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synced 2024-11-23 08:49:47 +00:00
Should fix saving of memory cards
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aca01cac5e
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@ -94,7 +94,7 @@ static MDFNSetting MednafenSettings[] =
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gettext_noop("When this setting is set to \"1\", the default, paths to files referenced from files like CUE sheets and PSF rips are checked for certain characters that can be used in directory traversal, and if found, loading is aborted. Set it to \"0\" if you want to allow constructs like absolute paths in CUE sheets, but only if you understand the security implications of doing so(see \"Security Issues\" section in the documentation)."), MDFNST_BOOL, "1" },
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{ "filesys.path_snap", MDFNSF_NOFLAGS, gettext_noop("Path to directory for screen snapshots."), NULL, MDFNST_STRING, "snaps" },
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{ "filesys.path_sav", MDFNSF_NOFLAGS, gettext_noop("Path to directory for save games and nonvolatile memory."), gettext_noop("WARNING: Do not set this path to a directory that contains Famicom Disk System disk images, or you will corrupt them when you load an FDS game and exit Mednafen."), MDFNST_STRING, "sav" },
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{ "filesys.path_sav", MDFNSF_NOFLAGS, gettext_noop("Path to directory for save games and nonvolatile memory."), gettext_noop("WARNING: Do not set this path to a directory that contains Famicom Disk System disk images, or you will corrupt them when you load an FDS game and exit Mednafen."), MDFNST_STRING, "" },
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{ "filesys.path_state", MDFNSF_NOFLAGS, gettext_noop("Path to directory for save states."), NULL, MDFNST_STRING, "mcs" },
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{ "filesys.path_movie", MDFNSF_NOFLAGS, gettext_noop("Path to directory for movies."), NULL, MDFNST_STRING, "mcm" },
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{ "filesys.path_cheat", MDFNSF_NOFLAGS, gettext_noop("Path to directory for cheats."), NULL, MDFNST_STRING, "cheats" },
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@ -317,7 +317,7 @@ std::string MDFN_MakeFName(MakeFName_Type type, int id1, const char *cd1)
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}
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else if(type == MDFNMKF_SAV)
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{
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dir = MDFN_GetSettingS("filesys.path_sav");
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dir = "";
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fstring = MDFN_GetSettingS("filesys.fname_sav");
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fmap['x'] = std::string(cd1);
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}
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