mirror of
https://github.com/libretro/beetle-pce-fast-libretro.git
synced 2024-11-23 16:00:08 +00:00
757 lines
16 KiB
C++
757 lines
16 KiB
C++
/* Mednafen - Multi-system Emulator
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "mednafen.h"
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifndef _WIN32
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#include <unistd.h>
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#endif
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#include <time.h>
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#include "include/trio/trio.h"
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#include "driver.h"
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#include "general.h"
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#include "state.h"
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#include "video.h"
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static int SaveStateStatus[10];
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#define RLSB MDFNSTATE_RLSB //0x80000000
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static int32 smem_read(StateMem *st, void *buffer, uint32 len)
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{
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if((len + st->loc) > st->len)
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return(0);
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memcpy(buffer, st->data + st->loc, len);
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st->loc += len;
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return(len);
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}
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static int32 smem_write(StateMem *st, void *buffer, uint32 len)
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{
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if((len + st->loc) > st->malloced)
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{
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uint32 newsize = (st->malloced >= 32768) ? st->malloced : (st->initial_malloc ? st->initial_malloc : 32768);
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while(newsize < (len + st->loc))
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newsize *= 2;
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st->data = (uint8 *)realloc(st->data, newsize);
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st->malloced = newsize;
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}
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memcpy(st->data + st->loc, buffer, len);
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st->loc += len;
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if(st->loc > st->len) st->len = st->loc;
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return(len);
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}
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static int32 smem_putc(StateMem *st, int value)
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{
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uint8 tmpval = value;
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if(smem_write(st, &tmpval, 1) != 1)
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return(-1);
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return(1);
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}
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static int32 smem_tell(StateMem *st)
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{
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return(st->loc);
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}
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static int32 smem_seek(StateMem *st, uint32 offset, int whence)
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{
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switch(whence)
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{
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case SEEK_SET: st->loc = offset; break;
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case SEEK_END: st->loc = st->len - offset; break;
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case SEEK_CUR: st->loc += offset; break;
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}
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if(st->loc > st->len)
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{
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st->loc = st->len;
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return(-1);
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}
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if(st->loc < 0)
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{
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st->loc = 0;
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return(-1);
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}
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return(0);
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}
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static int smem_write32le(StateMem *st, uint32 b)
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{
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uint8 s[4];
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s[0]=b;
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s[1]=b>>8;
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s[2]=b>>16;
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s[3]=b>>24;
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return((smem_write(st, s, 4)<4)?0:4);
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}
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static int smem_read32le(StateMem *st, uint32 *b)
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{
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uint8 s[4];
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if(smem_read(st, s, 4) < 4)
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return(0);
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*b = s[0] | (s[1] << 8) | (s[2] << 16) | (s[3] << 24);
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return(4);
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}
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static bool ValidateSFStructure(SFORMAT *sf)
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{
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SFORMAT *saved_sf = sf;
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while(sf->size || sf->name)
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{
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SFORMAT *sub_sf = saved_sf;
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while(sub_sf->size || sub_sf->name)
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{
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if(sf != sub_sf)
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{
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if(!strncmp(sf->name, sub_sf->name, 32))
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{
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printf("Duplicate state variable name: %.32s\n", sf->name);
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}
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}
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sub_sf++;
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}
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sf++;
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}
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return(1);
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}
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static bool SubWrite(StateMem *st, SFORMAT *sf, int data_only, const char *name_prefix = NULL)
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{
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ValidateSFStructure(sf);
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while(sf->size || sf->name) // Size can sometimes be zero, so also check for the text name. These two should both be zero only at the end of a struct.
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{
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if(!sf->size || !sf->v)
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{
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sf++;
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continue;
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}
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if(sf->size == (uint32)~0) /* Link to another struct. */
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{
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if(!SubWrite(st, (SFORMAT *)sf->v, 0, name_prefix))
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return(0);
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sf++;
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continue;
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}
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int32 bytesize = sf->size;
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{
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char nameo[1 + 256];
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int slen;
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slen = trio_snprintf(nameo + 1, 256, "%s%s", name_prefix ? name_prefix : "", sf->name);
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nameo[0] = slen;
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if(slen >= 255)
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{
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printf("Warning: state variable name possibly too long: %s %s %s %d\n", sf->name, name_prefix, nameo, slen);
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slen = 255;
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}
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smem_write(st, nameo, 1 + nameo[0]);
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smem_write32le(st, bytesize);
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/* Flip the byte order... */
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if(sf->flags & MDFNSTATE_BOOL)
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{
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}
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else if(sf->flags & MDFNSTATE_RLSB64)
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Endian_A64_NE_to_LE(sf->v, bytesize / sizeof(uint64));
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else if(sf->flags & MDFNSTATE_RLSB32)
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Endian_A32_NE_to_LE(sf->v, bytesize / sizeof(uint32));
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else if(sf->flags & MDFNSTATE_RLSB16)
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Endian_A16_NE_to_LE(sf->v, bytesize / sizeof(uint16));
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else if(sf->flags & RLSB)
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Endian_V_NE_to_LE(sf->v, bytesize);
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}
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// Special case for the evil bool type, to convert bool to 1-byte elements.
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// Don't do it if we're only saving the raw data.
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if((sf->flags & MDFNSTATE_BOOL))
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{
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for(int32 bool_monster = 0; bool_monster < bytesize; bool_monster++)
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{
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uint8 tmp_bool = ((bool *)sf->v)[bool_monster];
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//printf("Bool write: %.31s\n", sf->name);
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smem_write(st, &tmp_bool, 1);
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}
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}
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else
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smem_write(st, (uint8 *)sf->v, bytesize);
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{
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/* Now restore the original byte order. */
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if(sf->flags & MDFNSTATE_BOOL)
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{
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}
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else if(sf->flags & MDFNSTATE_RLSB64)
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Endian_A64_LE_to_NE(sf->v, bytesize / sizeof(uint64));
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else if(sf->flags & MDFNSTATE_RLSB32)
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Endian_A32_LE_to_NE(sf->v, bytesize / sizeof(uint32));
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else if(sf->flags & MDFNSTATE_RLSB16)
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Endian_A16_LE_to_NE(sf->v, bytesize / sizeof(uint16));
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else if(sf->flags & RLSB)
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Endian_V_LE_to_NE(sf->v, bytesize);
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}
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sf++;
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}
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return(TRUE);
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}
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static int WriteStateChunk(StateMem *st, const char *sname, SFORMAT *sf, int data_only)
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{
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int32 data_start_pos;
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int32 end_pos;
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{
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uint8 sname_tmp[32];
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memset(sname_tmp, 0, sizeof(sname_tmp));
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strncpy((char *)sname_tmp, sname, 32);
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if(strlen(sname) > 32)
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printf("Warning: section name is too long: %s\n", sname);
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smem_write(st, sname_tmp, 32);
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smem_write32le(st, 0); // We'll come back and write this later.
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}
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data_start_pos = smem_tell(st);
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if(!SubWrite(st, sf, 0))
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return(0);
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end_pos = smem_tell(st);
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{
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smem_seek(st, data_start_pos - 4, SEEK_SET);
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smem_write32le(st, end_pos - data_start_pos);
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smem_seek(st, end_pos, SEEK_SET);
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}
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return(end_pos - data_start_pos);
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}
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struct compare_cstr
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{
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bool operator()(const char *s1, const char *s2) const
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{
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return(strcmp(s1, s2) < 0);
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}
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};
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typedef std::map<const char *, SFORMAT *, compare_cstr> SFMap_t;
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static void MakeSFMap(SFORMAT *sf, SFMap_t &sfmap)
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{
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while(sf->size || sf->name) // Size can sometimes be zero, so also check for the text name. These two should both be zero only at the end of a struct.
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{
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if(!sf->size || !sf->v)
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{
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sf++;
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continue;
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}
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if(sf->size == (uint32)~0) /* Link to another SFORMAT structure. */
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MakeSFMap((SFORMAT *)sf->v, sfmap);
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else
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{
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assert(sf->name);
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if(sfmap.find(sf->name) != sfmap.end())
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printf("Duplicate save state variable in internal emulator structures(CLUB THE PROGRAMMERS WITH BREADSTICKS): %s\n", sf->name);
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sfmap[sf->name] = sf;
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}
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sf++;
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}
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}
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static int ReadStateChunk(StateMem *st, SFORMAT *sf, int size, int data_only)
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{
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int temp;
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{
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SFMap_t sfmap;
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SFMap_t sfmap_found; // Used for identifying variables that are missing in the save state.
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MakeSFMap(sf, sfmap);
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temp = smem_tell(st);
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while(smem_tell(st) < (temp + size))
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{
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uint32 recorded_size; // In bytes
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uint8 toa[1 + 256]; // Don't change to char unless cast toa[0] to unsigned to smem_read() and other places.
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if(smem_read(st, toa, 1) != 1)
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{
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puts("Unexpected EOF");
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return(0);
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}
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if(smem_read(st, toa + 1, toa[0]) != toa[0])
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{
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puts("Unexpected EOF?");
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return 0;
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}
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toa[1 + toa[0]] = 0;
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smem_read32le(st, &recorded_size);
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SFMap_t::iterator sfmit;
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sfmit = sfmap.find((char *)toa + 1);
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if(sfmit != sfmap.end())
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{
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SFORMAT *tmp = sfmit->second;
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uint32 expected_size = tmp->size; // In bytes
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if(recorded_size != expected_size)
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{
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printf("Variable in save state wrong size: %s. Need: %d, got: %d\n", toa + 1, expected_size, recorded_size);
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if(smem_seek(st, recorded_size, SEEK_CUR) < 0)
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{
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puts("Seek error");
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return(0);
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}
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}
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else
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{
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sfmap_found[tmp->name] = tmp;
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smem_read(st, (uint8 *)tmp->v, expected_size);
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if(tmp->flags & MDFNSTATE_BOOL)
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{
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// Converting downwards is necessary for the case of sizeof(bool) > 1
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for(int32 bool_monster = expected_size - 1; bool_monster >= 0; bool_monster--)
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{
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((bool *)tmp->v)[bool_monster] = ((uint8 *)tmp->v)[bool_monster];
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}
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}
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if(tmp->flags & MDFNSTATE_RLSB64)
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Endian_A64_LE_to_NE(tmp->v, expected_size / sizeof(uint64));
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else if(tmp->flags & MDFNSTATE_RLSB32)
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Endian_A32_LE_to_NE(tmp->v, expected_size / sizeof(uint32));
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else if(tmp->flags & MDFNSTATE_RLSB16)
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Endian_A16_LE_to_NE(tmp->v, expected_size / sizeof(uint16));
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else if(tmp->flags & RLSB)
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Endian_V_LE_to_NE(tmp->v, expected_size);
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}
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}
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else
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{
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printf("Unknown variable in save state: %s\n", toa + 1);
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if(smem_seek(st, recorded_size, SEEK_CUR) < 0)
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{
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puts("Seek error");
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return(0);
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}
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}
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} // while(...)
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for(SFMap_t::const_iterator it = sfmap.begin(); it != sfmap.end(); it++)
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{
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if(sfmap_found.find(it->second->name) == sfmap_found.end())
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{
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printf("Variable missing from save state: %s\n", it->second->name);
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}
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}
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assert(smem_tell(st) == (temp + size));
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}
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return 1;
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}
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static int CurrentState = 0;
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static int RecentlySavedState = -1;
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/* This function is called by the game driver(NES, GB, GBA) to save a state. */
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int MDFNSS_StateAction(StateMem *st, int load, int data_only, std::vector <SSDescriptor> §ions)
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{
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std::vector<SSDescriptor>::iterator section;
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if(load)
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{
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{
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char sname[32];
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for(section = sections.begin(); section != sections.end(); section++)
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{
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int found = 0;
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uint32 tmp_size;
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uint32 total = 0;
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while(smem_read(st, (uint8 *)sname, 32) == 32)
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{
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if(smem_read32le(st, &tmp_size) != 4)
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return(0);
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total += tmp_size + 32 + 4;
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// Yay, we found the section
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if(!strncmp(sname, section->name, 32))
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{
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if(!ReadStateChunk(st, section->sf, tmp_size, 0))
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{
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printf("Error reading chunk: %s\n", section->name);
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return(0);
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}
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found = 1;
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break;
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}
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else
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{
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if(smem_seek(st, tmp_size, SEEK_CUR) < 0)
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{
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puts("Chunk seek failure");
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return(0);
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}
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}
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}
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if(smem_seek(st, -total, SEEK_CUR) < 0)
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{
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puts("Reverse seek error");
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return(0);
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}
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if(!found && !section->optional) // Not found. We are sad!
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{
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printf("Section missing: %.32s\n", section->name);
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return(0);
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}
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}
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}
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}
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else
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{
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for(section = sections.begin(); section != sections.end(); section++)
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{
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if(!WriteStateChunk(st, section->name, section->sf, 0))
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return(0);
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}
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}
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return(1);
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}
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int MDFNSS_StateAction(StateMem *st, int load, int data_only, SFORMAT *sf, const char *name, bool optional)
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{
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std::vector <SSDescriptor> love;
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love.push_back(SSDescriptor(sf, name, optional));
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return(MDFNSS_StateAction(st, load, 0, love));
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}
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int MDFNSS_SaveSM(StateMem *st)
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{
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static const char *header_magic = "MDFNSVST";
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uint8 header[32];
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int neowidth = 0, neoheight = 0;
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memset(header, 0, sizeof(header));
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memcpy(header, header_magic, 8);
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MDFN_en32lsb(header + 16, MEDNAFEN_VERSION_NUMERIC);
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MDFN_en32lsb(header + 24, neowidth);
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MDFN_en32lsb(header + 28, neoheight);
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smem_write(st, header, 32);
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if(!MDFNGameInfo->StateAction(st, 0, 0))
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return(0);
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uint32 sizy = smem_tell(st);
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smem_seek(st, 16 + 4, SEEK_SET);
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smem_write32le(st, sizy);
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return(1);
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}
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static int MDFNSS_Save(const char *fname, const char *suffix)
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{
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StateMem st;
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memset(&st, 0, sizeof(StateMem));
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if(!MDFNGameInfo->StateAction)
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{
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MDFN_DispMessage(_("Module \"%s\" doesn't support save states."), MDFNGameInfo->shortname);
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return(0);
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}
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if(!MDFNSS_SaveSM(&st))
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{
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if(st.data)
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free(st.data);
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if(!fname && !suffix)
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MDFN_DispMessage(_("State %d save error."), CurrentState);
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return(0);
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}
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if(!MDFN_DumpToFile(fname ? fname : MDFN_MakeFName(MDFNMKF_STATE,CurrentState,suffix).c_str(), 6, st.data, st.len))
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{
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SaveStateStatus[CurrentState] = 0;
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free(st.data);
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if(!fname && !suffix)
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MDFN_DispMessage(_("State %d save error."),CurrentState);
|
|
|
|
return(0);
|
|
}
|
|
|
|
free(st.data);
|
|
|
|
SaveStateStatus[CurrentState] = 1;
|
|
RecentlySavedState = CurrentState;
|
|
|
|
if(!fname && !suffix)
|
|
MDFN_DispMessage(_("State %d saved."),CurrentState);
|
|
|
|
return(1);
|
|
}
|
|
|
|
int MDFNSS_LoadSM(StateMem *st)
|
|
{
|
|
uint8 header[32];
|
|
uint32 stateversion;
|
|
|
|
smem_read(st, header, 32);
|
|
|
|
if(memcmp(header, "MEDNAFENSVESTATE", 16) && memcmp(header, "MDFNSVST", 8))
|
|
return(0);
|
|
|
|
stateversion = MDFN_de32lsb(header + 16);
|
|
|
|
return(MDFNGameInfo->StateAction(st, stateversion, 0));
|
|
}
|
|
|
|
static int MDFNSS_LoadFP(gzFile fp)
|
|
{
|
|
uint8 header[32];
|
|
StateMem st;
|
|
|
|
memset(&st, 0, sizeof(StateMem));
|
|
|
|
if(gzread(fp, header, 32) != 32)
|
|
{
|
|
return(0);
|
|
}
|
|
st.len = MDFN_de32lsb(header + 16 + 4);
|
|
|
|
if(st.len < 32)
|
|
return(0);
|
|
|
|
if(!(st.data = (uint8 *)malloc(st.len)))
|
|
return(0);
|
|
|
|
memcpy(st.data, header, 32);
|
|
if(gzread(fp, st.data + 32, st.len - 32) != ((int32)st.len - 32))
|
|
{
|
|
free(st.data);
|
|
return(0);
|
|
}
|
|
if(!MDFNSS_LoadSM(&st))
|
|
{
|
|
free(st.data);
|
|
return(0);
|
|
}
|
|
free(st.data);
|
|
return(1);
|
|
}
|
|
|
|
static int MDFNSS_Load(const char *fname, const char *suffix)
|
|
{
|
|
gzFile st;
|
|
|
|
if(!MDFNGameInfo->StateAction)
|
|
{
|
|
MDFN_DispMessage(_("Module \"%s\" doesn't support save states."), MDFNGameInfo->shortname);
|
|
return(0);
|
|
}
|
|
|
|
if(fname)
|
|
st=gzopen(fname, "rb");
|
|
else
|
|
{
|
|
st=gzopen(MDFN_MakeFName(MDFNMKF_STATE,CurrentState,suffix).c_str(),"rb");
|
|
}
|
|
|
|
if(st == NULL)
|
|
{
|
|
if(!fname && !suffix)
|
|
{
|
|
MDFN_DispMessage(_("State %d load error."),CurrentState);
|
|
SaveStateStatus[CurrentState]=0;
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
if(MDFNSS_LoadFP(st))
|
|
{
|
|
if(!fname && !suffix)
|
|
{
|
|
SaveStateStatus[CurrentState]=1;
|
|
MDFN_DispMessage(_("State %d loaded."),CurrentState);
|
|
SaveStateStatus[CurrentState]=1;
|
|
}
|
|
gzclose(st);
|
|
return(1);
|
|
}
|
|
else
|
|
{
|
|
SaveStateStatus[CurrentState]=1;
|
|
MDFN_DispMessage(_("State %d read error!"),CurrentState);
|
|
gzclose(st);
|
|
return(0);
|
|
}
|
|
}
|
|
|
|
void MDFNSS_CheckStates(void)
|
|
{
|
|
time_t last_time = 0;
|
|
|
|
if(!MDFNGameInfo->StateAction)
|
|
return;
|
|
|
|
|
|
for(int ssel = 0; ssel < 10; ssel++)
|
|
{
|
|
struct stat stat_buf;
|
|
|
|
SaveStateStatus[ssel] = 0;
|
|
|
|
if(stat(MDFN_MakeFName(MDFNMKF_STATE, ssel, 0).c_str(), &stat_buf) == 0)
|
|
{
|
|
SaveStateStatus[ssel] = 1;
|
|
if(stat_buf.st_mtime > last_time)
|
|
{
|
|
RecentlySavedState = ssel;
|
|
last_time = stat_buf.st_mtime;
|
|
}
|
|
}
|
|
}
|
|
|
|
CurrentState = 0;
|
|
MDFND_SetStateStatus(NULL);
|
|
}
|
|
|
|
void MDFNSS_GetStateInfo(const char *filename, StateStatusStruct *status)
|
|
{
|
|
gzFile fp;
|
|
|
|
fp = gzopen(filename, "rb");
|
|
if(fp)
|
|
{
|
|
uint8 header[32];
|
|
|
|
gzread(fp, header, 32);
|
|
|
|
gzclose(fp);
|
|
}
|
|
else
|
|
{
|
|
}
|
|
}
|
|
|
|
void MDFNI_SelectState(int w)
|
|
{
|
|
if(!MDFNGameInfo->StateAction)
|
|
return;
|
|
|
|
|
|
if(w == -1)
|
|
{
|
|
MDFND_SetStateStatus(NULL);
|
|
return;
|
|
}
|
|
|
|
if(w == 666 + 1)
|
|
CurrentState = (CurrentState + 1) % 10;
|
|
else if(w == 666 - 1)
|
|
{
|
|
CurrentState--;
|
|
|
|
if(CurrentState < 0 || CurrentState > 9)
|
|
CurrentState = 9;
|
|
}
|
|
else
|
|
CurrentState = w;
|
|
|
|
MDFN_ResetMessages();
|
|
|
|
StateStatusStruct *status = (StateStatusStruct*)MDFN_calloc(1, sizeof(StateStatusStruct), _("Save state status"));
|
|
|
|
memcpy(status->status, SaveStateStatus, 10 * sizeof(int));
|
|
|
|
status->current = CurrentState;
|
|
status->recently_saved = RecentlySavedState;
|
|
|
|
MDFNSS_GetStateInfo(MDFN_MakeFName(MDFNMKF_STATE,CurrentState,NULL).c_str(), status);
|
|
MDFND_SetStateStatus(status);
|
|
}
|
|
|
|
void MDFNI_SaveState(const char *fname, const char *suffix)
|
|
{
|
|
if(!MDFNGameInfo->StateAction)
|
|
return;
|
|
|
|
MDFND_SetStateStatus(NULL);
|
|
MDFNSS_Save(fname, suffix);
|
|
}
|
|
|
|
void MDFNI_LoadState(const char *fname, const char *suffix)
|
|
{
|
|
if(!MDFNGameInfo->StateAction)
|
|
return;
|
|
|
|
MDFND_SetStateStatus(NULL);
|
|
|
|
MDFNSS_Load(fname, suffix);
|
|
}
|