beetle-pce-fast-libretro/mednafen/gba/Gfx.cpp

1410 lines
38 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../mednafen.h"
#include "Gfx.h"
#include "gfx-draw.h"
namespace MDFN_IEN_GBA
{
int all_coeff[32] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16
};
uint32 AlphaClampLUT[64] =
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F,
0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F
};
MDFN_ALIGN(16) uint32 line0[512];
MDFN_ALIGN(16) uint32 line1[512];
MDFN_ALIGN(16) uint32 line2[512];
MDFN_ALIGN(16) uint32 line3[512];
MDFN_ALIGN(16) uint32 lineOBJ[512];
MDFN_ALIGN(16) uint32 lineOBJWin[512];
MDFN_ALIGN(16) uint32 lineMix[512];
bool gfxInWin0[512];
bool gfxInWin1[512];
int gfxBG2Changed = 0;
int gfxBG3Changed = 0;
int gfxBG2X = 0;
int gfxBG2Y = 0;
int gfxBG2LastX = 0;
int gfxBG2LastY = 0;
int gfxBG3X = 0;
int gfxBG3Y = 0;
int gfxBG3LastX = 0;
int gfxBG3LastY = 0;
int gfxLastVCOUNT = 0;
void gfxDrawTextScreen(uint16 control, uint16 hofs, uint16 vofs,
uint32 *line)
{
uint16 *palette = (uint16 *)paletteRAM;
uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
uint16 *screenBase = (uint16 *)&vram[((control >> 8) & 0x1f) * 0x800];
uint32 prio = ((control & 3)<<25) + 0x1000000;
int sizeX = 256;
int sizeY = 256;
switch((control >> 14) & 3) {
case 0:
break;
case 1:
sizeX = 512;
break;
case 2:
sizeY = 512;
break;
case 3:
sizeX = 512;
sizeY = 512;
break;
}
int maskX = sizeX-1;
int maskY = sizeY-1;
bool mosaicOn = (control & 0x40) ? true : false;
int xxx = hofs & maskX;
int yyy = (vofs + VCOUNT) & maskY;
int mosaicX = (MOSAIC & 0x000F)+1;
int mosaicY = ((MOSAIC & 0x00F0)>>4)+1;
if(mosaicOn) {
if((VCOUNT % mosaicY) != 0) {
mosaicY = (VCOUNT / mosaicY) * mosaicY;
yyy = (vofs + mosaicY) & maskY;
}
}
if(yyy > 255 && sizeY > 256) {
yyy &= 255;
screenBase += 0x400;
if(sizeX > 256)
screenBase += 0x400;
}
int yshift = ((yyy>>3)<<5);
if((control) & 0x80)
{
uint16 *screenSource = screenBase + 0x400 * (xxx>>8) + ((xxx & 255)>>3) + yshift;
for(int x = 0; x < 240; x++) {
uint16 data = READ16LE(screenSource);
int tile = data & 0x3FF;
int tileX = (xxx & 7);
int tileY = yyy & 7;
if(data & 0x0400)
tileX = 7 - tileX;
if(data & 0x0800)
tileY = 7 - tileY;
uint8 color = charBase[tile * 64 + tileY * 8 + tileX];
line[x] = color ? (READ16LE(&palette[color]) | prio): 0x80000000;
if(data & 0x0400) {
if(tileX == 0)
screenSource++;
} else if(tileX == 7)
screenSource++;
xxx++;
if(xxx == 256) {
if(sizeX > 256)
screenSource = screenBase + 0x400 + yshift;
else {
screenSource = screenBase + yshift;
xxx = 0;
}
} else if(xxx >= sizeX) {
xxx = 0;
screenSource = screenBase + yshift;
}
}
}
else
{
uint16 *screenSource = screenBase + 0x400*(xxx>>8)+((xxx&255)>>3) + yshift;
uint16 data = READ16LE(screenSource);
int tile = data & 0x3FF;
int pal = (READ16LE(screenSource)>>8) & 0xF0;
int tileXmatch = (data & 0x0400) ? 0 : 7;
for(int x = 0; x < 240; x++)
{
int tileX = (xxx & 7);
int tileY = yyy & 7;
if(data & 0x0400)
tileX = 7 - tileX;
if(data & 0x0800)
tileY = 7 - tileY;
uint8 color = charBase[(tile<<5) + (tileY<<2) + (tileX>>1)];
if(tileX & 1) {
color = (color >> 4);
} else {
color &= 0x0F;
}
line[x] = color ? (READ16LE(&palette[pal + color])|prio): 0x80000000;
if(tileX == tileXmatch)
{
screenSource++;
data = READ16LE(screenSource);
tile = data & 0x3FF;
pal = (READ16LE(screenSource)>>8) & 0xF0;
tileXmatch = (data & 0x0400) ? 0 : 7;
}
xxx++;
if(xxx == 256)
{
if(sizeX > 256)
screenSource = screenBase + 0x400 + yshift;
else
{
screenSource = screenBase + yshift;
xxx = 0;
}
data = READ16LE(screenSource);
tile = data & 0x3FF;
pal = (READ16LE(screenSource)>>8) & 0xF0;
tileXmatch = (data & 0x0400) ? 0 : 7;
}
else if(xxx >= sizeX)
{
xxx = 0;
screenSource = screenBase + yshift;
data = READ16LE(screenSource);
tile = data & 0x3FF;
pal = (READ16LE(screenSource)>>8) & 0xF0;
tileXmatch = (data & 0x0400) ? 0 : 7;
}
}
}
if(mosaicOn)
{
if(mosaicX > 1)
{
int m = 1;
for(int i = 0; i < 239; i++)
{
line[i+1] = line[i];
m++;
if(m == mosaicX)
{
m = 1;
i++;
}
}
}
}
}
void gfxDrawRotScreen(uint16 control,
uint16 x_l, uint16 x_h,
uint16 y_l, uint16 y_h,
uint16 pa, uint16 pb,
uint16 pc, uint16 pd,
int& currentX, int& currentY,
int changed,
uint32 *line)
{
uint16 *palette = (uint16 *)paletteRAM;
uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000];
uint8 *screenBase = (uint8 *)&vram[((control >> 8) & 0x1f) * 0x800];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 128;
int sizeY = 128;
switch((control >> 14) & 3) {
case 0:
break;
case 1:
sizeX = sizeY = 256;
break;
case 2:
sizeX = sizeY = 512;
break;
case 3:
sizeX = sizeY = 1024;
break;
}
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else {
currentX += dmx;
}
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = (VCOUNT % mosaicY);
realX -= y*dmx;
realY -= y*dmy;
}
int xxx = (realX >> 8);
int yyy = (realY >> 8);
if(control & 0x2000) {
xxx %= sizeX;
yyy %= sizeY;
if(xxx < 0)
xxx += sizeX;
if(yyy < 0)
yyy += sizeY;
}
if(control & 0x80) {
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
int tile = screenBase[(xxx>>3) + (yyy>>3)*(sizeX>>3)];
int tileX = (xxx & 7);
int tileY = yyy & 7;
uint8 color = charBase[(tile<<6) + (tileY<<3) + tileX];
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
if(control & 0x2000) {
xxx %= sizeX;
yyy %= sizeY;
if(xxx < 0)
xxx += sizeX;
if(yyy < 0)
yyy += sizeY;
}
}
} else {
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
int tile = screenBase[(xxx>>3) + (yyy>>3)*(sizeX>>3)];
int tileX = (xxx & 7);
int tileY = yyy & 7;
uint8 color = charBase[(tile<<6) + (tileY<<3) + tileX];
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
if(control & 0x2000) {
xxx %= sizeX;
yyy %= sizeY;
if(xxx < 0)
xxx += sizeX;
if(yyy < 0)
yyy += sizeY;
}
}
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
void gfxDrawRotScreen16Bit(uint16 control,
uint16 x_l, uint16 x_h,
uint16 y_l, uint16 y_h,
uint16 pa, uint16 pb,
uint16 pc, uint16 pd,
int& currentX, int& currentY,
int changed,
uint32 *line)
{
uint16 *screenBase = (uint16 *)&vram[0];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 240;
int sizeY = 160;
int startX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
startX |= 0xF8000000;
int startY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
startY |= 0xF8000000;
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else
currentX += dmx;
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = (VCOUNT % mosaicY);
realX -= y*dmx;
realY -= y*dmy;
}
int xxx = (realX >> 8);
int yyy = (realY >> 8);
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio);
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
void gfxDrawRotScreen256(uint16 control,
uint16 x_l, uint16 x_h,
uint16 y_l, uint16 y_h,
uint16 pa, uint16 pb,
uint16 pc, uint16 pd,
int &currentX, int& currentY,
int changed,
uint32 *line)
{
uint16 *palette = (uint16 *)paletteRAM;
uint8 *screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 240;
int sizeY = 160;
int startX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
startX |= 0xF8000000;
int startY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
startY |= 0xF8000000;
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else {
currentX += dmx;
}
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = (VCOUNT / mosaicY) * mosaicY;
realX = startX + y*dmx;
realY = startY + y*dmy;
}
int xxx = (realX >> 8);
int yyy = (realY >> 8);
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
uint8 color = screenBase[yyy * 240 + xxx];
line[x] = color ? (READ16LE(&palette[color])|prio): 0x80000000;
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
void gfxDrawRotScreen16Bit160(uint16 control,
uint16 x_l, uint16 x_h,
uint16 y_l, uint16 y_h,
uint16 pa, uint16 pb,
uint16 pc, uint16 pd,
int& currentX, int& currentY,
int changed,
uint32 *line)
{
uint16 *screenBase = (DISPCNT & 0x0010) ? (uint16 *)&vram[0xa000] :
(uint16 *)&vram[0];
int prio = ((control & 3) << 25) + 0x1000000;
int sizeX = 160;
int sizeY = 128;
int startX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
startX |= 0xF8000000;
int startY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
startY |= 0xF8000000;
int dx = pa & 0x7FFF;
if(pa & 0x8000)
dx |= 0xFFFF8000;
int dmx = pb & 0x7FFF;
if(pb & 0x8000)
dmx |= 0xFFFF8000;
int dy = pc & 0x7FFF;
if(pc & 0x8000)
dy |= 0xFFFF8000;
int dmy = pd & 0x7FFF;
if(pd & 0x8000)
dmy |= 0xFFFF8000;
if(VCOUNT == 0)
changed = 3;
if(changed & 1) {
currentX = (x_l) | ((x_h & 0x07FF)<<16);
if(x_h & 0x0800)
currentX |= 0xF8000000;
} else {
currentX += dmx;
}
if(changed & 2) {
currentY = (y_l) | ((y_h & 0x07FF)<<16);
if(y_h & 0x0800)
currentY |= 0xF8000000;
} else {
currentY += dmy;
}
int realX = currentX;
int realY = currentY;
if(control & 0x40) {
int mosaicY = ((MOSAIC & 0xF0)>>4) + 1;
int y = (VCOUNT / mosaicY) * mosaicY;
realX = startX + y*dmx;
realY = startY + y*dmy;
}
int xxx = (realX >> 8);
int yyy = (realY >> 8);
for(int x = 0; x < 240; x++) {
if(xxx < 0 ||
yyy < 0 ||
xxx >= sizeX ||
yyy >= sizeY) {
line[x] = 0x80000000;
} else {
line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio);
}
realX += dx;
realY += dy;
xxx = (realX >> 8);
yyy = (realY >> 8);
}
if(control & 0x40) {
int mosaicX = (MOSAIC & 0xF) + 1;
if(mosaicX > 1) {
int m = 1;
for(int i = 0; i < 239; i++) {
line[i+1] = line[i];
m++;
if(m == mosaicX) {
m = 1;
i++;
}
}
}
}
}
void gfxDrawSprites(void)
{
int m=0;
gfxClearArray(lineOBJ);
if(layerEnable & 0x1000) {
uint16 *sprites = (uint16 *)oam;
uint16 *spritePalette = &((uint16 *)paletteRAM)[256];
int mosaicY = ((MOSAIC & 0xF000)>>12) + 1;
int mosaicX = ((MOSAIC & 0xF00)>>8) + 1;
for(int i = 0; i < 128 ; i++) {
uint16 a0 = READ16LE(sprites++);
uint16 a1 = READ16LE(sprites++);
uint16 a2 = READ16LE(sprites++);
sprites++;
// ignore OBJ-WIN
if((a0 & 0x0c00) == 0x0800)
continue;
int sizeY = 8;
int sizeX = 8;
switch(((a0 >>12) & 0x0c)|(a1>>14)) {
case 0:
break;
case 1:
sizeX = sizeY = 16;
break;
case 2:
sizeX = sizeY = 32;
break;
case 3:
sizeX = sizeY = 64;
break;
case 4:
sizeX = 16;
break;
case 5:
sizeX = 32;
break;
case 6:
sizeX = 32;
sizeY = 16;
break;
case 7:
sizeX = 64;
sizeY = 32;
break;
case 8:
sizeY = 16;
break;
case 9:
sizeY = 32;
break;
case 10:
sizeX = 16;
sizeY = 32;
break;
case 11:
sizeX = 32;
sizeY = 64;
break;
default:
continue;
}
#ifdef SPRITE_DEBUG
int maskX = sizeX-1;
int maskY = sizeY-1;
#endif
int sy = (a0 & 255);
if(sy > 160)
sy -= 256;
if(a0 & 0x0100) {
int fieldX = sizeX;
int fieldY = sizeY;
if(a0 & 0x0200) {
fieldX <<= 1;
fieldY <<= 1;
}
int t = VCOUNT - sy;
if((t >= 0) && (t < fieldY)) {
int sx = (a1 & 0x1FF);
if((sx < 240) || (((sx + fieldX) & 511) < 240)) {
// int t2 = t - (fieldY >> 1);
int rot = (a1 >> 9) & 0x1F;
uint16 *OAM = (uint16 *)oam;
int dx = READ16LE(&OAM[3 + (rot << 4)]);
if(dx & 0x8000)
dx |= 0xFFFF8000;
int dmx = READ16LE(&OAM[7 + (rot << 4)]);
if(dmx & 0x8000)
dmx |= 0xFFFF8000;
int dy = READ16LE(&OAM[11 + (rot << 4)]);
if(dy & 0x8000)
dy |= 0xFFFF8000;
int dmy = READ16LE(&OAM[15 + (rot << 4)]);
if(dmy & 0x8000)
dmy |= 0xFFFF8000;
if(a0 & 0x1000) {
t -= (t % mosaicY);
}
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx
+ t * dmx;
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy
+ t * dmy;
uint32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
if(a0 & 0x2000) {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 2;
else
c &= 0x3FE;
for(int x = 0; x < fieldX; x++) {
int xxx = realX >> 8;
int yyy = realY >> 8;
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240);
else {
uint32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<3) + ((xxx >> 3)<<6) +
(xxx & 7))&0x7FFF)];
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || x == 0 || x == maskX)
lineOBJ[sx] = 0x001F;
#endif
}
sx = (sx+1)&511;;
realX += dx;
realY += dy;
}
} else {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 3;
int palette = (a2 >> 8) & 0xF0;
for(int x = 0; x < fieldX; x++) {
int xxx = realX >> 8;
int yyy = realY >> 8;
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240);
else {
uint32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<2) + ((xxx >> 3)<<5) +
((xxx & 7)>>1))&0x7FFF)];
if(xxx & 1)
color >>= 4;
else
color &= 0x0F;
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[palette+color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
}
if((a0 & 0x1000) && m) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || x == 0 || x == maskX)
lineOBJ[sx] = 0x001F;
#endif
sx = (sx+1)&511;;
realX += dx;
realY += dy;
}
}
}
}
} else {
int t = VCOUNT - sy;
if((t >= 0) && (t < sizeY)) {
int sx = (a1 & 0x1FF);
if(((sx < 240)||(((sx+sizeX)&511)<240)) && !(a0 & 0x0200)) {
if(a0 & 0x2000) {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 2;
} else {
c &= 0x3FE;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX-1;
if(a0 & 0x1000) {
t -= (t % mosaicY);
}
int address = 0x10000 + ((((c+ (t>>3) * inc) << 5)
+ ((t & 7) << 3) + ((xxx>>3)<<6) + (xxx & 7)) & 0x7FFF);
if(a1 & 0x1000)
xxx = 7;
uint32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
for(int xx = 0; xx < sizeX; xx++) {
if(sx < 240) {
uint8 color = vram[address];
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || xx == 0 || xx == maskX)
lineOBJ[sx] = 0x001F;
#endif
}
sx = (sx+1) & 511;
if(a1 & 0x1000) {
xxx--;
address--;
if(xxx == -1) {
address -= 56;
xxx = 7;
}
if(address < 0x10000)
address += 0x8000;
} else {
xxx++;
address++;
if(xxx == 8) {
address += 56;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
} else {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 3;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX - 1;
if(a0 & 0x1000) {
t -= (t % mosaicY);
}
int address = 0x10000 + ((((c + (t>>3) * inc)<<5)
+ ((t & 7)<<2) + ((xxx>>3)<<5) + ((xxx & 7) >> 1))&0x7FFF);
uint32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
int palette = (a2 >> 8) & 0xF0;
if(a1 & 0x1000) {
xxx = 7;
for(int xx = sizeX - 1; xx >= 0; xx--) {
if(sx < 240) {
uint8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[palette + color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || xx == 0 || xx == maskX)
lineOBJ[sx] = 0x001F;
#endif
sx = (sx+1) & 511;
xxx--;
if(!(xx & 1))
address--;
if(xxx == -1) {
xxx = 7;
address -= 28;
}
if(address < 0x10000)
address += 0x8000;
}
} else {
for(int xx = 0; xx < sizeX; xx++) {
if(sx < 240) {
uint8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if ((color==0) && (((prio >> 25)&3) <
((lineOBJ[sx]>>25)&3))) {
lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
} else if((color) && (prio < (lineOBJ[sx]&0xFF000000))) {
lineOBJ[sx] = READ16LE(&spritePalette[palette + color]) | prio;
if((a0 & 0x1000) && m)
lineOBJ[sx]=(lineOBJ[sx-1] & 0xF9FFFFFF) | prio;
}
}
if (a0 & 0x1000) {
m++;
if (m==mosaicX)
m=0;
}
#ifdef SPRITE_DEBUG
if(t == 0 || t == maskY || xx == 0 || xx == maskX)
lineOBJ[sx] = 0x001F;
#endif
sx = (sx+1) & 511;
xxx++;
if(xx & 1)
address++;
if(xxx == 8) {
address += 28;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
}
}
}
}
}
}
}
void gfxDrawOBJWin(void)
{
gfxClearArray(lineOBJWin);
if(layerEnable & 0x8000) {
uint16 *sprites = (uint16 *)oam;
// uint16 *spritePalette = &((uint16 *)paletteRAM)[256];
for(int i = 0; i < 128 ; i++) {
uint16 a0 = READ16LE(sprites++);
uint16 a1 = READ16LE(sprites++);
uint16 a2 = READ16LE(sprites++);
sprites++;
// ignore non OBJ-WIN
if((a0 & 0x0c00) != 0x0800)
continue;
int sizeY = 8;
int sizeX = 8;
switch(((a0 >>12) & 0x0c)|(a1>>14)) {
case 0:
break;
case 1:
sizeX = sizeY = 16;
break;
case 2:
sizeX = sizeY = 32;
break;
case 3:
sizeX = sizeY = 64;
break;
case 4:
sizeX = 16;
break;
case 5:
sizeX = 32;
break;
case 6:
sizeX = 32;
sizeY = 16;
break;
case 7:
sizeX = 64;
sizeY = 32;
break;
case 8:
sizeY = 16;
break;
case 9:
sizeY = 32;
break;
case 10:
sizeX = 16;
sizeY = 32;
break;
case 11:
sizeX = 32;
sizeY = 64;
break;
default:
continue;
}
int sy = (a0 & 255);
if(sy > 160)
sy -= 256;
if(a0 & 0x0100) {
int fieldX = sizeX;
int fieldY = sizeY;
if(a0 & 0x0200) {
fieldX <<= 1;
fieldY <<= 1;
}
int t = VCOUNT - sy;
if((t >= 0) && (t < fieldY)) {
int sx = (a1 & 0x1FF);
if((sx < 240) || (((sx + fieldX) & 511) < 240)) {
// int t2 = t - (fieldY >> 1);
int rot = (a1 >> 9) & 0x1F;
uint16 *OAM = (uint16 *)oam;
int dx = READ16LE(&OAM[3 + (rot << 4)]);
if(dx & 0x8000)
dx |= 0xFFFF8000;
int dmx = READ16LE(&OAM[7 + (rot << 4)]);
if(dmx & 0x8000)
dmx |= 0xFFFF8000;
int dy = READ16LE(&OAM[11 + (rot << 4)]);
if(dy & 0x8000)
dy |= 0xFFFF8000;
int dmy = READ16LE(&OAM[15 + (rot << 4)]);
if(dmy & 0x8000)
dmy |= 0xFFFF8000;
int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx
+ t * dmx;
int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy
+ t * dmy;
// uint32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
if(a0 & 0x2000) {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 2;
else
c &= 0x3FE;
for(int x = 0; x < fieldX; x++) {
int xxx = realX >> 8;
int yyy = realY >> 8;
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240) {
} else {
uint32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<3) + ((xxx >> 3)<<6) +
(xxx & 7))&0x7fff)];
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1)&511;;
realX += dx;
realY += dy;
}
} else {
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40)
inc = sizeX >> 3;
// int palette = (a2 >> 8) & 0xF0;
for(int x = 0; x < fieldX; x++) {
int xxx = realX >> 8;
int yyy = realY >> 8;
// if(x == 0 || x == (sizeX-1) ||
// t == 0 || t == (sizeY-1)) {
// lineOBJ[sx] = 0x001F | prio;
// } else {
if(xxx < 0 || xxx >= sizeX ||
yyy < 0 || yyy >= sizeY ||
sx >= 240){
} else {
uint32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5)
+ ((yyy & 7)<<2) + ((xxx >> 3)<<5) +
((xxx & 7)>>1))&0x7fff)];
if(xxx & 1)
color >>= 4;
else
color &= 0x0F;
if(color) {
lineOBJWin[sx] = 1;
}
}
// }
sx = (sx+1)&511;;
realX += dx;
realY += dy;
}
}
}
}
} else {
int t = VCOUNT - sy;
if((t >= 0) && (t < sizeY)) {
int sx = (a1 & 0x1FF);
if(((sx < 240)||(((sx+sizeX)&511)<240)) && !(a0 & 0x0200)) {
if(a0 & 0x2000) {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 2;
} else {
c &= 0x3FE;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX-1;
int address = 0x10000 + ((((c+ (t>>3) * inc) << 5)
+ ((t & 7) << 3) + ((xxx>>3)<<6) + (xxx & 7))&0x7fff);
if(a1 & 0x1000)
xxx = 7;
// uint32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
for(int xx = 0; xx < sizeX; xx++) {
if(sx < 240) {
uint8 color = vram[address];
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1) & 511;
if(a1 & 0x1000) {
xxx--;
address--;
if(xxx == -1) {
address -= 56;
xxx = 7;
}
if(address < 0x10000)
address += 0x8000;
} else {
xxx++;
address++;
if(xxx == 8) {
address += 56;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
} else {
if(a1 & 0x2000)
t = sizeY - t - 1;
int c = (a2 & 0x3FF);
if((DISPCNT & 7) > 2 && (c < 512))
continue;
int inc = 32;
if(DISPCNT & 0x40) {
inc = sizeX >> 3;
}
int xxx = 0;
if(a1 & 0x1000)
xxx = sizeX - 1;
int address = 0x10000 + ((((c + (t>>3) * inc)<<5)
+ ((t & 7)<<2) + ((xxx>>3)<<5) + ((xxx & 7) >> 1))&0x7fff);
// uint32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6);
// int palette = (a2 >> 8) & 0xF0;
if(a1 & 0x1000) {
xxx = 7;
for(int xx = sizeX - 1; xx >= 0; xx--) {
if(sx < 240) {
uint8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1) & 511;
xxx--;
if(!(xx & 1))
address--;
if(xxx == -1) {
xxx = 7;
address -= 28;
}
if(address < 0x10000)
address += 0x8000;
}
} else {
for(int xx = 0; xx < sizeX; xx++) {
if(sx < 240) {
uint8 color = vram[address];
if(xx & 1) {
color = (color >> 4);
} else
color &= 0x0F;
if(color) {
lineOBJWin[sx] = 1;
}
}
sx = (sx+1) & 511;
xxx++;
if(xx & 1)
address++;
if(xxx == 8) {
address += 28;
xxx = 0;
}
if(address > 0x17fff)
address -= 0x8000;
}
}
}
}
}
}
}
}
}
}