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76 lines
2.7 KiB
C
76 lines
2.7 KiB
C
#ifndef _MDFN_SETTINGS_COMMON_H
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#define _MDFN_SETTINGS_COMMON_H
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typedef enum
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{
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// Actual base types
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MDFNST_INT = 0, // (signed), int8, int16, int32, int64(saved as)
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MDFNST_UINT, // uint8, uint16, uint32, uint64(saved as)
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MDFNST_BOOL, // bool. bool. bool!
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MDFNST_FLOAT, // float, double(saved as).
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MDFNST_STRING,
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MDFNST_ENUM, // Handled like a string, but validated against the enumeration list, and MDFN_GetSettingUI() returns the number in the enumeration list.
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MDFNST_ALIAS
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} MDFNSettingType;
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//#define MDFNST_EX_DRIVER = (1 << 16), // If this is not set, the setting is assumed to be internal. This...should probably be set automatically?
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#define MDFNSF_NOFLAGS 0 // Always 0, makes setting definitions prettier...maybe.
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// TODO(cats)
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#define MDFNSF_CAT_INPUT (1 << 8)
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#define MDFNSF_CAT_SOUND (1 << 9)
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#define MDFNSF_CAT_VIDEO (1 << 10)
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#define MDFNSF_EMU_STATE (1 << 17) // If the setting affects emulation from the point of view of the emulated program
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#define MDFNSF_UNTRUSTED_SAFE (1 << 18) // If it's safe for an untrusted source to modify it, probably only used in conjunction with
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// MDFNST_EX_EMU_STATE and network play
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#define MDFNSF_SUPPRESS_DOC (1 << 19) // Suppress documentation generation for this setting.
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#define MDFNSF_COMMON_TEMPLATE (1 << 20) // Auto-generated common template setting(like nes.xscale, pce.xscale, vb.xscale, nes.enable, pce.enable, vb.enable)
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// TODO:
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// #define MDFNSF_WILL_BREAK_GAMES (1 << ) // If changing the value of the setting from the default value will break games/programs that would otherwise work.
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// TODO(in progress):
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#define MDFNSF_REQUIRES_RELOAD (1 << 24) // If a game reload is required for the setting to take effect.
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#define MDFNSF_REQUIRES_RESTART (1 << 25) // If Mednafen restart is required for the setting to take effect.
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typedef struct
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{
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const char *string;
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int number;
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const char *description; // Short
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const char *description_extra; // Extra verbose text appended to the short description.
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} MDFNSetting_EnumList;
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typedef struct
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{
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const char *name;
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uint32 flags;
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const char *description; // Short
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const char *description_extra;
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MDFNSettingType type;
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const char *default_value;
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const char *minimum;
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const char *maximum;
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bool (*validate_func)(const char *name, const char *value);
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void (*ChangeNotification)(const char *name);
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const MDFNSetting_EnumList *enum_list;
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} MDFNSetting;
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typedef struct __MDFNCS
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{
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char *name;
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char *value;
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char *game_override; // per-game setting override(netplay_override > game_override > value, in precedence)
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const MDFNSetting *desc;
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void (*ChangeNotification)(const char *name);
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uint32 name_hash;
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} MDFNCS;
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#endif
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