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https://github.com/libretro/beetle-pce-libretro.git
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1195 lines
32 KiB
C
1195 lines
32 KiB
C
#ifndef LIBRETRO_CORE_OPTIONS_H__
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#define LIBRETRO_CORE_OPTIONS_H__
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#include <stdlib.h>
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#include <string.h>
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#include <libretro.h>
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#include <retro_inline.h>
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#ifndef HAVE_NO_LANGEXTRA
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#include "libretro_core_options_intl.h"
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#endif
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/*
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********************************
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* VERSION: 2.0
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********************************
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*
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* - 2.0: Add support for core options v2 interface
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* - 1.3: Move translations to libretro_core_options_intl.h
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* - libretro_core_options_intl.h includes BOM and utf-8
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* fix for MSVC 2010-2013
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* - Added HAVE_NO_LANGEXTRA flag to disable translations
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* on platforms/compilers without BOM support
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* - 1.2: Use core options v1 interface when
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* RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
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* (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
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* - 1.1: Support generation of core options v0 retro_core_option_value
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* arrays containing options with a single value
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* - 1.0: First commit
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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********************************
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* Core Option Definitions
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********************************
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*/
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/* RETRO_LANGUAGE_ENGLISH */
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/* Default language:
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* - All other languages must include the same keys and values
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* - Will be used as a fallback in the event that frontend language
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* is not available
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* - Will be used as a fallback for any missing entries in
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* frontend language definition */
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struct retro_core_option_v2_category option_cats_us[] = {
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{
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"video",
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"Video",
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"Configure aspect ratio, display cropping and other image output parameters."
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},
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{
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"audio",
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"Audio",
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"Configure emulated audio devices."
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},
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{
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"input",
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"Input",
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"Configure light gun, mouse and controller input."
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},
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{
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"hacks",
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"Emulation Hacks",
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"Configure processor overclocking and emulation accuracy parameters affecting low-level performance and compatibility."
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},
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{
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"cd",
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"PC Engine CD",
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"Configure settings related to the PC Engine CD emulation."
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},
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{ NULL, NULL, NULL },
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};
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struct retro_core_option_v2_definition option_defs_us[] = {
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{
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"pce_palette",
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"Color Palette",
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NULL,
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"Composite tries to recreate the original console output and can show more details in some games.",
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NULL,
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"video",
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{
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{ "RGB", NULL },
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{ "Composite", NULL },
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{ NULL, NULL},
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},
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"RGB"
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},
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{
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"pce_aspect_ratio",
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"Aspect Ratio",
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NULL,
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"Choose the preferred content aspect ratio. This will only apply when RetroArch's aspect ratio is set to 'Core provided' in the Video settings.",
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NULL,
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"video",
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{
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{ "auto", "Auto" },
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{ "6:5", NULL },
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{ "4:3", NULL },
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{ "uncorrected", "Uncorrected" },
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{ NULL, NULL},
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},
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"auto"
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},
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{
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"pce_scaling",
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"Resolution Scaling",
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NULL,
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"'Auto' will allow the resolution to change. 'Low Resolution' can crush pixels. 'High Resolution' will stay on the maximum width.",
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NULL,
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"video",
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{
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{ "auto", "Auto" },
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{ "lores", "Low Resolution" },
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{ "hires", "High Resolution" },
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{ NULL, NULL},
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},
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"auto"
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},
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{
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"pce_hires_blend",
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"High Resolution Blending Strength",
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NULL,
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"Blend pixels together when in High Resolution mode. Higher values will blur the picture more.",
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NULL,
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"video",
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{
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{ "disabled", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", NULL },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"pce_h_overscan",
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"Show Horizontal Overscan",
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NULL,
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"'Auto' will try to adapt to games, cropping empty areas.",
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NULL,
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"video",
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{
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{ "auto", "Auto" },
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"auto"
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},
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{
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"pce_initial_scanline",
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"Initial Scanline",
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NULL,
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"First rendered scanline. Higher values will crop the top of the image.",
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NULL,
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"video",
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{
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", "3 (Default)" },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ "7", NULL },
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{ "8", NULL },
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{ "9", NULL },
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{ "10", NULL },
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{ "11", NULL },
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{ "12", NULL },
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{ "13", NULL },
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{ "14", NULL },
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{ "15", NULL },
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{ "16", NULL },
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{ "17", NULL },
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{ "18", NULL },
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{ "19", NULL },
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{ "20", NULL },
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{ "21", NULL },
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{ "22", NULL },
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{ "23", NULL },
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{ "24", NULL },
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{ "25", NULL },
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{ "26", NULL },
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{ "27", NULL },
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{ "28", NULL },
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{ "29", NULL },
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{ "30", NULL },
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{ "31", NULL },
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{ "32", NULL },
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{ "33", NULL },
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{ "34", NULL },
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{ "35", NULL },
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{ "36", NULL },
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{ "37", NULL },
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{ "38", NULL },
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{ "39", NULL },
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{ "40", NULL },
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{ NULL, NULL},
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},
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"3"
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},
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{
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"pce_last_scanline",
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"Last Scanline",
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NULL,
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"Last rendered scanline. Lower values will crop the bottom of the image.",
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NULL,
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"video",
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{
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{ "208", NULL },
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{ "209", NULL },
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{ "210", NULL },
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{ "211", NULL },
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{ "212", NULL },
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{ "213", NULL },
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{ "214", NULL },
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{ "215", NULL },
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{ "216", NULL },
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{ "217", NULL },
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{ "218", NULL },
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{ "219", NULL },
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{ "220", NULL },
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{ "221", NULL },
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{ "222", NULL },
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{ "223", NULL },
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{ "224", NULL },
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{ "225", NULL },
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{ "226", NULL },
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{ "227", NULL },
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{ "228", NULL },
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{ "229", NULL },
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{ "230", NULL },
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{ "231", NULL },
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{ "232", NULL },
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{ "233", NULL },
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{ "234", NULL },
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{ "235", NULL },
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{ "236", NULL },
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{ "237", NULL },
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{ "238", NULL },
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{ "239", NULL },
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{ "240", NULL },
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{ "241", NULL },
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{ "242", "242 (Default)" },
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{ NULL, NULL},
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},
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"242"
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},
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{
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"pce_psgrevision",
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"PSG Audio Chip (Restart Required)",
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NULL,
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"HuC6280 represents the original PC Engine, HuC6280A the SuperGrafx and CoreGrafx I.",
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NULL,
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"audio",
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{
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{ "HuC6280", NULL },
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{ "HuC6280A", NULL },
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{ "auto", "Auto" },
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{ NULL, NULL},
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},
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"HuC6280A"
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},
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{
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"pce_resamp_quality",
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"Owl Resampler Quality",
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NULL,
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"Higher values give better signal-to-noise ratio and preservation of higher frequencies but increase the computation cost and may cause higher latency and clipping if the volume is set too high.",
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NULL,
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"audio",
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{
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{ "0", NULL },
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{ "1", NULL },
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{ "2", NULL },
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{ "3", "3 (Default)" },
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{ "4", NULL },
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{ "5", NULL },
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{ "6", NULL },
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{ NULL, NULL},
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},
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"3"
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},
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{
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"pce_show_advanced_input_settings",
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"Show Advanced Input/Turbo Settings",
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NULL,
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"Show Multitap, Mouse, Turbo Buttons and advanced parameters. NOTE: You may need to go back in game and re-enter the menu to refresh the list.",
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NULL,
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NULL,
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"pce_mouse_sensitivity",
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"Mouse Sensitivity",
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NULL,
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"Higher values will make the mouse cursor move faster.",
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NULL,
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"input",
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{
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{ "0.125", NULL },
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{ "0.250", NULL },
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{ "0.375", NULL },
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{ "0.500", NULL },
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{ "0.625", NULL },
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{ "0.750", NULL },
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{ "0.875", NULL },
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{ "1.000", NULL },
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{ "1.125", NULL },
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{ "1.25", NULL },
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{ "1.50", NULL },
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{ "1.75", NULL },
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{ "2.00", NULL },
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{ "2.25", NULL },
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{ "2.50", NULL },
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{ "2.75", NULL },
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{ "3.00", NULL },
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{ "3.25", NULL },
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{ "3.50", NULL },
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{ "3.75", NULL },
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{ "4.00", NULL },
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{ "4.25", NULL },
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{ "4.50", NULL },
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{ "4.75", NULL },
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{ "5.00", NULL },
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{ NULL, NULL},
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},
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"1.25"
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},
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{
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"pce_up_down_allowed",
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"Allow Opposing Directions",
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NULL,
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"Enabling this will allow pressing / quickly alternating / holding both left and right (or up and down) directions at the same time. This may cause movement-based glitches.",
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NULL,
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"input",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"pce_disable_softreset",
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"Disable Soft Reset (RUN+SELECT)",
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NULL,
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"When RUN and SELECT are pressed simultaneously, disable both buttons temporarily instead of resetting.",
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NULL,
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"input",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"pce_multitap",
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"Multitap 5-port Controller",
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NULL,
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"Enable up to 5-player multitap emulation. Disabling this is only needed in some cases (e.g. Cho Aniki).",
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NULL,
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"input",
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{
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{ "enabled", NULL },
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{ "disabled", NULL },
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{ NULL, NULL},
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},
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"enabled"
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},
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{
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"pce_default_joypad_type_p1",
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"P1 Default Joypad Type",
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NULL,
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"Choose if port 1 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
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NULL,
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"input",
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{
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{ "2 Buttons", NULL },
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{ "6 Buttons", NULL },
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{ NULL, NULL},
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},
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"2 Buttons"
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},
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{
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"pce_default_joypad_type_p2",
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"P2 Default Joypad Type",
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NULL,
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"Choose if port 2 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
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NULL,
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"input",
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{
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{ "2 Buttons", NULL },
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{ "6 Buttons", NULL },
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{ NULL, NULL},
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},
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"2 Buttons"
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},
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{
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"pce_default_joypad_type_p3",
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"P3 Default Joypad Type",
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NULL,
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"Choose if port 3 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
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NULL,
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"input",
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{
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{ "2 Buttons", NULL },
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{ "6 Buttons", NULL },
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{ NULL, NULL},
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},
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"2 Buttons"
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},
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{
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"pce_default_joypad_type_p4",
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"P4 Default Joypad Type",
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NULL,
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"Choose if port 4 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
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NULL,
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"input",
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{
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{ "2 Buttons", NULL },
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{ "6 Buttons", NULL },
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{ NULL, NULL},
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},
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"2 Buttons"
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},
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{
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"pce_default_joypad_type_p5",
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"P5 Default Joypad Type",
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NULL,
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"Choose if port 5 joypad should be 2 or 6 buttons by default. This option is only applied when the core starts, if you want to switch while content is running, use the 'Mode Switch' button. NOTE: 6 buttons joypad can have weird behaviors in non compatible games.",
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NULL,
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"input",
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{
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{ "2 Buttons", NULL },
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{ "6 Buttons", NULL },
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{ NULL, NULL},
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},
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"2 Buttons"
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},
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{
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"pce_Turbo_Toggling",
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"Turbo Hotkey Mode",
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NULL,
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"Enable turbo buttons. Hotkeys (buttons III and IV) can behave as either toggle switches or dedicated (hold to use) turbo buttons.",
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NULL,
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"input",
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{
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{ "disabled", NULL },
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{ "toggle", "Toggle" },
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{ "always", "Dedicated" },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"pce_turbo_toggle_hotkey",
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"Alternate Turbo Hotkey",
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NULL,
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"Assign RetroPad's L3/R3 buttons as turbo hotkeys instead of buttons III and IV. Works only in 'Toggle' mode and only as long as nothing is assigned to the L3/R3 buttons. You can avoid remapping buttons III and IV when switching to 6-button controller mode with this.",
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NULL,
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"input",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
|
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{
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"pce_Turbo_Delay",
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"Turbo Speed",
|
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NULL,
|
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"Choose how fast button presses are repeated.",
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NULL,
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"input",
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{
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{ "Fast", NULL },
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{ "Medium", NULL },
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{ "Slow", NULL },
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{ NULL, NULL},
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},
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"Fast"
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},
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{
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"pce_p0_turbo_I_enable",
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"P1 Turbo I",
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NULL,
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NULL,
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NULL,
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"input",
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|
{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled"
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},
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{
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"pce_p0_turbo_II_enable",
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|
"P1 Turbo II",
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|
NULL,
|
|
NULL,
|
|
NULL,
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|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_p1_turbo_I_enable",
|
|
"P2 Turbo I",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"input",
|
|
{
|
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{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
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},
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"disabled"
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},
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{
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"pce_p1_turbo_II_enable",
|
|
"P2 Turbo II",
|
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NULL,
|
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NULL,
|
|
NULL,
|
|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
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},
|
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"disabled"
|
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},
|
|
{
|
|
"pce_p2_turbo_I_enable",
|
|
"P3 Turbo I",
|
|
NULL,
|
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NULL,
|
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NULL,
|
|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_p2_turbo_II_enable",
|
|
"P3 Turbo II",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_p3_turbo_I_enable",
|
|
"P4 Turbo I",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_p3_turbo_II_enable",
|
|
"P4 Turbo II",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_p4_turbo_I_enable",
|
|
"P5 Turbo I",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_p4_turbo_II_enable",
|
|
"P5 Turbo II",
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"input",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_cdimagecache",
|
|
"CD Image Cache (Restart Required)",
|
|
NULL,
|
|
"Load the complete image into memory at startup. Can potentially decrease loading times at the cost of an increased startup time.",
|
|
NULL,
|
|
"cd",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_cdbios",
|
|
"CD Bios (Restart Required)",
|
|
NULL,
|
|
"Most games can run on 'System Card 3'. 'Games Express' is needed for several unlicensed games.",
|
|
NULL,
|
|
"cd",
|
|
{
|
|
{ "Games Express", NULL },
|
|
{ "System Card 1", NULL },
|
|
{ "System Card 2", NULL },
|
|
{ "System Card 3", NULL },
|
|
{ "System Card 2 US", NULL },
|
|
{ "System Card 3 US", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"System Card 3"
|
|
},
|
|
{
|
|
"pce_arcadecard",
|
|
"Arcade Card (Restart Required)",
|
|
NULL,
|
|
"Leave this option enabled to allow enhanced modes of ACD-enhanced SCD games.",
|
|
NULL,
|
|
"cd",
|
|
{
|
|
{ "enabled", NULL },
|
|
{ "disabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"enabled"
|
|
},
|
|
{
|
|
"pce_cdspeed",
|
|
"(CD) CD Speed",
|
|
"CD Speed",
|
|
"Higher values enable faster loading times but can cause issues with a couple of games.",
|
|
NULL,
|
|
"cd",
|
|
{
|
|
{ "1", NULL },
|
|
{ "2", NULL },
|
|
{ "4", NULL },
|
|
{ "8", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"1"
|
|
},
|
|
{
|
|
"pce_adpcmextraprec",
|
|
"(CD) ADPCM precision",
|
|
"ADPCM precision",
|
|
"Full precision of 12-bits for the MSM5205 ADPCM predictor can reduce whining noise during ADPCM playback.",
|
|
NULL,
|
|
"cd",
|
|
{
|
|
{ "10-bit", NULL },
|
|
{ "12-bit", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"10-bit"
|
|
},
|
|
{
|
|
"pce_adpcmvolume",
|
|
"(CD) ADPCM Volume %",
|
|
"ADPCM Volume %",
|
|
"CD game only. Setting this volume control too high may cause sample clipping.",
|
|
"Setting this volume control too high may cause sample clipping.",
|
|
"cd",
|
|
{
|
|
{ "0", NULL },
|
|
{ "10", NULL },
|
|
{ "20", NULL },
|
|
{ "30", NULL },
|
|
{ "40", NULL },
|
|
{ "50", NULL },
|
|
{ "60", NULL },
|
|
{ "70", NULL },
|
|
{ "80", NULL },
|
|
{ "90", NULL },
|
|
{ "100", NULL },
|
|
{ "110", NULL },
|
|
{ "120", NULL },
|
|
{ "130", NULL },
|
|
{ "140", NULL },
|
|
{ "150", NULL },
|
|
{ "160", NULL },
|
|
{ "170", NULL },
|
|
{ "180", NULL },
|
|
{ "190", NULL },
|
|
{ "200", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"100"
|
|
},
|
|
{
|
|
"pce_cddavolume",
|
|
"(CD) CDDA Volume %",
|
|
"CDDA Volume %",
|
|
"CD game only. Setting this volume control too high may cause sample clipping.",
|
|
"Setting this volume control too high may cause sample clipping.",
|
|
"cd",
|
|
{
|
|
{ "0", NULL },
|
|
{ "10", NULL },
|
|
{ "20", NULL },
|
|
{ "30", NULL },
|
|
{ "40", NULL },
|
|
{ "50", NULL },
|
|
{ "60", NULL },
|
|
{ "70", NULL },
|
|
{ "80", NULL },
|
|
{ "90", NULL },
|
|
{ "100", NULL },
|
|
{ "110", NULL },
|
|
{ "120", NULL },
|
|
{ "130", NULL },
|
|
{ "140", NULL },
|
|
{ "150", NULL },
|
|
{ "160", NULL },
|
|
{ "170", NULL },
|
|
{ "180", NULL },
|
|
{ "190", NULL },
|
|
{ "200", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"100"
|
|
},
|
|
{
|
|
"pce_cdpsgvolume",
|
|
"(CD) CD PSG Volume %",
|
|
"CD PSG Volume %",
|
|
"CD game only. Setting this volume control too high may cause sample clipping.",
|
|
"Setting this volume control too high may cause sample clipping.",
|
|
"cd",
|
|
{
|
|
{ "0", NULL },
|
|
{ "10", NULL },
|
|
{ "20", NULL },
|
|
{ "30", NULL },
|
|
{ "40", NULL },
|
|
{ "50", NULL },
|
|
{ "60", NULL },
|
|
{ "70", NULL },
|
|
{ "80", NULL },
|
|
{ "90", NULL },
|
|
{ "100", NULL },
|
|
{ "110", NULL },
|
|
{ "120", NULL },
|
|
{ "130", NULL },
|
|
{ "140", NULL },
|
|
{ "150", NULL },
|
|
{ "160", NULL },
|
|
{ "170", NULL },
|
|
{ "180", NULL },
|
|
{ "190", NULL },
|
|
{ "200", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"100"
|
|
},
|
|
{
|
|
"pce_nospritelimit",
|
|
"No Sprite Limit",
|
|
NULL,
|
|
"Remove 16-sprites-per-scanline hardware limit. WARNING: May cause graphics glitching on some games (such as Bloody Wolf).",
|
|
NULL,
|
|
"hacks",
|
|
{
|
|
{ "disabled", NULL },
|
|
{ "enabled", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"disabled"
|
|
},
|
|
{
|
|
"pce_ocmultiplier",
|
|
"CPU Overclock Multiplier",
|
|
NULL,
|
|
"Higher values can reduce slowdowns in games. WARNING: Can cause glitches and crashes.",
|
|
NULL,
|
|
"hacks",
|
|
{
|
|
{ "1", NULL },
|
|
{ "2", NULL },
|
|
{ "3", NULL },
|
|
{ "4", NULL },
|
|
{ "5", NULL },
|
|
{ "6", NULL },
|
|
{ "7", NULL },
|
|
{ "8", NULL },
|
|
{ "9", NULL },
|
|
{ "10", NULL },
|
|
{ "20", NULL },
|
|
{ "30", NULL },
|
|
{ "40", NULL },
|
|
{ "50", NULL },
|
|
{ NULL, NULL},
|
|
},
|
|
"1"
|
|
},
|
|
{ NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
|
|
};
|
|
|
|
struct retro_core_options_v2 options_us = {
|
|
option_cats_us,
|
|
option_defs_us
|
|
};
|
|
|
|
/*
|
|
********************************
|
|
* Language Mapping
|
|
********************************
|
|
*/
|
|
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
|
|
&options_us, /* RETRO_LANGUAGE_ENGLISH */
|
|
&options_ja, /* RETRO_LANGUAGE_JAPANESE */
|
|
&options_fr, /* RETRO_LANGUAGE_FRENCH */
|
|
&options_es, /* RETRO_LANGUAGE_SPANISH */
|
|
&options_de, /* RETRO_LANGUAGE_GERMAN */
|
|
&options_it, /* RETRO_LANGUAGE_ITALIAN */
|
|
&options_nl, /* RETRO_LANGUAGE_DUTCH */
|
|
&options_pt_br, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
|
|
&options_pt_pt, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
|
|
&options_ru, /* RETRO_LANGUAGE_RUSSIAN */
|
|
&options_ko, /* RETRO_LANGUAGE_KOREAN */
|
|
&options_cht, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
|
|
&options_chs, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
|
|
&options_eo, /* RETRO_LANGUAGE_ESPERANTO */
|
|
&options_pl, /* RETRO_LANGUAGE_POLISH */
|
|
&options_vn, /* RETRO_LANGUAGE_VIETNAMESE */
|
|
&options_ar, /* RETRO_LANGUAGE_ARABIC */
|
|
&options_el, /* RETRO_LANGUAGE_GREEK */
|
|
&options_tr, /* RETRO_LANGUAGE_TURKISH */
|
|
&options_sk, /* RETRO_LANGUAGE_SLOVAK */
|
|
&options_fa, /* RETRO_LANGUAGE_PERSIAN */
|
|
&options_he, /* RETRO_LANGUAGE_HEBREW */
|
|
&options_ast, /* RETRO_LANGUAGE_ASTURIAN */
|
|
&options_fi, /* RETRO_LANGUAGE_FINNISH */
|
|
&options_id, /* RETRO_LANGUAGE_INDONESIAN */
|
|
&options_sv, /* RETRO_LANGUAGE_SWEDISH */
|
|
&options_uk, /* RETRO_LANGUAGE_UKRAINIAN */
|
|
&options_cs, /* RETRO_LANGUAGE_CZECH */
|
|
&options_val, /* RETRO_LANGUAGE_CATALAN_VALENCIA */
|
|
&options_ca, /* RETRO_LANGUAGE_CATALAN */
|
|
&options_en, /* RETRO_LANGUAGE_BRITISH_ENGLISH */
|
|
&options_hu, /* RETRO_LANGUAGE_HUNGARIAN */
|
|
};
|
|
#endif
|
|
|
|
/*
|
|
********************************
|
|
* Functions
|
|
********************************
|
|
*/
|
|
|
|
/* Handles configuration/setting of core options.
|
|
* Should only be called inside retro_set_environment().
|
|
* > We place the function body in the header to avoid the
|
|
* necessity of adding more .c files (i.e. want this to
|
|
* be as painless as possible for core devs)
|
|
*/
|
|
|
|
static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
|
|
bool *categories_supported)
|
|
{
|
|
unsigned version = 0;
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
unsigned language = 0;
|
|
#endif
|
|
|
|
if (!environ_cb || !categories_supported)
|
|
return;
|
|
|
|
*categories_supported = false;
|
|
|
|
if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
|
|
version = 0;
|
|
|
|
if (version >= 2)
|
|
{
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
struct retro_core_options_v2_intl core_options_intl;
|
|
|
|
core_options_intl.us = &options_us;
|
|
core_options_intl.local = NULL;
|
|
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
|
|
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
|
|
core_options_intl.local = options_intl[language];
|
|
|
|
*categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
|
|
&core_options_intl);
|
|
#else
|
|
*categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
|
|
&options_us);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
size_t i, j;
|
|
size_t option_index = 0;
|
|
size_t num_options = 0;
|
|
struct retro_core_option_definition
|
|
*option_v1_defs_us = NULL;
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
size_t num_options_intl = 0;
|
|
struct retro_core_option_v2_definition
|
|
*option_defs_intl = NULL;
|
|
struct retro_core_option_definition
|
|
*option_v1_defs_intl = NULL;
|
|
struct retro_core_options_intl
|
|
core_options_v1_intl;
|
|
#endif
|
|
struct retro_variable *variables = NULL;
|
|
char **values_buf = NULL;
|
|
|
|
/* Determine total number of options */
|
|
while (true)
|
|
{
|
|
if (option_defs_us[num_options].key)
|
|
num_options++;
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (version >= 1)
|
|
{
|
|
/* Allocate US array */
|
|
option_v1_defs_us = (struct retro_core_option_definition *)
|
|
calloc(num_options + 1, sizeof(struct retro_core_option_definition));
|
|
|
|
/* Copy parameters from option_defs_us array */
|
|
for (i = 0; i < num_options; i++)
|
|
{
|
|
struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
|
|
struct retro_core_option_value *option_values = option_def_us->values;
|
|
struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
|
|
struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
|
|
|
|
option_v1_def_us->key = option_def_us->key;
|
|
option_v1_def_us->desc = option_def_us->desc;
|
|
option_v1_def_us->info = option_def_us->info;
|
|
option_v1_def_us->default_value = option_def_us->default_value;
|
|
|
|
/* Values must be copied individually... */
|
|
while (option_values->value)
|
|
{
|
|
option_v1_values->value = option_values->value;
|
|
option_v1_values->label = option_values->label;
|
|
|
|
option_values++;
|
|
option_v1_values++;
|
|
}
|
|
}
|
|
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
|
|
(language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
|
|
options_intl[language])
|
|
option_defs_intl = options_intl[language]->definitions;
|
|
|
|
if (option_defs_intl)
|
|
{
|
|
/* Determine number of intl options */
|
|
while (true)
|
|
{
|
|
if (option_defs_intl[num_options_intl].key)
|
|
num_options_intl++;
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* Allocate intl array */
|
|
option_v1_defs_intl = (struct retro_core_option_definition *)
|
|
calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
|
|
|
|
/* Copy parameters from option_defs_intl array */
|
|
for (i = 0; i < num_options_intl; i++)
|
|
{
|
|
struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
|
|
struct retro_core_option_value *option_values = option_def_intl->values;
|
|
struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
|
|
struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
|
|
|
|
option_v1_def_intl->key = option_def_intl->key;
|
|
option_v1_def_intl->desc = option_def_intl->desc;
|
|
option_v1_def_intl->info = option_def_intl->info;
|
|
option_v1_def_intl->default_value = option_def_intl->default_value;
|
|
|
|
/* Values must be copied individually... */
|
|
while (option_values->value)
|
|
{
|
|
option_v1_values->value = option_values->value;
|
|
option_v1_values->label = option_values->label;
|
|
|
|
option_values++;
|
|
option_v1_values++;
|
|
}
|
|
}
|
|
}
|
|
|
|
core_options_v1_intl.us = option_v1_defs_us;
|
|
core_options_v1_intl.local = option_v1_defs_intl;
|
|
|
|
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
|
|
#else
|
|
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
/* Allocate arrays */
|
|
variables = (struct retro_variable *)calloc(num_options + 1,
|
|
sizeof(struct retro_variable));
|
|
values_buf = (char **)calloc(num_options, sizeof(char *));
|
|
|
|
if (!variables || !values_buf)
|
|
goto error;
|
|
|
|
/* Copy parameters from option_defs_us array */
|
|
for (i = 0; i < num_options; i++)
|
|
{
|
|
const char *key = option_defs_us[i].key;
|
|
const char *desc = option_defs_us[i].desc;
|
|
const char *default_value = option_defs_us[i].default_value;
|
|
struct retro_core_option_value *values = option_defs_us[i].values;
|
|
size_t buf_len = 3;
|
|
size_t default_index = 0;
|
|
|
|
values_buf[i] = NULL;
|
|
|
|
if (desc)
|
|
{
|
|
size_t num_values = 0;
|
|
|
|
/* Determine number of values */
|
|
while (true)
|
|
{
|
|
if (values[num_values].value)
|
|
{
|
|
/* Check if this is the default value */
|
|
if (default_value)
|
|
if (strcmp(values[num_values].value, default_value) == 0)
|
|
default_index = num_values;
|
|
|
|
buf_len += strlen(values[num_values].value);
|
|
num_values++;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* Build values string */
|
|
if (num_values > 0)
|
|
{
|
|
buf_len += num_values - 1;
|
|
buf_len += strlen(desc);
|
|
|
|
values_buf[i] = (char *)calloc(buf_len, sizeof(char));
|
|
if (!values_buf[i])
|
|
goto error;
|
|
|
|
strcpy(values_buf[i], desc);
|
|
strcat(values_buf[i], "; ");
|
|
|
|
/* Default value goes first */
|
|
strcat(values_buf[i], values[default_index].value);
|
|
|
|
/* Add remaining values */
|
|
for (j = 0; j < num_values; j++)
|
|
{
|
|
if (j != default_index)
|
|
{
|
|
strcat(values_buf[i], "|");
|
|
strcat(values_buf[i], values[j].value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
variables[option_index].key = key;
|
|
variables[option_index].value = values_buf[i];
|
|
option_index++;
|
|
}
|
|
|
|
/* Set variables */
|
|
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
|
|
}
|
|
|
|
error:
|
|
/* Clean up */
|
|
|
|
if (option_v1_defs_us)
|
|
{
|
|
free(option_v1_defs_us);
|
|
option_v1_defs_us = NULL;
|
|
}
|
|
|
|
#ifndef HAVE_NO_LANGEXTRA
|
|
if (option_v1_defs_intl)
|
|
{
|
|
free(option_v1_defs_intl);
|
|
option_v1_defs_intl = NULL;
|
|
}
|
|
#endif
|
|
|
|
if (values_buf)
|
|
{
|
|
for (i = 0; i < num_options; i++)
|
|
{
|
|
if (values_buf[i])
|
|
{
|
|
free(values_buf[i]);
|
|
values_buf[i] = NULL;
|
|
}
|
|
}
|
|
|
|
free(values_buf);
|
|
values_buf = NULL;
|
|
}
|
|
|
|
if (variables)
|
|
{
|
|
free(variables);
|
|
variables = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|