beetle-psx-libretro/.github/ISSUE_TEMPLATE.md

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2020-02-27 16:04:17 +00:00
# First and foremost consider this:
- This is a DEVELOPER oriented channel dedicated to report bugs and suggest features about the libretro core, please do not ask for help. If you need help, go to https://forums.libretro.com/;
- The upstream bug tracker is a forum thread, located at https://forum.fobby.net/index.php?t=msg&th=1114;
- Note: As of October 2018, Microsoft email providers (think email addresses ending with hotmail/live/outlook) are rejecting email from the forum. If you want to register an account in the upstream project's forum, consider using another mail provider.
- For game-related bugs:
1) First, check if it's already reported on the upstream bug tracker;
2) If it's not reported there, try to reproduce the bug with mednafen;
3) If it's reproducible with mednafen, report it on the upstream bugtracker;
4) If it's not reproducible with mednafen, ONLY THEN should you report it here.
5) DO NOT report Beetle-specific bugs on the upstream tracker.
## Description
[Description of the bug]
### Expected behavior
[What you expected to happen]
[Photos/videos of original hardware behavior and/or mednafen behavior]
### Actual behavior
[What is actually happening]
[Photos/videos of the core's behavior]
### Steps to reproduce the bug
1. [First step]
2. [Second step]
3. [and so on...]
### Bisect results
[Try to bisect and tell us when this started happening]
### Version/Commit
[If you're using RetroArch, this information is on the bottom left after loading the core. You can do this via Main Menu -> Load Core]
- Beetle PSX: [version/commit] or Beetle PSX HW: [version/commit]
Please specify whether you are using Beetle PSX or Beetle PSX HW.
### Core options
[List all the core options you have changed]
Please also specify, if reporting a graphical glitch for Beetle PSX HW, your "Renderer" core option setting and your frontend selected video driver.
### Environment information
- Frontend: [Frontend name and version]
- OS: [Operating System name and version]
- Compiler: [In case you are running local builds]
- GPU: [Graphics card and driver version, if you're using the HW version]