beetle-psx-libretro/mednafen/math_ops.h

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#ifndef __MDFN_MATH_OPS_H
#define __MDFN_MATH_OPS_H
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#ifdef _MSC_VER
#include <intrin.h>
#endif
//
// Result is defined for all possible inputs(including 0).
//
static INLINE unsigned MDFN_lzcount32(uint32 v)
{
#if defined(__GNUC__) || defined(__clang__) || defined(__ICC) || defined(__INTEL_COMPILER)
return v ? __builtin_clz(v) : 32;
#elif defined(_MSC_VER)
unsigned long idx;
if(!v)
return 32;
_BitScanReverse(&idx, v);
return 31 - idx;
#else
unsigned ret = 0;
if(!v)
return(32);
if(!(v & 0xFFFF0000))
{
v <<= 16;
ret += 16;
}
if(!(v & 0xFF000000))
{
v <<= 8;
ret += 8;
}
if(!(v & 0xF0000000))
{
v <<= 4;
ret += 4;
}
if(!(v & 0xC0000000))
{
v <<= 2;
ret += 2;
}
if(!(v & 0x80000000))
{
v <<= 1;
ret += 1;
}
return(ret);
#endif
}
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// Source: http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
// Rounds up to the nearest power of 2.
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static INLINE uint32 round_up_pow2(uint32 v)
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{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
v += (v == 0);
return(v);
}
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// Some compilers' optimizers and some platforms might fubar the generated code from these macros,
// so some tests are run in...tests.cpp
#define sign_8_to_s16(_value) ((int16)(int8)(_value))
#define sign_9_to_s16(_value) (((int16)((unsigned int)(_value) << 7)) >> 7)
#define sign_10_to_s16(_value) (((int16)((uint32)(_value) << 6)) >> 6)
#define sign_11_to_s16(_value) (((int16)((uint32)(_value) << 5)) >> 5)
#define sign_12_to_s16(_value) (((int16)((uint32)(_value) << 4)) >> 4)
#define sign_13_to_s16(_value) (((int16)((uint32)(_value) << 3)) >> 3)
#define sign_14_to_s16(_value) (((int16)((uint32)(_value) << 2)) >> 2)
#define sign_15_to_s16(_value) (((int16)((uint32)(_value) << 1)) >> 1)
// This obviously won't convert higher-than-32 bit numbers to signed 32-bit ;)
// Also, this shouldn't be used for 8-bit and 16-bit signed numbers, since you can
// convert those faster with typecasts...
#define sign_x_to_s32(_bits, _value) (((int32)((uint32)(_value) << (32 - _bits))) >> (32 - _bits))
#endif