beetle-pce-fast-libretro/stubs.cpp
2012-10-20 04:13:19 +02:00

151 lines
2.7 KiB
C++

#include "mednafen/mednafen-types.h"
#include "mednafen/mednafen.h"
#include "mednafen/md5.h"
#include "mednafen/git.h"
#include "mednafen/general.h"
#include "mednafen/mednafen-driver.h"
#include "thread.h"
#include <iostream>
#ifdef _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#endif
// Stubs
void MDFND_Sleep(unsigned int time)
{
#ifdef _WIN32
Sleep(time);
#else
usleep(time * 1000);
#endif
}
extern std::string retro_base_directory;
extern std::string retro_base_name;
// Use a simpler approach to make sure that things go right for libretro.
std::string MDFN_MakeFName(MakeFName_Type type, int id1, const char *cd1)
{
std::string ret;
switch (type)
{
case MDFNMKF_SAV:
ret = retro_base_directory +
std::string(PSS) +
retro_base_name +
std::string(".") +
md5_context::asciistr(MDFNGameInfo->MD5, 0) +
std::string(".") +
std::string(cd1);
break;
case MDFNMKF_FIRMWARE:
ret = std::string(cd1);
break;
default:
break;
}
//fprintf(stderr, "[Mednafen]: Path request: %s\n", ret.c_str());
return ret;
}
void MDFND_DispMessage(unsigned char *str)
{
std::cerr << str;
}
void MDFND_Message(const char *str)
{
std::cerr << str;
}
void MDFND_MidSync(const EmulateSpecStruct *)
{}
void MDFND_PrintError(const char* err)
{
std::cerr << err;
}
MDFN_Thread *MDFND_CreateThread(int (*fn)(void *), void *data)
{
return (MDFN_Thread*)sthread_create((void (*)(void*))fn, data);
}
void MDFND_SetMovieStatus(StateStatusStruct *) {}
void MDFND_SetStateStatus(StateStatusStruct *) {}
void MDFND_WaitThread(MDFN_Thread *thr, int *val)
{
sthread_join((sthread_t*)thr);
if (val)
{
*val = 0;
std::cerr << "WaitThread relies on return value." << std::endl;
}
}
void MDFND_KillThread(MDFN_Thread *)
{
std::cerr << "Killing a thread is a BAD IDEA!" << std::endl;
}
MDFN_Mutex *MDFND_CreateMutex()
{
return (MDFN_Mutex*)slock_new();
}
void MDFND_DestroyMutex(MDFN_Mutex *lock)
{
slock_free((slock_t*)lock);
}
int MDFND_LockMutex(MDFN_Mutex *lock)
{
slock_lock((slock_t*)lock);
return 0;
}
int MDFND_UnlockMutex(MDFN_Mutex *lock)
{
slock_unlock((slock_t*)lock);
return 0;
}
void MDFND_SendData(const void*, uint32) {}
void MDFND_RecvData(void *, uint32) {}
uint32 MDFND_GetTime()
{
static bool first = true;
static uint32_t start_ms;
#ifdef _WIN32
DWORD ms = timeGetTime();
if (first)
{
start_ms = ms;
first = false;
}
#else
struct timeval val;
gettimeofday(&val, NULL);
uint32_t ms = val.tv_sec * 1000 + val.tv_usec / 1000;
if (first)
{
start_ms = ms;
first = false;
}
#endif
return ms - start_ms;
}