beetle-pce-fast-libretro/mednafen/hw_misc/arcade_card/arcade_card.cpp
2022-06-10 15:41:39 +02:00

340 lines
7.6 KiB
C++

/* Mednafen - Multi-system Emulator
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
Arcade Card emulation based on information provided by Ki and David Shadoff
*/
#include <string.h>
#include "../../mednafen-types.h"
#include "../../state.h"
#include "../../state_helpers.h"
#include "arcade_card.h"
static INLINE void ACAutoIncrement(ACPort_t *port)
{
if(port->control & 0x1)
{
if(port->control & 0x10)
port->base = (port->base + port->increment) & 0xFFFFFF;
else
port->offset = (port->offset + port->increment) & 0xFFFF;
}
}
uint8 ArcadeCard::Read(uint32 A, bool peek)
{
if((A & 0x1F00) != 0x1A00)
return(0xFF);
if(A < 0x1A80)
{
ACPort_t *port = &AC.ports[(A >> 4) & 0x3];
switch(A & 0xF)
{
case 0x00:
case 0x01:
{
uint32 aci;
uint8 ret;
aci = port->base;
if(port->control & 0x2)
{
aci += port->offset;
if(port->control & 0x8)
aci += 0xFF0000;
}
aci &= 0x1FFFFF;
ret = ACRAM[aci];
if(!peek)
ACAutoIncrement(port);
return(ret);
}
case 0x02: return(port->base >> 0);
case 0x03: return(port->base >> 8);
case 0x04: return(port->base >> 16);
case 0x05: return(port->offset >> 0);
case 0x06: return(port->offset >> 8);
case 0x07: return(port->increment >> 0);
case 0x08: return(port->increment >> 8);
case 0x09: return(port->control);
}
}
else if(A >= 0x1AE0)
{
switch(A & 0x1F)
{
case 0x00:
case 0x01:
case 0x02:
case 0x03: return((AC.shift_latch >> (A & 3) * 8) & 0xFF);
case 0x04: return(AC.shift_bits);
case 0x05: return(AC.rotate_bits);
case 0x1C: return(0x00);
case 0x1D: return(0x00);
case 0x1E: return(0x10); // Version number. We should verify this!
case 0x1F: return(0x51); // Arcade Card ID
}
}
return(0xFF);
}
void ArcadeCard::Write(uint32 A, uint8 V)
{
if((A & 0x1F00) != 0x1A00)
return;
if(A < 0x1A80)
{
ACPort_t *port = &AC.ports[(A >> 4) & 0x3];
switch(A & 0xF)
{
default:
break;
case 0x00:
case 0x01:
{
uint32 aci;
aci = port->base;
if(port->control & 0x2)
{
aci += port->offset;
if(port->control & 0x8)
aci += 0xFF0000;
}
aci &= 0x1FFFFF;
ACRAMUsed = true;
ACRAM[aci] = V;
ACAutoIncrement(port);
}
break;
case 0x02: port->base &= ~0xFF;
port->base |= V << 0;
break;
case 0x03: port->base &= ~0xFF00;
port->base |= V << 8;
break;
case 0x04: port->base &= ~0xFF0000;
port->base |= V << 16;
break;
case 0x05: port->offset &= ~0xFF;
port->offset |= V << 0;
if((port->control & 0x60) == 0x20)
{
if(port->control & 0x08)
port->base += 0xFF0000;
port->base = (port->base + port->offset) & 0xFFFFFF;
}
break;
case 0x06: port->offset &= ~0xFF00;
port->offset |= V << 8;
if((port->control & 0x60) == 0x40)
{
if(port->control & 0x08)
port->base += 0xFF0000;
port->base = (port->base + port->offset) & 0xFFFFFF;
}
break;
case 0x07: port->increment &= ~0xFF;
port->increment |= V << 0;
break;
case 0x08: port->increment &= ~0xFF00;
port->increment |= V << 8;
break;
case 0x09: port->control = V & 0x7F;
break;
case 0x0A: if((port->control & 0x60) == 0x60)
{
if(port->control & 0x08)
port->base += 0xFF0000;
port->base = (port->base + port->offset) & 0xFFFFFF;
}
break;
}
}
else if(A >= 0x1AE0)
{
switch(A & 0x1F)
{
default:
break;
case 0x00:
case 0x01:
case 0x02:
case 0x03: AC.shift_latch &= ~(0xFF << (A & 3) * 8);
AC.shift_latch |= (V << (A & 3) * 8);
break;
case 0x04: AC.shift_bits = V & 0xF;
if(AC.shift_bits)
{
if(AC.shift_bits & 0x8)
AC.shift_latch >>= 16 - AC.shift_bits;
else
AC.shift_latch <<= AC.shift_bits;
}
break;
case 0x05: AC.rotate_bits = V & 0xF; // Untested code follows:
if(AC.rotate_bits)
{
if(AC.rotate_bits & 0x8)
{
unsigned int sa = 16 - AC.rotate_bits;
unsigned int orv;
orv = AC.shift_latch << (32 - sa);
AC.shift_latch = (AC.shift_latch >> sa) | orv;
}
else
{
unsigned int sa = AC.rotate_bits;
unsigned int orv;
orv = (AC.shift_latch >> (32 - sa)) & ((1 << sa) - 1);
AC.shift_latch = (AC.shift_latch << sa) | orv;
}
}
break;
}
}
}
ArcadeCard::ArcadeCard(void)
{
ACRAMUsed = false;
memset(&AC, 0, sizeof(AC));
memset(ACRAM, 0, sizeof(ACRAM));
}
ArcadeCard::~ArcadeCard()
{
}
void ArcadeCard::Power(void)
{
memset(ACRAM, 0, 0x200000);
ACRAMUsed = false;
}
int ArcadeCard::StateAction(StateMem *sm, int load, int data_only)
{
SFORMAT ACUsedRegs[] =
{
SFVAR_BOOL(ACRAMUsed),
SFEND
};
if(!MDFNSS_StateAction(sm, load, data_only, ACUsedRegs, "ArcadeCardUsed", false))
return(0);
SFORMAT ACStateRegs[] =
{
SFVARN(AC.ports[0].base, "AC[0].base"),
SFVARN(AC.ports[0].offset, "AC[0].offset"),
SFVARN(AC.ports[0].increment, "AC[0].increment"),
SFVARN(AC.ports[0].control, "AC[0].control"),
SFVARN(AC.ports[1].base, "AC[1].base"),
SFVARN(AC.ports[1].offset, "AC[1].offset"),
SFVARN(AC.ports[1].increment, "AC[1].increment"),
SFVARN(AC.ports[1].control, "AC[1].control"),
SFVARN(AC.ports[2].base, "AC[2].base"),
SFVARN(AC.ports[2].offset, "AC[2].offset"),
SFVARN(AC.ports[2].increment, "AC[2].increment"),
SFVARN(AC.ports[2].control, "AC[2].control"),
SFVARN(AC.ports[3].base, "AC[3].base"),
SFVARN(AC.ports[3].offset, "AC[3].offset"),
SFVARN(AC.ports[3].increment, "AC[3].increment"),
SFVARN(AC.ports[3].control, "AC[3].control"),
SFVARN(AC.shift_bits, "ACShiftBits"),
SFVARN(AC.shift_latch, "ACShift"),
SFVARN(AC.rotate_bits, "ACRotateBits"),
SFARRAY(ACRAM, ACRAMUsed ? 0x200000 : 0x0),
SFEND
};
int ret = MDFNSS_StateAction(sm, load, data_only, ACStateRegs, "ArcadeCard", false);
return(ret);
}
void ArcadeCard::PeekRAM(uint32 Address, uint32 Length, uint8 *Buffer)
{
while(Length--)
{
Address &= (1 << 21) - 1;
*Buffer = ACRAM[Address];
Address++;
Buffer++;
}
}
void ArcadeCard::PokeRAM(uint32 Address, uint32 Length, const uint8 *Buffer)
{
uint8 used = 0;
while(Length--)
{
Address &= (1 << 21) - 1;
ACRAM[Address] = *Buffer;
used |= ACRAM[Address];
Address++;
Buffer++;
}
if(used)
ACRAMUsed = true;
}