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Add another wrapper
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@ -1129,6 +1129,15 @@ void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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glBlendColor(red, green, blue, alpha);
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}
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/*
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*
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* Core in:
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* OpenGL : 2.0
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*/
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void rglBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
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{
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glBlendEquationSeparate(modeRGB, modeAlpha);
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}
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/*
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* Category: VAO
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@ -124,6 +124,7 @@ RETRO_BEGIN_DECLS
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#define glBindVertexArray rglBindVertexArray
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#define glBlendEquation rglBlendEquation
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#define glBlendColor rglBlendColor
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#define glBlendEquationSeparate rglBlendEquationSeparate
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void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void rglBlendEquation(GLenum mode);
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@ -242,6 +243,7 @@ void rglUniform1ui(GLint location, GLuint v);
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void rglUniform2ui(GLint location, GLuint v0, GLuint v1);
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void rglUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
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void rglUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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void rglBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
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RETRO_END_DECLS
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