beetle-pce-fast-libretro/libretro.cpp
2012-06-10 00:47:44 +02:00

271 lines
6.4 KiB
C++

#include "mednafen/mednafen-types.h"
#include "mednafen/mednafen.h"
#include "mednafen/git.h"
#include "mednafen/general.h"
#include <iostream>
#include "libretro.h"
static MDFNGI *game;
static retro_video_refresh_t video_cb;
static retro_audio_sample_t audio_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
static MDFN_Surface *surf;
static uint16_t conv_buf[680 * 480] __attribute__((aligned(16)));
static uint32_t mednafen_buf[680 * 480] __attribute__((aligned(16)));
void retro_init()
{
MDFN_PixelFormat pix_fmt(MDFN_COLORSPACE_RGB, 16, 8, 0, 24);
surf = new MDFN_Surface(mednafen_buf, 680, 512, 680, pix_fmt);
std::vector<MDFNGI*> ext;
MDFNI_InitializeModules(ext);
std::vector<MDFNSetting> settings;
// FIXME: This will not work on Windows ...
std::string home = getenv("HOME");
home += "/.mednafen";
MDFNI_Initialize(home.c_str(), settings);
// Hints that we need a fairly powerful system to run this.
unsigned level = 3;
environ_cb(RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL, &level);
}
void retro_deinit()
{
delete surf;
surf = NULL;
}
void retro_reset()
{
MDFNI_Reset();
}
bool retro_load_game_special(unsigned, const struct retro_game_info *, size_t)
{
return false;
}
bool retro_load_game(const struct retro_game_info *info)
{
game = MDFNI_LoadGame("psx", info->path);
return game;
}
void retro_unload_game()
{
MDFNI_CloseGame();
}
#ifndef __SSE2__
#error "SSE2 required."
#endif
#include <emmintrin.h>
// PSX core should be able to output ARGB1555 directly,
// so we can avoid this conversion step.
// Done in SSE2 here because any system that can run this
// core to begin with will be at least that powerful (as of writing).
static inline void convert_surface()
{
const uint32_t *pix = surf->pixels;
for (unsigned i = 0; i < 680 * 480; i += 8)
{
__m128i pix0 = _mm_load_si128((const __m128i*)(pix + i + 0));
__m128i pix1 = _mm_load_si128((const __m128i*)(pix + i + 4));
__m128i red0 = _mm_and_si128(pix0, _mm_set1_epi32(0xf80000));
__m128i green0 = _mm_and_si128(pix0, _mm_set1_epi32(0x00f800));
__m128i blue0 = _mm_and_si128(pix0, _mm_set1_epi32(0x0000f8));
__m128i red1 = _mm_and_si128(pix1, _mm_set1_epi32(0xf80000));
__m128i green1 = _mm_and_si128(pix1, _mm_set1_epi32(0x00f800));
__m128i blue1 = _mm_and_si128(pix1, _mm_set1_epi32(0x0000f8));
red0 = _mm_srli_epi32(red0, 19 - 10);
green0 = _mm_srli_epi32(green0, 11 - 5);
blue0 = _mm_srli_epi32(blue0, 3 - 0);
red1 = _mm_srli_epi32(red1, 19 - 10);
green1 = _mm_srli_epi32(green1, 11 - 5);
blue1 = _mm_srli_epi32(blue1, 3 - 0);
__m128i res0 = _mm_or_si128(_mm_or_si128(red0, green0), blue0);
__m128i res1 = _mm_or_si128(_mm_or_si128(red1, green1), blue1);
_mm_store_si128((__m128i*)(conv_buf + i), _mm_packs_epi32(res0, res1));
}
}
// Hardcoded for PSX. No reason to parse lots of structures ...
// See mednafen/psx/input/gamepad.cpp
static void update_input()
{
static uint16_t input_buf[2];
input_buf[0] = input_buf[1] = 0;
static unsigned map[] = {
RETRO_DEVICE_ID_JOYPAD_SELECT,
-1u,
-1u,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_L2,
RETRO_DEVICE_ID_JOYPAD_R2,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_B,
RETRO_DEVICE_ID_JOYPAD_Y,
};
for (unsigned j = 0; j < 2; j++)
{
for (unsigned i = 0; i < 16; i++)
input_buf[j] |= map[i] != -1u &&
input_state_cb(j, RETRO_DEVICE_JOYPAD, 0, map[i]) ? (1 << i) : 0;
}
// Possible endian bug ...
game->SetInput(0, "gamepad", &input_buf[0]);
game->SetInput(1, "gamepad", &input_buf[1]);
}
void retro_run()
{
input_poll_cb();
update_input();
static int16_t sound_buf[0x10000];
static MDFN_Rect rects[480];
EmulateSpecStruct spec = {0};
spec.surface = surf;
spec.SoundRate = 44100;
spec.SoundBuf = sound_buf;
spec.LineWidths = rects;
spec.SoundBufMaxSize = sizeof(sound_buf) / 2;
spec.SoundVolume = 1.0;
spec.soundmultiplier = 1.0;
MDFNI_Emulate(&spec);
unsigned width = rects[0].w;
unsigned height = spec.DisplayRect.h;
convert_surface();
video_cb(conv_buf, width, height, 680 << 1);
audio_batch_cb(spec.SoundBuf, spec.SoundBufSize);
}
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = "Mednafen PSX";
info->library_version = "0.9.22";
info->need_fullpath = true;
info->valid_extensions = "cue|CUE";
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
memset(info, 0, sizeof(*info));
// Just assume NTSC for now. TODO: Verify FPS.
info->timing.fps = 59.97;
info->timing.sample_rate = 44100;
info->geometry.base_width = game->nominal_width;
info->geometry.base_height = game->nominal_height;
info->geometry.max_width = 680;
info->geometry.max_height = 480;
info->geometry.aspect_ratio = 4.0 / 3.0;
}
unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC;
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
// TODO: Allow for different kinds of joypads?
void retro_set_controller_port_device(unsigned, unsigned)
{}
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
size_t retro_serialize_size(void)
{
return 0;
}
bool retro_serialize(void *, size_t)
{
return false;
}
bool retro_unserialize(const void *, size_t)
{
return false;
}
void *retro_get_memory_data(unsigned)
{
return NULL;
}
size_t retro_get_memory_size(unsigned)
{
return 0;
}
void retro_cheat_reset(void)
{}
void retro_cheat_set(unsigned, bool, const char *)
{}