_new(void)
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{
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scond_t *cond = (scond_t*)calloc(1, sizeof(*cond));
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if (!cond)
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return NULL;
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if (pthread_cond_init(&cond->cond, NULL) < 0)
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{
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free(cond);
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return NULL;
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}
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return cond;
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}
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void scond_free(scond_t *cond)
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{
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pthread_cond_destroy(&cond->cond);
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free(cond);
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}
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void scond_wait(scond_t *cond, slock_t *lock)
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{
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pthread_cond_wait(&cond->cond, &lock->lock);
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}
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void scond_signal(scond_t *cond)
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{
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pthread_cond_signal(&cond->cond);
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}
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#endif
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MDFN_Thread *MDFND_CreateThread(int (*fn)(void *), void *data)
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{
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return (MDFN_Thread*)sthread_create((void (*)(void*))fn, data);
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}
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void MDFND_WaitThread(MDFN_Thread *thr, int *val)
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{
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sthread_join((sthread_t*)thr);
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if (val)
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{
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*val = 0;
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fprintf(stderr, "WaitThread relies on return value.\n");
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}
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}
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void MDFND_KillThread(MDFN_Thread *)
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{
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fprintf(stderr, "Killing a thread is a BAD IDEA!\n");
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}
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MDFN_Mutex *MDFND_CreateMutex()
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{
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return (MDFN_Mutex*)slock_new();
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}
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void MDFND_DestroyMutex(MDFN_Mutex *lock)
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{
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slock_free((slock_t*)lock);
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}
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int MDFND_LockMutex(MDFN_Mutex *lock)
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{
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slock_lock((slock_t*)lock);
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return 0;
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}
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int MDFND_UnlockMutex(MDFN_Mutex *lock)
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{
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slock_unlock((slock_t*)lock);
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return 0;
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}
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#endif
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